Improvements to water castles
Makes sunken ruin use cobbles as its base, and improves transitions between various water castles.
This commit is contained in:
parent
e6fbba0e18
commit
e4c71db719
2 changed files with 10 additions and 5 deletions
|
@ -533,7 +533,7 @@
|
|||
{NEW:BASE Ch,Cha flat/road}
|
||||
{NEW:BASE Chr flat/stone-path}
|
||||
{NEW:BASE Kh* castle/cobbles-keep LAYER=-2}
|
||||
{NEW:BASE Chw castle/sunken-ruin LAYER=-520 FLAG=sunken}
|
||||
{NEW:BASE Chw castle/aquatic-castle/cobbles LAYER=-520 FLAG=sunken}
|
||||
# swamp castle defined along with swamp above
|
||||
|
||||
{NEW:BASE Cv castle/elven/grounds}
|
||||
|
@ -583,9 +583,9 @@
|
|||
{DISABLE_BASE_TRANSITIONS_F (Km,Cm) non_submerged}
|
||||
{DISABLE_BASE_TRANSITIONS (Km,Cm)}
|
||||
{AQUATIC:KEEP_CORNER_TRANSITION (Km) (Cm) (W*,Ss,Q*) (X*) (non_fading) (castle/aquatic-castle)}
|
||||
{TRANSITION_COMPLETE_LF (Cm) (!,Km*,Cm*,W*,Ss,Q*,X*) 0 non_fading castle/aquatic-castle/castle-to-ground}
|
||||
{TRANSITION_COMPLETE_LF (Km) (!,Km*,Cm*,W*,Ss,Q*,X*) 0 non_fading castle/aquatic-castle/keep-to-ground}
|
||||
{TRANSITION_COMPLETE_LF (Km) (W*,Ss) 0 non_fading castle/aquatic-castle/keep-to-water}
|
||||
{TRANSITION_COMPLETE_LF (Cm) (!,K*,C*,W*,Ss,Q*,X*) 0 non_fading castle/aquatic-castle/castle-to-ground}
|
||||
{TRANSITION_COMPLETE_LF (Km) (!,K*,C*,W*,Ss,Q*,X*) 0 non_fading castle/aquatic-castle/keep-to-ground}
|
||||
{TRANSITION_COMPLETE_LF (Km) (W*,Ss) 0 non_fading castle/aquatic-castle/keep-to-water}
|
||||
|
||||
|
||||
# Elven castle
|
||||
|
@ -678,6 +678,11 @@
|
|||
{NEW:TRANSITION !,Ket,Co*,!,C*,Ke* Co* -380 flat/dirt-dark FLAG=inside}
|
||||
{NEW:TRANSITION Co* !,Ket,Co*,!,C*,Ke* -380 flat/dirt-dark}
|
||||
|
||||
# Base transitions between various water castles
|
||||
|
||||
# 33% is an arbitrary magic number with which the transparency looks good
|
||||
{NEW:GENERIC_CORNER_TRANSITION Cme (Cm,Km,Chw) -330 castle/aquatic-camp/reef masks/long "~O(33%)" FLAG=aquaticbasetrans}
|
||||
{NEW:GENERIC_CORNER_TRANSITION Cm,Km,Chw (Cme) -321 castle/aquatic-castle/cobbles masks/long "~O(33%)" FLAG=aquaticbasetrans}
|
||||
|
||||
#
|
||||
# Cave
|
||||
|
|
|
@ -139,7 +139,7 @@
|
|||
probability=100
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
{TRANSITION_COMPLETE_LF ({CAMP},{KEEP}) (!,{KEEP},{CAMP},W*,Ss,Q*,X*) 0 non_fading {IMAGEPATH}/castle-to-ground}
|
||||
{TRANSITION_COMPLETE_LF ({CAMP},{KEEP}) (!,{KEEP},{CAMP},W*,Ss,Q*,X*,C*,K*) 0 non_fading {IMAGEPATH}/castle-to-ground}
|
||||
{TRANSITION_COMPLETE_LF ({CAMP}) ({KEEP}) -1 pool_edge {IMAGEPATH}/keep-rim}
|
||||
|
||||
# this macro was defined at the top of this file
|
||||
|
|
Loading…
Add table
Reference in a new issue