terrain.cfg: Fix grammar in Rockbound Cave (#2082)

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jostephd 2017-10-14 16:06:02 +00:00 committed by Celtic Minstrel
parent c3ecd1ca5f
commit b83a3b3d1d

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@ -925,9 +925,11 @@ Most units receive 20 to 40% defense in sand."
aliasof=Ut, Ht
mvt_alias=-,Ut, Ht
editor_group=cave, rough
help_topic_text= _ "<italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which reduces efficiency of most units, but shoulders defense. Dwarves and trolls, who are main settlers of caves, have a relatively easy time navigating this terrain. Dwarves, who by dint of their small size have the full advantage of navigation in such topography. Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>
help_topic_text= _ "<italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which shoulders defense, but is hard for most units to traverse. Only settlers of caves, such as dwarves and trolls, are fully capable of navigating such topography.
Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves enjoy 60% defense in rockbound caves."
Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in rockbound caves.
Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>."
[/terrain_type]
# ## Mine rail tracks ##