Wooden and White wall terrain variations by doofus-01

This commit is contained in:
doofus-01 2016-11-21 11:44:19 +11:00 committed by Charles Dang
parent 7650eb7dfd
commit d0d5204130
37 changed files with 29 additions and 2 deletions

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@ -736,14 +736,19 @@
{NEW:WALL Xu* (Qx*,Ql*) cave/wall-rough-chasm}
#{NEW:WALL Xu* (!,Xu*) cave/wall-rough}
# testing
{NEW:WALL2_CORNER (Xom,Xoi) Xu* (!,Xu*,Xo*) cave/stone_walls/wall-mine-mixed}
{NEW:WALL2 (Xom,Xoi) Xu* (!,Xu*,Xo*) cave/stone_walls/wall-mine-mixed}
{NEW:WALL2_CORNER (Xo*) Xu* (!,Xu*,Xo*) cave/stone_walls/wall-mixed}
{NEW:WALL2 (Xo*) Xu* (!,Xu*,Xo*) cave/stone_walls/wall-mixed}
{NEW:WALL Xu* (!,Xu*,Xo*) cave/wall-rough}
# testing
# Xoi and Xom both have wooden trim, so "white" wall images are only needed for walls with visible faces.
{NEW:WALL_CORNER Xoi (!,Xo*,Xu*) cave/stone_walls/wall-stone-white}
{NEW:WALL_CORNER Xom,Xoi (!,Xo*,Xu*) cave/stone_walls/wall-stone-mine}
{NEW:WALL_CORNER Xo* (!,Xo*,Xu*) cave/stone_walls/wall-stone}
{NEW:WALL_A10 Xol (!,Xu*,Xo*) cave/stone_walls/lit/wall-stone-lit}
{NEW:WALL Xoi (!,Xu*,Xo*) cave/stone_walls/wall-stone-white}
{NEW:WALL Xom,Xoi (!,Xu*,Xo*) cave/stone_walls/wall-stone-mine}
{NEW:WALL Xo* (!,Xu*,Xo*) cave/stone_walls/wall-stone}
# New Generic Castle-to Chasm transition

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@ -1146,6 +1146,28 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=cave/stone_walls/wall-stone-mine-tile
id=wall_stone_mine
name= _ "Mine Wall"
editor_name= _ "Straight Mine Wall"
string=Xom
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=cave/stone_walls/wall-stone-white-tile
id=wall_stone_white
name= _ "Interior Wall"
editor_name= _ "Straight White Wall"
string=Xoi
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=portals/gate-rusty-tile