Wooden and White wall terrain variations by doofus-01
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@ -736,14 +736,19 @@
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{NEW:WALL Xu* (Qx*,Ql*) cave/wall-rough-chasm}
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#{NEW:WALL Xu* (!,Xu*) cave/wall-rough}
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# testing
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{NEW:WALL2_CORNER (Xom,Xoi) Xu* (!,Xu*,Xo*) cave/stone_walls/wall-mine-mixed}
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{NEW:WALL2 (Xom,Xoi) Xu* (!,Xu*,Xo*) cave/stone_walls/wall-mine-mixed}
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{NEW:WALL2_CORNER (Xo*) Xu* (!,Xu*,Xo*) cave/stone_walls/wall-mixed}
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{NEW:WALL2 (Xo*) Xu* (!,Xu*,Xo*) cave/stone_walls/wall-mixed}
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{NEW:WALL Xu* (!,Xu*,Xo*) cave/wall-rough}
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# testing
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# Xoi and Xom both have wooden trim, so "white" wall images are only needed for walls with visible faces.
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{NEW:WALL_CORNER Xoi (!,Xo*,Xu*) cave/stone_walls/wall-stone-white}
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{NEW:WALL_CORNER Xom,Xoi (!,Xo*,Xu*) cave/stone_walls/wall-stone-mine}
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{NEW:WALL_CORNER Xo* (!,Xo*,Xu*) cave/stone_walls/wall-stone}
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{NEW:WALL_A10 Xol (!,Xu*,Xo*) cave/stone_walls/lit/wall-stone-lit}
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{NEW:WALL Xoi (!,Xu*,Xo*) cave/stone_walls/wall-stone-white}
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{NEW:WALL Xom,Xoi (!,Xu*,Xo*) cave/stone_walls/wall-stone-mine}
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{NEW:WALL Xo* (!,Xu*,Xo*) cave/stone_walls/wall-stone}
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# New Generic Castle-to Chasm transition
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@ -1146,6 +1146,28 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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editor_group=cave,obstacle
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[/terrain_type]
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[terrain_type]
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symbol_image=void/void
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editor_image=cave/stone_walls/wall-stone-mine-tile
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id=wall_stone_mine
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name= _ "Mine Wall"
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editor_name= _ "Straight Mine Wall"
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string=Xom
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aliasof=Xt
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editor_group=cave,obstacle
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[/terrain_type]
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[terrain_type]
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symbol_image=void/void
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editor_image=cave/stone_walls/wall-stone-white-tile
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id=wall_stone_white
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name= _ "Interior Wall"
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editor_name= _ "Straight White Wall"
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string=Xoi
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aliasof=Xt
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editor_group=cave,obstacle
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[/terrain_type]
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[terrain_type]
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symbol_image=void/void
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editor_image=portals/gate-rusty-tile
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