Remove door terrains that were supposed to be removed by 1.14

If someone was using these despite being hidden and everything they were
really asking to get shot in the foot at some point.
This commit is contained in:
Iris Morelle 2018-05-20 23:05:37 -04:00
parent 0c29a16a9e
commit fee407ee04
3 changed files with 3 additions and 69 deletions

View file

@ -10,6 +10,9 @@
* List boxes (MP lobby game list in particular) now keep the scroll position
when they change, instead of keeping the selected item visible (issue #3016).
* Fixed MP lobby player list scrolling to top when it changes
### Terrains
* Removed hidden terrains that were not supposed to make it to 1.14: ^Prg,
^Prgo, ^Pwd, ^Pwdo
### Miscellaneous and bug fixes
* Fixed: unit halo remained after undoing a recall (issue #3065)
* [change_theme] no longer causes a Lua error when theme= is not specified

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@ -433,12 +433,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{GATES_DIAGONAL_SW_L (*^Pw\o) (X*) 0 () portals/door-wooden-open}
{GATES_DIAGONAL_SE_L (*^Pw/o) (X*) 0 () portals/door-wooden-open}
# Simple dummy tiles for obsolete terrain codes
{NEW:OVERLAY (*^Prg) portals/gate-rusty-long-n}
{NEW:OVERLAY (*^Prgo) portals/gate-rusty-open-long-n}
{NEW:OVERLAY (*^Pwd) portals/door-wooden-long-n}
{NEW:OVERLAY (*^Pwdo) portals/door-wooden-open-long-n}
#
# > B A S E T E R R A I N S <

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@ -1400,69 +1400,6 @@ Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</r
hide_help=yes
[/terrain_type]
#
# ## Previous directionless gate terrains (for backwards compatibility) ##
# ## Should be removed by BfW 1.14.0
#
[terrain_type]
symbol_image=void/void
editor_image=portals/gate-rusty-long-se
id=portal_gate_rusty
name= _ "Gate"
editor_name= _ "Rusty Gate"
string=^Prg
default_base=Rr
aliasof=_bas,Xt
mvt_alias=Xt
editor_group=embellishments,obstacle
hidden=yes
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=portals/door-wooden-long-se
id=portal_door_wooden
name= _ "Door"
editor_name= _ "Wooden Door"
string=^Pwd
default_base=Rr
aliasof=_bas,Xt
mvt_alias=Xt
editor_group=embellishments,obstacle
hidden=yes
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=portals/gate-rusty-open-long-se
id=p_open_rusty
name= _ "Gate"
editor_name= _ "Rusty Open Gate"
string=^Prgo
default_base=Rr
aliasof=_bas
editor_group=embellishments
hidden=yes
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=portals/door-wooden-open-long-se
id=p_open_wooden
name= _ "Door"
editor_name= _ "Wooden Open Door"
string=^Pwdo
default_base=Rr
aliasof=_bas
editor_group=embellishments
hidden=yes
hide_help=yes
[/terrain_type]
#
# ## Invisible obstacle overlays ##
#