Revert the campaign changes of commit a74f1054

@zookeeper pointed out to me that spelling event names with spaces is the
standard in WML, especially when setting up event listeners. Thus, changing
spelling of the names of the events fired from WML made the codebase more
inconsistent, not less.
This commit is contained in:
Jyrki Vesterinen 2016-08-05 12:11:11 +03:00
parent a74f1054ca
commit 1e2b6ba92d
12 changed files with 25 additions and 25 deletions

View file

@ -229,7 +229,7 @@
name=turn 8
[fire_event]
name=spawn_creatures
name=spawn creatures
[/fire_event]
[/event]
@ -249,7 +249,7 @@
[/filter]
[fire_event]
name=spawn_creatures
name=spawn creatures
[/fire_event]
[/event]

View file

@ -825,7 +825,7 @@
[/message]
[fire_event]
name=remove_disguise
name=remove disguise
[primary_unit]
x,y=$x1,$y1
@ -915,7 +915,7 @@
[/message]
[fire_event]
name=free_heroes
name=free heroes
[/fire_event]
[/event]
@ -937,7 +937,7 @@
[/message]
[fire_event]
name=free_heroes
name=free heroes
[/fire_event]
[/event]
@ -959,7 +959,7 @@
[/message]
[fire_event]
name=free_heroes
name=free heroes
[/fire_event]
[/event]
@ -972,7 +972,7 @@
[/message]
[fire_event]
name=remove_disguise
name=remove disguise
[primary_unit]
side=1

View file

@ -533,7 +533,7 @@
time=500
[/delay]
[fire_event]
name=home_destroyed
name=home destroyed
[/fire_event]
[/event]
@ -567,7 +567,7 @@
time=500
[/delay]
[fire_event]
name=home_destroyed
name=home destroyed
[/fire_event]
[/event]

View file

@ -343,7 +343,7 @@ Chapter Two"
[/filter]
[fire_event]
name=free_cleodil
name=free cleodil
[/fire_event]
[objectives]
@ -376,7 +376,7 @@ Chapter Two"
[/message]
[fire_event]
name=free_cleodil
name=free cleodil
[/fire_event]
[/then]
[/if]

View file

@ -387,7 +387,7 @@
message= _ "She is right. Dont let them lure you away from the Kalian, preparations for when more of them arrive must be made."
[/message]
[fire_event]
name=enemies_defeated
name=enemies defeated
[/fire_event]
[/then]
[/if]

View file

@ -1032,7 +1032,7 @@ Uu, Uu, Chr, Uh, Re, Uu, Uu, Uh, Uu, Chr, Chr
[/filter_second]
[fire_event]
name=last_breath
name=last breath
[primary_unit]
id=Dommel

View file

@ -226,7 +226,7 @@
name=time over
[fire_event]
name=victory_cutscene
name=victory cutscene
[/fire_event]
[endlevel]
@ -256,7 +256,7 @@
[/unstore_unit]
[fire_event]
name=victory_cutscene
name=victory cutscene
[/fire_event]
[endlevel]

View file

@ -509,7 +509,7 @@
[/message]
[fire_event]
name=bridge_explode
name=bridge explode
[/fire_event]
[endlevel]

View file

@ -1363,11 +1363,11 @@
{JEVGOLD}
[fire_event]
name=spawn_corpses
name=spawn corpses
[/fire_event]
[fire_event]
name=spawn_skeletons
name=spawn skeletons
[/fire_event]
[message]
@ -1565,7 +1565,7 @@
[/filter_condition]
[fire_event]
name=spawn_corpses
name=spawn corpses
[/fire_event]
{CLEAR_VARIABLE next_corpse_spawn_turn}
@ -1599,7 +1599,7 @@
[/filter_condition]
[fire_event]
name=spawn_skeletons
name=spawn skeletons
[/fire_event]
{CLEAR_VARIABLE next_skeleton_spawn_turn}

View file

@ -799,7 +799,7 @@
[/filter]
[fire_event]
name=stable_found
name=stable found
[primary_unit]
x=$x1
y=$y1
@ -1235,7 +1235,7 @@
[event]
name=turn 16
[fire_event]
name=hunting_party
name=hunting party
[/fire_event]
[/event]
@ -1287,7 +1287,7 @@
# Elvish hunting party arrives if the necromancer died before turn 16.
[fire_event]
name=hunting_party
name=hunting party
[/fire_event]
[message]

View file

@ -1546,7 +1546,7 @@
#at next turn create haunt trainer and ghost novices
name=new turn
[fire_event]
name=start_training
name=start training
[/fire_event]
[/event]
[/event]

View file

@ -507,7 +507,7 @@
[/print]
[fire_event]
name=menu_item_ai_controller
name=menu item ai_controller
[primary_unit]
x=$ai_controller_{AFFIX}.defend_location.original_controller_invokation_x