Replaced shroud terrain with fake shroud overlay
[ci skip] Credit to @shikadilord for the idea. The old terrain was kept (hidden) for compatibility.
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2 changed files with 20 additions and 4 deletions
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@ -470,11 +470,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:BASE Rrc flat/road-clean}
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{NEW:BASE Rp flat/stone-path}
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# Hills base terrain
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# Hills base terrain
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{NEW:BASE Hh hills/regular}
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{NEW:BASE Hhd hills/dry}
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# Cave base terrains
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# Cave base terrains
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{NEW:BASE Uu cave/floor}
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{NEW:BASE Uue cave/earthy-floor}
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@ -755,8 +755,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:DISABLE_TRANSITION (Urc) (Uu*) }
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{NEW:TRANSITION_INVERTED Urc !,Urc -222 interior/cave-rug/rug FLAG=cave_rug}
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# installing new wood floor transitions - need to be above this DISABLE line
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# be careful with wild-card filters: "I*r" includes "Irs"
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# installing new wood floor transitions - need to be above this DISABLE line
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# be careful with wild-card filters: "I*r" includes "Irs"
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{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* G*,R*,D*,A*,W*,Uu,Ur,Urc,S* -282 interior/stone-chasm/stone-regular}
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{NEW:TRANSITION_CROWDED Irs,Icr Q* -282 interior/stone-chasm/stone-regular}
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@ -984,6 +984,10 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION Qxu,Qxe Qxua,Xv,_off^_usr -600 chasm/depths FLAG=depths}
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{NEW:TRANSITION Qxua Xv,_off^_usr -601 chasm/abyss-base FLAG=depths}
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# fake shroud
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{OVERLAY_L *^_s 1 void/void }
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{TRANSITION_RESTRICTED_LF *^_s (!,*^_s) 1 overlay void/void }
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# ugly fillups for missing transitions
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{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800 frozen/ice}
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@ -2733,6 +2733,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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hide_help=yes
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[/terrain_type]
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# Kept for compability
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[terrain_type]
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symbol_image=void/void
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editor_image=void/shroud-editor
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@ -2741,6 +2742,17 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=_s # wmllint: ignore
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editor_group=special
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hide_help=yes
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hidden=yes
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[/terrain_type]
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[terrain_type]
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symbol_image=void/void
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editor_image=void/shroud-editor
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id=fake_shroud_overlay
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name= _ "Fake Shroud"
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string=^_s # wmllint: ignore
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editor_group=special
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hide_help=yes
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[/terrain_type]
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[terrain_type]
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