terrain.cfg: Fix grammar in Rockbound Cave (#2082)
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1 changed files with 4 additions and 2 deletions
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@ -925,9 +925,11 @@ Most units receive 20 to 40% defense in sand."
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aliasof=Ut, Ht
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mvt_alias=-,Ut, Ht
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editor_group=cave, rough
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help_topic_text= _ "<italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which reduces efficiency of most units, but shoulders defense. Dwarves and trolls, who are main settlers of caves, have a relatively easy time navigating this terrain. Dwarves, who by dint of their small size have the full advantage of navigation in such topography. Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>
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help_topic_text= _ "<italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which shoulders defense, but is hard for most units to traverse. Only settlers of caves, such as dwarves and trolls, are fully capable of navigating such topography.
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Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves enjoy 60% defense in rockbound caves."
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Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in rockbound caves.
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Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>."
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[/terrain_type]
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# ## Mine rail tracks ##
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