ruined version of encampment terrain
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data/core/images/terrain/castle/encampment-ruin/regular-tile.png
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data/core/images/terrain/castle/encampment-ruin/tent.png
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data/core/images/terrain/castle/encampment-ruin/tent2.png
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@ -562,6 +562,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:BASE Ket interior/wood-tan LAYER=-2}
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{NEW:OVERLAY Ket interior/wood-tan-debris}
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{NEW:BASE (Cer,Ker) flat/dirt-dark}
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{NEW:OVERLAY Ker castle/encampment-ruin/tent}
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{NEW:BASE (Ce*,Ke*) flat/dirt}
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{NEW:OVERLAY Ke castle/encampment/tent}
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{NEW:OVERLAY Kea castle/encampment/tent-snow}
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@ -678,6 +681,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Encampment
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{NEW:CASTLEWALL Ce,Ke (!,C*,K*,X*) C* castle/encampment/regular}
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{NEW:CASTLEWALL Cer,Ker (!,C*,K*,X*) C* castle/encampment-ruin/regular}
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{NEW:CASTLEWALL Cea,Kea (!,C*,K*,X*) C* castle/encampment/snow}
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{NEW:CASTLEWALL2 Ket (C*) (!,C*,K*,X*) castle/encampment/tall-keep-castle}
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{NEW:CASTLEWALL Ket (!,K*,X*) K* castle/encampment/tall-keep}
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@ -695,8 +699,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION !,Ce*,Ke*,!,C* !,Ket,!,Ce*,Ke* -370 flat/dirt FLAG=inside}
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{NEW:TRANSITION !,Ket,!,Ce*,Ke* !,Ce*,Ke*,!,C* -370 flat/dirt}
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{NEW:TRANSITION !,Ket,Co*,!,C*,Ke* Co* -380 flat/dirt-dark FLAG=inside}
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{NEW:TRANSITION Co* !,Ket,Co*,!,C*,Ke* -380 flat/dirt-dark}
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{NEW:TRANSITION !,Ket,Co*,Ker,Cer,!,C*,Ke* Co*,Ker,Cer -380 flat/dirt-dark FLAG=inside}
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{NEW:TRANSITION Ker,Cer,Co* !,Ket,Co*,Ker,Cer,!,C*,Ke* -380 flat/dirt-dark}
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# Base transitions between various water castles
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@ -1853,6 +1853,18 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/encampment-ruin/regular-tile
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id=encampment_ruin
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name= _ "Encampment"
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editor_name= _ "Ruined Encampment"
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string=Cer
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aliasof=Ct
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unit_height_adjust=3
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recruit_onto=yes
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/encampment/snow-tile
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id=encampment_snow
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@ -2040,6 +2052,18 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/encampment-ruin/regular-keep-tile
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id=encampment_ruin_keep
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name= _ "Ruined Encampment Keep"
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string=Ker
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aliasof=Ct
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unit_height_adjust=0
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recruit_from=yes
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recruit_onto=yes
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/encampment/tall-keep-tile
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id=encampment_keep_tall
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