filling in some gaps with Ke* terrains with other keeps, so they behave like Ce* (#2057)
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1 changed files with 14 additions and 14 deletions
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@ -594,12 +594,12 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Aquatic camp
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{NEW:CASTLEWALL (Kme,Cme) (!,C*,K*,X*) C* castle/aquatic-camp/castle}
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{NEW:CASTLEWALL (Kme,Cme) (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/aquatic-camp/castle}
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{AQUATIC:CAMPS Kme Cme,Cm,Km castle/aquatic-camp}
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# Aquatic castle
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{NEW:CASTLEWALL Cm (!,C*,K*,X*) C* castle/aquatic-castle/castle}
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{NEW:CASTLEWALL Cm (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/aquatic-castle/castle}
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{NEW:CASTLEWALL2 Km !,Ket,!,C*,Ke* (!,C*,K*,X*) castle/aquatic-castle/keep-castle}
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{NEW:CASTLEWALL Km (!,Km,X*) K* castle/aquatic-castle/keep}
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@ -614,29 +614,29 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Elven castle
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{NEW:CASTLEWALL Cv (!,C*,K*,X*) C* castle/elven/castle}
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{NEW:CASTLEWALL Cv (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/elven/castle}
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{NEW:CASTLEWALL2 Kv !,Ket,!,C*,Ke* (!,C*,K*,X*) castle/elven/keep-castle}
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{NEW:CASTLEWALL Kv (!,K*,X*) K* castle/elven/keep}
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# Orcish castles
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{NEW:CASTLEWALL Co (!,C*,K*,X*) C* castle/orcish/fort}
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{NEW:CASTLEWALL Co (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/orcish/fort}
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{NEW:CASTLEWALL2 Ko !,Ket,!,C*,Ke* (!,C*,K*,X*) castle/orcish/keep-fort}
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{NEW:CASTLEWALL Ko (!,K*,X*) K* castle/orcish/keep}
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{NEW:CASTLEWALL Coa (!,C*,K*,X*) C* castle/winter-orcish/fort}
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{NEW:CASTLEWALL Coa (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/winter-orcish/fort}
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{NEW:CASTLEWALL2 Koa !,Ket,!,C*,Ke* (!,C*,K*,X*) castle/winter-orcish/keep-fort}
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{NEW:CASTLEWALL Koa (Ke,Kea,!,K*,X*) K* castle/winter-orcish/keep}
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# Desert castles
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{NEW:CASTLEWALL Cd (!,C*,K*,X*) C* castle/sand/castle}
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{NEW:CASTLEWALL Cd (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/sand/castle}
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{NEW:CASTLEWALL2 Kd !,Ket,!,C*,Ke* (!,C*,K*,X*) castle/sand/keep-castle}
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{NEW:CASTLEWALL Kd (!,K*,X*) K* castle/sand/keep}
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{NEW:CASTLEWALL Cdr (!,C*,K*,X*) C* castle/sand/ruin-castle}
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{NEW:CASTLEWALL Cdr (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/sand/ruin-castle}
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{NEW:CASTLEWALL2 Kdr !,Ket,!,C*,Ke* (!,C*,K*,X*) castle/sand/ruin-keep-castle}
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{NEW:CASTLEWALL Kdr (Ke,Kea,!,K*,X*) K* castle/sand/ruin-keep}
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@ -644,11 +644,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Human castles
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#
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{NEW:CASTLEWALL Ch (!,C*,K*,X*) C* castle/castle}
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{NEW:CASTLEWALL Ch (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/castle}
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{NEW:CASTLEWALL2 Kh !,Ket,!,C*,Ke* (!,C*,K*,X*) castle/keep-castle}
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{NEW:CASTLEWALL Kh (!,K*,X*) K* castle/keep}
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{NEW:CASTLEWALL Cha (!,C*,K*,X*) C* castle/snowy/castle}
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{NEW:CASTLEWALL Cha (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/snowy/castle}
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{NEW:CASTLEWALL2 Kha !,Ket,!,C*,Ke* (!,C*,K*,X*) castle/snowy/keep-castle}
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{NEW:CASTLEWALL Kha (Ke,Kea,!,K*,X*) K* castle/snowy/keep}
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@ -659,7 +659,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# (!,Chr,Chs,!,Ch*) is used to catch convex transitions between Chw and Ch*
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# without lots of additional rules
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{NEW:CASTLEWALL (!,Chr,Chs,Ce*,Ke*,!,Ch*) (W*) C* castle/sunken-ruin}
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{NEW:CASTLEWALL (!,Chr,Chs,Ce*,Ke*,!,Ch*) (W*) !,Ket,!,C*,Ke* castle/sunken-ruin}
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{NEW:CASTLEWALL2_P Khw,Khs Ch* W*,Ss 75 castle/sunken-ruinkeep1-castle}
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{NEW:CASTLEWALL2 Khw,Khs Ch* W*,Ss castle/sunkenkeep-castle}
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@ -671,7 +671,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# There are no more human castles left, so we can just use Ch* here, which makes sure
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# that all ruin<->non-ruin transitions are drawn
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{NEW:CASTLEWALL Ch* (!,C*,K*,X*) C* castle/ruin}
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{NEW:CASTLEWALL Ch* (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/ruin}
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{NEW:CASTLEWALL2_P (Khr,Khw,Khs) (C*) (!,Ch*,Kh*,X*) 75 castle/ruinkeep1-castle}
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{NEW:CASTLEWALL2 (Khr,Khw,Khs) (C*) (!,Ch*,Kh*,X*) castle/keep-castle}
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@ -681,9 +681,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Encampment
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{NEW:CASTLEWALL Ce,Ke (!,C*,K*,X*) C* castle/encampment/regular}
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{NEW:CASTLEWALL Cer,Ker (!,C*,K*,X*) C* castle/encampment-ruin/regular}
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{NEW:CASTLEWALL Cea,Kea (!,C*,K*,X*) C* castle/encampment/snow}
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{NEW:CASTLEWALL Ce,Ke (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/encampment/regular}
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{NEW:CASTLEWALL Cer,Ker (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/encampment-ruin/regular}
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{NEW:CASTLEWALL Cea,Kea (!,C*,K*,X*) !,Ket,!,C*,Ke* castle/encampment/snow}
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{NEW:CASTLEWALL2 Ket (C*) (!,C*,K*,X*) castle/encampment/tall-keep-castle}
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{NEW:CASTLEWALL Ket (!,K*,X*) K* castle/encampment/tall-keep}
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