Replaced shroud terrain with fake shroud overlay

[ci skip]

Credit to @shikadilord for the idea. The old terrain was kept (hidden) for compatibility.
This commit is contained in:
Charles Dang 2017-12-07 19:36:40 +11:00
parent 33f70ea32c
commit 624cc3b851
2 changed files with 20 additions and 4 deletions

View file

@ -470,11 +470,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:BASE Rrc flat/road-clean}
{NEW:BASE Rp flat/stone-path}
# Hills base terrain
# Hills base terrain
{NEW:BASE Hh hills/regular}
{NEW:BASE Hhd hills/dry}
# Cave base terrains
# Cave base terrains
{NEW:BASE Uu cave/floor}
{NEW:BASE Uue cave/earthy-floor}
@ -755,8 +755,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:DISABLE_TRANSITION (Urc) (Uu*) }
{NEW:TRANSITION_INVERTED Urc !,Urc -222 interior/cave-rug/rug FLAG=cave_rug}
# installing new wood floor transitions - need to be above this DISABLE line
# be careful with wild-card filters: "I*r" includes "Irs"
# installing new wood floor transitions - need to be above this DISABLE line
# be careful with wild-card filters: "I*r" includes "Irs"
{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* G*,R*,D*,A*,W*,Uu,Ur,Urc,S* -282 interior/stone-chasm/stone-regular}
{NEW:TRANSITION_CROWDED Irs,Icr Q* -282 interior/stone-chasm/stone-regular}
@ -984,6 +984,10 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION Qxu,Qxe Qxua,Xv,_off^_usr -600 chasm/depths FLAG=depths}
{NEW:TRANSITION Qxua Xv,_off^_usr -601 chasm/abyss-base FLAG=depths}
# fake shroud
{OVERLAY_L *^_s 1 void/void }
{TRANSITION_RESTRICTED_LF *^_s (!,*^_s) 1 overlay void/void }
# ugly fillups for missing transitions
{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800 frozen/ice}

View file

@ -2733,6 +2733,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
hide_help=yes
[/terrain_type]
# Kept for compability
[terrain_type]
symbol_image=void/void
editor_image=void/shroud-editor
@ -2741,6 +2742,17 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=_s # wmllint: ignore
editor_group=special
hide_help=yes
hidden=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=void/shroud-editor
id=fake_shroud_overlay
name= _ "Fake Shroud"
string=^_s # wmllint: ignore
editor_group=special
hide_help=yes
[/terrain_type]
[terrain_type]