Convert remaining – to × in strings describing attack stats
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4 changed files with 7 additions and 7 deletions
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@ -296,7 +296,7 @@
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[message]
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speaker=narrator
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message= _ "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
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message= _ "The trident is 14×2, magical, ranged, with <i>fire</i> damage."
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image=wesnoth-icon.png
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[/message]
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@ -952,7 +952,7 @@
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[message]
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speaker=narrator
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message= _ "This sword is 8-4, magical, with <i>fire</i> damage."
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message= _ "This sword is 8×4, magical, with <i>fire</i> damage."
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image=wesnoth-icon.png
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[/message]
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@ -598,7 +598,7 @@
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[message]
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speaker=Delfador
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message= _ "And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll find out..."
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message= _ "And which would that be? The sword (5×4) or the bow (3×3)? I suppose you’ll find out..."
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[/message]
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{PRINT ( _ "Attack the quintain with your fighters")}
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@ -648,7 +648,7 @@
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[message]
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speaker=Delfador
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message= _ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3–5). The ranged attack (the bow) would have been safer."
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message= _ "Your elf used a sword (5×4; or 5 damage, 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3×5). The ranged attack (the bow) would have been safer."
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[/message]
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[/event]
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@ -660,7 +660,7 @@
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[message]
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speaker=Delfador
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message= _ "Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
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message= _ "Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
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[/message]
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[/event]
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[/event]
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@ -282,7 +282,7 @@ Normally you can undo a unit’s movement, as long as an event with a randomized
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<header>text='Order and Number of Strikes'</header>" + _ "
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The attacker gets the first strike, then the defender retaliates. Each strike either hits, doing a given amount of damage, or misses, doing no damage at all. Strikes alternate until each unit has used up all of its strikes. The number of strikes a unit has varies; for instance, an elvish fighter with a 5–4 attack may strike 4 times, each successful strike dealing 5 damage, while an orcish grunt with a 9–2 attack can only strike twice (but at 9 damage for each hit)." + _ "
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The attacker gets the first strike, then the defender retaliates. Each strike either hits, doing a given amount of damage, or misses, doing no damage at all. Strikes alternate until each unit has used up all of its strikes. The number of strikes a unit has varies; for instance, an elvish fighter with a 5×4 attack may strike 4 times, each successful strike dealing 5 damage, while an orcish grunt with a 9×2 attack can only strike twice (but at 9 damage for each hit)." + _ "
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<header>text='Chance to Hit'</header>" + _ "
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@ -292,7 +292,7 @@ There are two exceptions to this rule: <ref>dst='weaponspecial_magical' text='ma
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<header>text=Damage</header>" + _ "
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Each strike which hits causes a base amount of damage depending on the attack type. For instance, an elvish fighter with a 5–4 attack does 5 base damage. This is usually modified by two things: <ref>dst='damage_types_and_resistance' text='resistance'</ref> and <ref>dst='time_of_day' text='time of day'</ref>. To see how base damage is modified by the circumstances, select <bold>text='Damage Calculations'</bold> in the attack selection menu." + _ "
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Each strike which hits causes a base amount of damage depending on the attack type. For instance, an elvish fighter with a 5×4 attack does 5 base damage. This is usually modified by two things: <ref>dst='damage_types_and_resistance' text='resistance'</ref> and <ref>dst='time_of_day' text='time of day'</ref>. To see how base damage is modified by the circumstances, select <bold>text='Damage Calculations'</bold> in the attack selection menu." + _ "
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A few units have special <ref>dst='..abilities_section' text='abilities'</ref> which affect damage dealt in combat. The most common of these is <ref>dst='weaponspecial_charge' text='charge'</ref>, which doubles the damage dealt by both attacker and defender when the unit with charge attacks."
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[/topic]
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