updated Dutch translation

This commit is contained in:
Nils Kneuper 2020-02-26 22:45:50 +01:00
parent 18387601d7
commit d5b544d527
10 changed files with 561 additions and 664 deletions

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@ -1,6 +1,7 @@
## Version 1.14.11+dev
### Language and i18n
* Updated translations: Esperanto, Finnish, French, Portuguese, Portuguese (Brazil).
* Updated translations: Dutch, Esperanto, Finnish, French, Portuguese,
Portuguese (Brazil).
## Version 1.14.11
### Language and i18n

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@ -390,6 +390,9 @@ sort=yes
[entry]
name = "Tobe Deprez"
[/entry]
[entry]
name = "WimPapa"
[/entry]
[/about]
[about]

View file

@ -9,14 +9,14 @@ msgstr ""
"Project-Id-Version: wesnoth-editor\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-12 13:29-0300\n"
"PO-Revision-Date: 2019-03-20 11:14+0100\n"
"PO-Revision-Date: 2020-01-14 20:58+0100\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: Dutch <merijndevet@hotmail.com>\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.4\n"
"X-Poedit-Basepath: /home/koan/wesnoth\n"
#. [brush]: id=brush-1
@ -237,7 +237,7 @@ msgstr "Wijs Tijd Schema Toe"
#: src/editor/action/mouse/mouse_action_unit.cpp:68
msgid "(Unknown unit type: $type)"
msgstr ""
msgstr "(Onbekend eenheidstype: $type)"
#: src/editor/action/mouse/mouse_action_unit.cpp:72
msgid "Identifier: "

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-12 13:28-0300\n"
"PO-Revision-Date: 2019-11-25 22:00+0100\n"
"PO-Revision-Date: 2020-01-14 21:10+0100\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: Dutch <merijndevet@hotmail.com>\n"
"Language: nl\n"
@ -700,12 +700,6 @@ msgstr "Grote Rivier"
#. [topic]: id=great_river
#: data/core/encyclopedia/geography.cfg:33
#, fuzzy
#| msgid ""
#| "The Great River forms the boundary between the <ref>dst='kingdom_wesnoth' "
#| "text='Kingdom of Wesnoth'</ref> and the <ref>dst='northlands' "
#| "text='Northlands'</ref>. It empties to the <ref>dst='great_ocean' "
#| "text='Great Ocean'</ref> at <ref>dst='elensefar' text='Elensefar'</ref>."
msgid ""
"The Great River forms the boundary between the <ref>dst='kingdom_wesnoth' "
"text='Kingdom of Wesnoth'</ref> and the <ref>dst='northlands' "
@ -715,7 +709,7 @@ msgstr ""
"De Grote Rivier vormt de grens tussen het <ref>dst='kingdom_wesnoth' "
"text='Koninkrijk van Wesnoth'</ref> en de <ref>dst='northlands' "
"text='Noordelijke Landen'</ref>. De Grote Rivier mondt uit in de "
"<ref>dst='great_ocean' text='Grote Oceaan'</ref> bij <ref>dst='elensefar' "
"<ref>dst='great_ocean' text='oceaan'</ref> bij <ref>dst='elensefar' "
"text='Elensefar'</ref>."
#. [topic]: id=great_ocean
@ -824,59 +818,6 @@ msgstr "Koninkrijk van Wesnoth"
#. [topic]: id=kingdom_wesnoth
#: data/core/encyclopedia/geography.cfg:77
#, fuzzy
#| msgid ""
#| "The Kingdom of Wesnoth is located in the north-central portion of the "
#| "<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
#| "mainline campaigns revolve around it. It is bounded on the map by the "
#| "Great River to the north, the shore of the Great Ocean to the west, the "
#| "Aethenwood to the <ref>dst='southwest_elven_lands' text='southwest'</"
#| "ref>, and the Bitter Swamp to the southeast (lower right corner of the "
#| "main map).\n"
#| "\n"
#| "Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier "
#| "region. It is bounded to the south (off-map) by dense woods of which the "
#| "Aethenwood may be considered a northernmost extension.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Weldyn: The capital of Wesnoth.\n"
#| " • Aldril: City lying on the Bay of Pearls.\n"
#| " • Blackwater Port: City lying south of the Bay of Pearls.\n"
#| " • Carcyn: Located between the Grey Woods and the Great River.\n"
#| " • DanTonk: Wesnoths largest city, located in the center of the "
#| "country, just west and north of Weldyn.\n"
#| " • Soradoc: The northernmost border outpost of Wesnoth, controls the "
#| "confluence of the Weldyn River and the Great River.\n"
#| " • Fort Tahn: The southernmost border outpost, controls the north/"
#| "south road crossing the River Aethen.\n"
#| " • Tath: Important fort city north of DanTonk, exerts control over "
#| "the wilderness country around the east of the Brown Hills and north to "
#| "the Ford of Abez.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Gryphon Mountain: Home of the fabled Gryphons.\n"
#| " • Ford of Abez: Shallow part of the Great River, it is usually "
#| "controlled by Wesnothian forces.\n"
#| " • Weldyn River: It branches from the Great River and goes south.\n"
#| " • Great Central Plain: Area bounded by Weldyn, DanTonk, and Fort "
#| "Tahn, this plain is Wesnoths bread basket and home to most of its "
#| "population.\n"
#| " • Dulatus Hills: These rolling hills bordering the Great Central "
#| "Plain provide much of Wesnoths livestock and agriculture.\n"
#| " • Brown Hills: Wasteland surrounding Gryphon Mountain that is not "
#| "well-populated and occasionally very dangerous.\n"
#| " • Horse Plains: Region of rolling plains just south of the Great "
#| "River, bounded by Glyns Forest to the west and the River Weldyn to the "
#| "east; the southern reach merges into the Central Plain. Home of the "
#| "powerful Clans; the best horses in Wesnoth are bred here.\n"
#| " • Estmark Hills: Largish range rising south of the Great River and "
#| "east of the Weldyn River. The northernmost portion, nearest the River "
#| "Weldyn, has at various times been settled by Wesnothians, but the "
#| "Kingdoms control is tenuous at best and banditry is common.\n"
#| " • Glyns Forest: Sometimes known as the Royal Forest, named for one "
#| "of Haldric IIs sons.\n"
#| " • Gray Woods: Large forest in the heart of the wilds of Wesnoth, "
#| "located between Carcyn and Aldril and generally considered to be haunted."
msgid ""
"The Kingdom of Wesnoth is located in the north-central portion of the "
"<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
@ -932,10 +873,10 @@ msgstr ""
"Het Koninkrijk van Wesnoth is gelegen in het noordelijke, centrale deel van "
"het <ref>dst='great_continent' text='Grote Continent'</ref>. De meeste "
"hoofdcampagnes spelen zich hier af. Op de kaart wordt het ingesloten door de "
"Grote Rivier in het noorden, de kust van de Grote Oceaan in het westen, het "
"Aethenwoud in het <ref>dst='southwest_elven_lands' text='zuidwesten'</ref> "
"an het Verbitterd Moeras in het zuidoosten (rechts onderaan op de "
"hoofdkaart).\n"
"<ref>dst='great_river' text='Grote Rivier'</ref> in het noorden, de kust van "
"de <ref>dst='great_ocean' text='oceaan'</ref> in het westen, het Aethenwoud "
"in het <ref>dst='southwest_elven_lands' text='zuidwesten'</ref> an het "
"Verbitterd Moeras in het zuidoosten (rechts onderaan op de hoofdkaart).\n"
"\n"
"Over de Aethen Rivier, ten zuiden van Fort Tahn, bevindt zich een "
"Wesnothiaanse grensstreek. Die is afgebakend door dennenwouden in het zuiden "
@ -989,24 +930,6 @@ msgstr "Elensefar"
#. [topic]: id=elensefar
#: data/core/encyclopedia/geography.cfg:107
#, fuzzy
#| msgid ""
#| "Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
#| "text='Wesnoth'</ref>, at times an independent country, and at times in a "
#| "treaty federation with Wesnoth. Its borders are the Great River to the "
#| "north, a loosely defined line with Wesnoth to the east, the Bay of Pearls "
#| "to the south, and the <ref>dst='great_ocean' text='ocean'</ref> to the "
#| "west. More information is found in the historical narrative of Wesnoth.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Elensefar: The capital, located on an island in the "
#| "<ref>dst='great_river' text='Great River'</ref> delta.\n"
#| " • Carcyn: City on the WesnothElensefar border, disputed with "
#| "Wesnoth.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • <ref>dst='great_river' text='Great River'</ref>: It is very wide at "
#| "this point, and only ships can cross it."
msgid ""
"Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
"text='Wesnoth'</ref>, at times an independent country, and at times in a "
@ -1027,11 +950,11 @@ msgid ""
msgstr ""
"Elensefar is soms een provincie van <ref>dst='kingdom_wesnoth' "
"text='Wesnoth'</ref>, soms een onafhankelijk land, en soms een bondgenoot "
"van Wesnoth. De grenzen van Elensefar zijn de Grote Rivier in het noorden, "
"een vaag getrokken grens met Wesnoth in het oosten, de Parelbaai in het "
"zuiden en de <ref>dst='great_ocean' text='Grote Oceaan'</ref> in het westen. "
"Meer informatie kan gevonden worden in de historische verhalen over "
"Wesnoth.\n"
"van Wesnoth. De grenzen van Elensefar zijn de <ref>dst='great_river' "
"text='Grote Rivier'</ref> in het noorden, een vaag getrokken grens met "
"Wesnoth in het oosten, de Parelbaai in het zuiden en de "
"<ref>dst='great_ocean' text='oceaan'</ref> in het westen. Meer informatie "
"kan gevonden worden in de historische verhalen over Wesnoth.\n"
"\n"
"<header>text='Belangrijke steden:'</header>\n"
" • Elensefar: De hoofdstad, gelegen op een eiland in de "
@ -1050,46 +973,6 @@ msgstr "Noordelijke Landen"
#. [topic]: id=northlands
#: data/core/encyclopedia/geography.cfg:120
#, fuzzy
#| msgid ""
#| "There is no government of the Northlands. Various groups of orcs, "
#| "dwarves, barbarian men and even elves populate the region. The northern "
#| "and eastern borders are not defined, the southern border is the "
#| "<ref>dst='great_river' text='Great River'</ref>, and the western border "
#| "is the <ref>dst='great_ocean' text='Great Ocean'</ref>.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Glamdrol: An Orcish tribal capital.\n"
#| " • Wesmere: The location of the Kalian — the Elvish Council.\n"
#| " • Dwarven Doors: A mixed human/dwarven town in the region of Knalga "
#| "in the southern Heart Mountains. A major trade center.\n"
#| " • Dallben and Delwyn: Human villages originally built by settlers who "
#| "crossed the Great River during Wesnoths Golden Age expansion. Now "
#| "abandoned. The forested area northeast of Elensefar, where these villages "
#| "were located, was named the Annuvin province by men but was known by the "
#| "elves as Wesmere.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Heart Mountains: A virtually impassable barrier between the river "
#| "country and the Northern Plains.\n"
#| " • Heartfangs: the particularly forbidding stretch of high peaks "
#| "southwest of Lake Vrug and north of the Forest of Wesmere. The most "
#| "inhospitable and dangerous portion of the Heart Mountains; only hermits, "
#| "madmen, and mages live there.\n"
#| " • Swamp of Dread: a very large bog located between the Heart "
#| "Mountains and the Great River. A notoriously dangerous place.\n"
#| " • Lake Vrug: A large mountain lake whose river carves the only "
#| "pathway through the Northern Mountains.\n"
#| " • Arkan-thoria: The river that comes out of Lake Vrug. This is the "
#| "elvish name; among humans it is called Longlier.\n"
#| " • River Listra: The south-running tributary of the Great River into "
#| "which the Arkan-thoria empties.\n"
#| " • Lintanir Forest: The southernmost portion of the Great Northern "
#| "Forest, a gigantic wood whose eastern and northern boundaries are known "
#| "only to the elves. Their capital, Elensiria, has only seldom been visited "
#| "by humans.\n"
#| " • Great River: The origin of this river is somewhere in the east of "
#| "the northern lands."
msgid ""
"There is no government of the Northlands. Various groups of orcs, dwarves, "
"barbarian men and even elves populate the region. The northern and eastern "
@ -1135,7 +1018,7 @@ msgstr ""
"Dwergen, barbaarse Mensen en zelfs Elfen wonen in de streek. De noordelijke "
"en oostelijke grenzen liggen niet vast, de zuidelijke grens is de "
"<ref>dst='great_river' text='Grote Rivier'</ref>, en de westelijke grens is "
"de <ref>dst='great_ocean' text='Grote Oceaan'</ref>.\n"
"de <ref>dst='great_ocean' text='oceaan'</ref>.\n"
"\n"
"<header>text='Belangrijke steden:'</header>\n"
" • Glamdrol: Een plaatselijke Orkse hoofdstad\n"
@ -1178,24 +1061,6 @@ msgstr "Zuidwestelijke Elfse Gebieden"
#. [topic]: id=southwest_elven_lands
#: data/core/encyclopedia/geography.cfg:142
#, fuzzy
#| msgid ""
#| "The Wood Elves are separate from those of the north, and have only "
#| "intermittent relations with them and most other countries. Its borders "
#| "are the <ref>dst='great_ocean' text='Ocean'</ref> to the west, the Black "
#| "River to the south and southeast, the lands of Wesnoth to the north and "
#| "the Kerlath province to the east.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • None known.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Aethenwood: The largest southern forest, it extends far to the "
#| "south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although "
#| "the elves make no such distinction, the southern part of the forest has "
#| "been named Southwood by denizens of Kerlath.\n"
#| " • Black Forest: An ancient forest of which very little is known, "
#| "abandoned by the elves long ago."
msgid ""
"The Wood Elves are separate from those of the north, and have only "
"intermittent relations with them and most other countries. Its borders are "
@ -1216,8 +1081,8 @@ msgid ""
msgstr ""
"De Bos Elfen zijn gescheiden van de noordelijke elfen en hebben enkel af en "
"toe contact met hen en de meeste andere landen. De grenzen van het gebied "
"zijn de <ref>dst='great_ocean' text='Grote Oceaan'</ref> in het westen, de "
"Zwarte Rivier in het zuiden en zuidwesten, het Koninkrijk van Wesnoth in het "
"zijn de <ref>dst='great_ocean' text='oceaan'</ref> in het westen, de Zwarte "
"Rivier in het zuiden en zuidwesten, het Koninkrijk van Wesnoth in het "
"noorden en de Kerlath provincie in het oosten.\n"
"\n"
"<header>text='Belangrijke steden:'</header>\n"
@ -1388,21 +1253,6 @@ msgstr "Opdrachten"
#. [topic]: id=..introduction
#: data/core/help.cfg:100
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy "
#| "strategy game somewhat unusual among modern strategy games. While other "
#| "games strive for complexity, <italic>text='Battle for Wesnoth'</italic> "
#| "strives for simplicity of both rules and gameplay. This does not make the "
#| "game simple, however — from these simple rules arise a wealth of "
#| "strategy, making the game easy to learn but a challenge to master.\n"
#| "\n"
#| "The following pages outline all you need to know to play Wesnoth. As you "
#| "play, new information is added to the various categories as you come "
#| "across new aspects of the game. For more detailed information on special "
#| "situations and exceptions, follow the included links."
msgid ""
"\n"
"\n"
@ -1581,37 +1431,6 @@ msgstr ""
#. [topic]: id=..gameplay
#: data/core/help.cfg:172
#, fuzzy
#| msgid ""
#| "Wesnoth is comprised of a series of battles, called "
#| "<italic>text='scenarios'</italic>, that pit your troops against the "
#| "troops of one or more adversaries. Multiple scenarios that follow on from "
#| "each other, telling a story, make up <italic>text='campaigns'</italic>. "
#| "In a campaign, you often need to play more carefully, preserving your "
#| "best troops for use again in later scenarios.\n"
#| "\n"
#| "The interactive <bold>text='Tutorial'</bold> introduces the basics of "
#| "Wesnoth gameplay in the context of a scenario. Most material covered in "
#| "the tutorial is explained more in-depth in these pages, so you can always "
#| "refer back here if you forget something.\n"
#| "\n"
#| "After you master the basics, try out a beginner campaign, such as "
#| "<italic>text='Heir to the Throne'</italic> or <italic>text='The South "
#| "Guard'</italic>. A full list of installed campaigns can be found via the "
#| "<bold>text='Campaign'</bold> option on the main menu. As Wesnoth can be "
#| "quite challenging, you may wish to start on easy before progressing to "
#| "higher difficulties.\n"
#| "\n"
#| "Campaigns are grouped by <italic>text='level'</italic> and "
#| "<italic>text='difficulty'</italic>. For example, <italic>text='Heir to "
#| "the Throne'</italic> is Novice level, and is playable at three "
#| "difficulties: Beginner, Normal, and Challenging. The level of a "
#| "campaign indicates what degree of proficiency in the game mechanics (such "
#| "as <ref>dst='movement' text='zones of control'</ref> and "
#| "<ref>dst='time_of_day' text='time of day'</ref>) is assumed. The "
#| "difficulty indicates how challenging the scenarios will be to a veteran "
#| "player: at higher difficulties, the obstacles to victory will be higher "
#| "and overcoming them will require more skillful play."
msgid ""
"Wesnoth is comprised of a series of battles, called "
"<italic>text='scenarios'</italic>, that pit your troops against the troops "
@ -2210,7 +2029,7 @@ msgstr ""
#. [topic]: id=saveload
#: data/core/help.cfg:290
msgid "Save-loading"
msgstr ""
msgstr "Spel-laden"
#. [topic]: id=saveload
#: data/core/help.cfg:291
@ -2223,6 +2042,14 @@ msgid ""
"<italic>text='expect'</italic> one of them to die about every 20 turns. So, "
"youll rarely make it through a scenario without having it happen."
msgstr ""
"\n"
"\n"
"Een van de uitdagingen in het spel is uitzoeken hoe je je helden beschermt. "
"Kleine risico's stapelen zich snel op: als je vijf belangrijke eenheden "
"hebt, die allemaal 1% kans hebben om te sneuvelen, kun je "
"<italic>text='verwachten'</italic> dat een van die vijf sneuvelt in de "
"komende 20 beurten. Op die manier is de kans erg klein dat je de veldtocht "
"voltooid zonder dat dit gebeurd."
#. [topic]: id=saveload
#: data/core/help.cfg:291
@ -2365,11 +2192,6 @@ msgstr ""
#. [topic]: id=whylost
#: data/core/help.cfg:324
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<header>text='Cores'</header>"
msgid ""
"\n"
"\n"
@ -2377,7 +2199,7 @@ msgid ""
msgstr ""
"\n"
"\n"
"<header>text='Bronnen'</header>"
"<header>text='Onwaarschijnlijke redenen'</header>"
#. [topic]: id=whylost
#: data/core/help.cfg:326

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-02-01 22:39-0300\n"
"PO-Revision-Date: 2019-11-25 21:56+0100\n"
"PO-Revision-Date: 2020-01-14 20:57+0100\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: Dutch <merijndevet@hotmail.com>\n"
"Language: nl\n"
@ -4111,14 +4111,12 @@ msgid "Stricter checks for out-of-sync errors"
msgstr "Strengere controles voor niet-gesynchroniseerde fouten"
#: data/gui/window/mp_create_game.cfg:945
#, fuzzy
#| msgid "Save Replay"
msgid "Private Replay"
msgstr "Herhaling Opslaan"
msgstr "Herhaling Privé maken"
#: data/gui/window/mp_create_game.cfg:945
msgid "Whether the replay will be publicly available"
msgstr ""
msgstr "Of de herhaling publiekelijk beschikbaar zal zijn"
#. [label]
#: data/gui/window/mp_create_game.cfg:961
@ -5298,6 +5296,8 @@ msgstr "Eenheid Oproepen"
#: data/gui/window/unit_recall.cfg:341
msgid "Search for unit name, unit type name, unit level, or trait."
msgstr ""
"Zoek voor de naam van de eenheid, het type, het level of de "
"karaktereigenschap."
#. [button]: id=rename
#: data/gui/window/unit_recall.cfg:393
@ -5342,10 +5342,8 @@ msgid "Details:"
msgstr "Details:"
#: src/build_info.cpp:270
#, fuzzy
#| msgid "feature^JPG screenshots"
msgid "feature^JPEG screenshots"
msgstr "JPG schermafbeeldingen"
msgstr "JPEG schermafbeeldingen"
#: src/build_info.cpp:277
msgid "feature^Lua console completion"
@ -5842,16 +5840,12 @@ msgid "Defender resistance vs"
msgstr "Verdediger weerstand tegen"
#: src/gui/dialogs/attack_predictions.cpp:191
#, fuzzy
#| msgid "Attacker vulnerability vs"
msgid "Defender vulnerability vs"
msgstr "Aanvaller kwetsbaarheid tegen"
msgstr "Verdediger kwetsbaarheid tegen"
#: src/gui/dialogs/attack_predictions.cpp:195
#, fuzzy
#| msgid "Defender resistance vs"
msgid "Attacker resistance vs"
msgstr "Verdediger weerstand tegen"
msgstr "Aanvaller weerstand tegen"
#: src/gui/dialogs/attack_predictions.cpp:197
msgid "Attacker vulnerability vs"
@ -6524,10 +6518,13 @@ msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
"Deze eenheid kan niet opgeroepen worden omdat je niet voldoende goud bezit "
"op dit moment in je plan."
#: src/gui/dialogs/unit_recall.cpp:227
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr ""
"Deze eenheid kan niet opgeroepen worden omdat je niet voldoende goud bezit."
#: src/gui/dialogs/unit_recall.cpp:319 src/hotkey/hotkey_command.cpp:96
msgid "Rename Unit"
@ -7025,22 +7022,16 @@ msgid "Next Move"
msgstr "Volgende Beweging"
#: src/hotkey/hotkey_command.cpp:138
#, fuzzy
#| msgid "Full Map"
msgid "View: Full Map"
msgstr "Volledige Kaart"
msgstr "Toon: Volledige Kaart"
#: src/hotkey/hotkey_command.cpp:139
#, fuzzy
#| msgid "Each Team"
msgid "View: Each Team"
msgstr "Ieder Team"
msgstr "Toon: Ieder Team"
#: src/hotkey/hotkey_command.cpp:140
#, fuzzy
#| msgid "Human Team"
msgid "View: Human Team"
msgstr "Menselijk Team"
msgstr "Toon: Menselijk Team"
#: src/hotkey/hotkey_command.cpp:141
msgid "Skip Animation"

View file

@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-12 16:29 UTC\n"
"PO-Revision-Date: 2019-06-30 20:25+0200\n"
"PO-Revision-Date: 2020-01-14 21:17+0100\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: Dutch <merijndevet@hotmail.com>\n"
"Language: nl\n"
@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.3\n"
"X-Generator: Poedit 2.2.4\n"
#. [generic_multiplayer]: id=user_map
#: data/multiplayer/_main.cfg:8
@ -439,10 +439,8 @@ msgstr "Zuid"
#. [objective]: condition=win
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:288
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:155
#, fuzzy
#| msgid "Defeat enemy leader(s)"
msgid "Defeat the enemy leader"
msgstr "Versla de vijandelijke leider(s)"
msgstr "Versla de vijandelijke leider"
#. [note]
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:292
@ -2382,57 +2380,43 @@ msgstr ""
#. [side]
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:87
#, fuzzy
#| msgid "teamname^Team 1"
msgid "teamname^Team 3"
msgstr "Team 1"
msgstr "Team 3"
#. [side]
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:98
#, fuzzy
#| msgid "teamname^Team 1"
msgid "teamname^Team 4"
msgstr "Team 1"
msgstr "Team 4"
#. [side]
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:119
#, fuzzy
#| msgid "teamname^Center"
msgid "teamname^Monsters"
msgstr "Midden"
msgstr "Monsters"
#. [objective]: condition=win
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:229
#, fuzzy
#| msgid "Defeat enemy leader(s)"
msgid "Defeat all enemy leaders"
msgstr "Versla de vijandelijke leider(s)"
msgstr "Versla alle vijandelijke leiders"
#. [objective]: condition=win
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:246
#, fuzzy
#| msgid "Defeat all waves"
msgid "Defeat all monsters"
msgstr "Versla alle aanvalsgolven."
msgstr "Versla alle monsters"
#. [objective]: condition=win
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:264
#, fuzzy
#| msgid "Defeat enemy leader(s)"
msgid "Defeat the enemy leaders"
msgstr "Versla de vijandelijke leider(s)"
msgstr "Versla de vijandelijke leiders"
#. [objective]: condition=lose
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:269
#, fuzzy
#| msgid "Death of your team leaders"
msgid "Death of all your units"
msgstr "Dood van je teamleiders"
msgstr "Dood van al je eenheden"
#. [note]
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:274
msgid "You cannot recruit units."
msgstr ""
msgstr "Je kan geen eenheden rekruteren"
#. [multiplayer]: id=multiplayer_Crusaders_Field
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5

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@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-26 00:01 UTC\n"
"PO-Revision-Date: 2019-07-01 18:43+0200\n"
"PO-Revision-Date: 2020-02-17 21:39+0100\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: Dutch <merijndevet@hotmail.com>\n"
"Language: nl\n"
@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Basepath: /home/koan/wesnoth\n"
"X-Generator: Poedit 2.2.3\n"
"X-Generator: Poedit 2.3\n"
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:25
@ -951,6 +951,8 @@ msgid ""
"You cannot end your turn until you have recruited troops and captured a "
"village!"
msgstr ""
"Je kunt je beurt niet beëindigen tot je eenheden hebt gerekruteerd en een "
"dorp hebt veroverd!"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:197
@ -1038,13 +1040,6 @@ msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:229
#, fuzzy
#| msgid ""
#| "See this dark blue water? Its too deep for either side to cross. The "
#| "orcs could slowly wade through that narrow band of shallow lighter-blue "
#| "water in the east; but we could stand on the shore and force them to "
#| "fight us from the water, where they are exposed and we are protected by "
#| "the forest."
msgid ""
"See this dark blue water? Its too deep for either side to cross. The orcs "
"could slowly wade through that narrow band of shallow lighter-blue water in "
@ -1187,26 +1182,22 @@ msgstr "Elfensjamaan"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:317
#, fuzzy
#| msgid ""
#| "The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
#| "friendly units around her. She also has a special attack which <i>slows</"
#| "i> enemies, halving the damage they do for one turn."
msgid ""
"The Shaman has the ability to <i>heal</i> friendly units around her. She "
"also has a special attack which <i>slows</i> enemies, halving the damage "
"they do for one turn. However, shes physically weaker than fighters and "
"archers, so be careful when sending her into battle."
msgstr ""
"De Sjamaan is een relatief zwakke eenheid, maar ze heeft de vaardigheid om "
"bevriende eenheden in de omgeving te <i>genezen</i>. Ze heeft ook een "
"speciale aanval die vijanden <i>vertraagt</i>, waardoor de schade die ze aan "
"richten halveert."
"De Sjamaan heeft de mogelijkheid om bevriende eenheden om haar heen te "
"<i>genezen</i>. Ook heeft ze een speciale aanval waarmee ze vijanden "
"<i>vertraagt</i>, waardoor de schade die ze toekennen voor één beurt wordt "
"gehalveerd. Daarentegen is ze wel wat zwakker dan strijders en "
"boogschutters, dus pas op als je haar op de frontlinie plaatst."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:322
msgid "The <i>Heal</i> Ability"
msgstr ""
msgstr "De <i>Genees</i> Vaardigheid"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:324
@ -1223,25 +1214,11 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:331
#, fuzzy
#| msgid "Abilities and Weapon Specials"
msgid "Weapon Specials"
msgstr "Vaardigheden en Wapenspecialiteiten"
msgstr "Wapenspecialiteiten"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:333
#, fuzzy
#| msgid ""
#| "Weapon specials are special attack modifiers that make certain attacks "
#| "more powerful. Once again, in this case, the Shaman has the Slows special "
#| "on her entangle attack. When this attack is used on an enemy, it will "
#| "halve the damage they do for one turn. Other weapon specials include "
#| "First Strike, which allows that attack to always hit first no matter who "
#| "attacks first, and Magical, which gives that attack a constant 70% chance "
#| "to hit.\n"
#| "\n"
#| "A full list of abilities and weapons specials, along with traits, may be "
#| "found in help."
msgid ""
"Weapon specials are special attack modifiers that make certain attacks more "
"powerful. In this case, the Shaman has the Slows special on her entangle "
@ -1253,22 +1230,22 @@ msgid ""
"A full list of abilities and weapons specials, along with traits, may be "
"found in the help (default hotkey: <b>F1</b>)."
msgstr ""
"Wapenspecialiteiten zijn speciale aanpassingen die aanvallen krachtiger "
"maken. Nogmaals, in dit geval, heeft de Sjamaan de Vertraagt specialiteit "
"Wapenspecialiteiten zijn speciale aanpassingen die bepaalde aanvallen "
"krachtiger maken. In dit geval, heeft de Sjamaan de Vertraagt specialiteit "
"bij haar verstrikking aanval. Wanneer deze aanval op een vijand wordt "
"gebruikt halveert het de schade die ze voor één beurt maken. Andere "
"wapenspecialiteiten zijn Initiatief, waarmee de aanval altijd als eerste "
"plaatsvindt, en Magisch, wat de aanval altijd een kans van 70% geeft om te "
"raken.\n"
"\n"
"Een volledige lijst met vaardigheden en wapenspecialiteiten, samen met "
"karaktereigenschappen, is te vinden in Help."
"Een volledige lijst met wapenspecialiteiten, samen met "
"karaktereigenschappen, is te vinden in Help (standaard sneltoets: <b>F1</b>)."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:363
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:374
msgid "Multiple Healers"
msgstr ""
msgstr "Meerdere Genezers"
#. [message]: speaker=narrator
#. both healers are level one elvish shamans
@ -1296,7 +1273,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:383
msgid "Healers and Villages"
msgstr ""
msgstr "Genezers en Dorpen"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:384
@ -1361,28 +1338,22 @@ msgstr "Neem een dorp in"
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:448
#, fuzzy
#| msgid "Capture a village"
msgid "You still have to capture a village!"
msgstr "Neem een dorp in"
msgstr "Je moet nog een dorp innemen!"
#. [then]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:479
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:555
#, fuzzy
#| msgid ""
#| "Dont forget, you can press <b>u</b> to undo most things if you make a "
#| "mistake."
msgid ""
"You forgot to recruit troops! You can press <b>u</b> to undo your last move."
msgstr ""
"Vergeet niet dat de meeste zetten ongedaan gemaakt kunnen worden door op "
"<b>u</b> te drukken wanneer je een fout maakt."
"Je bent vergeten eenheden te rekruteren! Je kan op <b>u</b> drukken om je "
"laatste zet ongedaan te maken."
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:482
msgid "You still have to recruit troops!"
msgstr ""
msgstr "Je moet nog eenheden rekruteren!"
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:490
@ -1434,14 +1405,12 @@ msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:568
#, fuzzy
msgid ""
"You forgot to capture a village! You can press <b>u</b> to undo your last "
"move."
msgstr ""
"<big>Oeps!</big>\n"
"Je bent naar het verkeerde vakje gegaan! Na dit bericht kun je op 'u' "
"drukken om je zet ongedaan te maken en het opnieuw te proberen."
"Je bent vergeten een dorp in te nemen! Je kan op <b>u</b> drukken om je zet "
"ongedaan te maken."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:587
@ -1606,7 +1575,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:711
msgid "The tutorial isnt meant to be this difficult"
msgstr ""
msgstr "De uitleg was niet bedoeld om zo moeilijk te zijn"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:713
@ -1617,6 +1586,12 @@ msgid ""
"\n"
"Please report the bug."
msgstr ""
"De ork op het eiland zou zich over de brug moeten verplaatsen, zodat hij "
"door meerdere elfen tegelijkertijd aangevallen kon worden. Iets heeft ervoor "
"gezorgd dat dit niet is gebeurd, waardoor de veldtocht moeilijker is "
"geworden omdat hij nu een verdedigende positie heeft ingenomen.\n"
"\n"
"Graag deze fout melden."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:726
@ -1687,41 +1662,26 @@ msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:778
#, fuzzy
#| msgid ""
#| "I hope my units survive the counter-attack if I cant take this grunt out "
#| "this turn. Id better grab more villages if I can and move everyone "
#| "closer for next turn."
msgid ""
"I hope I will survive the counter-attack if my units cant take this grunt "
"out this turn. I should order them to grab more villages if they can and "
"move everyone closer for next turn."
msgstr ""
"Ik hoop dat mijn eenheden de tegenaanval overleven als ik de Orkgrommer niet "
"doodt deze beurt. Ik kan maar beter meer dorpen innemen en andere eenheden "
"dichterbij verplaatsen voor de volgende beurt."
"Ik hoop dat ik de tegenaanval overleef als ik de Orkgrommer niet dood deze "
"beurt. Ik kan maar beter meer dorpen innemen en andere eenheden dichterbij "
"verplaatsen voor de volgende beurt."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:783
#, fuzzy
#| msgid ""
#| "If one of your Shamans stands just behind your wounded units, she will "
#| "heal them each 4 hitpoints at the beginning of the next turn."
msgid ""
"If one of your Shamans stands just behind you, she will heal you 4 hitpoints "
"at the beginning of the next turn."
msgstr ""
"Als een van je Sjamanen net achter je gewonde eenheden staat, zal ze zorgen "
"dat ze allemaal 4 levenspunten (HP) genezen aan het begin van de volgende "
"beurt."
"Als een van je Sjamanen net achter je staat, zal ze zorgen dat je 4 "
"levenspunten (HP) geneest aan het begin van de volgende beurt."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:789
#, fuzzy
#| msgid ""
#| "I hope my units survive the counter-attack if I cant take this grunt out "
#| "this turn. Id better grab more villages if I can and move everyone "
#| "closer for next turn."
msgid ""
"I hope my units will survive the counter-attack if I cant take this grunt "
"out this turn. Id better grab more villages if I can and move everyone "
@ -1819,19 +1779,14 @@ msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:940
#, fuzzy
#| msgid ""
#| "We need to occupy that village, otherwise they will take it next turn! "
#| "Move a unit into the village to stop the orcs capturing it. Whichever "
#| "unit you choose will benefit from the villages healing, too."
msgid ""
"We need to occupy that village, otherwise they will take it soon! Move a "
"unit into the village to stop the orcs capturing it. Whichever unit you "
"choose will benefit from the villages healing, too."
msgstr ""
"We moeten dat dorp innemen, anders doen zij het de volgende beurt! Verplaats "
"een eenheid naar het dorp om de orks tegen te houden. De eenheid die je "
"kiest zal ook profiteren van de genezing in het dorp."
"We moeten dat dorp innemen, anders doen zij het snel! Verplaats een eenheid "
"naar het dorp om de orks tegen te houden. De eenheid die je kiest zal ook "
"profiteren van de genezing in het dorp."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:946
@ -2067,16 +2022,12 @@ msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1293
#, fuzzy
#| msgid ""
#| "Higher level units are powerful, but not invulnerable. Goodbye, $unit."
#| "name|."
msgid ""
"Higher level units are powerful, but not invulnerable. Well miss you, $unit."
"name|."
msgstr ""
"Gepromoveerde eenheden zijn sterk, maar niet onkwetsbaar! Vaarwel, $unit."
"name|."
"Gepromoveerde eenheden zijn sterk, maar niet onkwetsbaar! We gaan je missen, "
"$unit.name|."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1307
@ -2247,17 +2198,10 @@ msgstr "Dat... was dom. De volgende keer zou ik voorzichtiger moeten zijn."
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1463
msgid "Agh! Who will guide you to victory now?"
msgstr ""
msgstr "Agh! Wie moet je nu naar de overwinning leiden?"
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1478
#, fuzzy
#| msgid ""
#| "You have beaten the orcs! You may want to try one of the rookie-level "
#| "campaigns next, which include strategy hints. <i>A Tale of Two Brothers</"
#| "i> is the easiest and is the recommended first campaign. In <i>An Orcish "
#| "Incursion</i> you have an Elvish army, similarly to this tutorial, but "
#| "with seven scenarios for your units to gain experience and advance levels."
msgid ""
"You have beaten the orcs! You may want to try one of the rookie-level "
"campaigns next, which include strategy hints. <i>A Tale of Two Brothers</i> "
@ -2266,9 +2210,7 @@ msgstr ""
"Je hebt de orks verslagen! Nu wil je misschien een van de veldtochten "
"geschikt voor beginners proberen, die bezitten ook strategietips. <i>Een "
"Verhaal van Twee Broers</i> is het makkelijkst en wordt aanbevolen als "
"eerste veldtocht. In <i>Een Orkinvasie</i> heb je een strijdkracht van "
"Elfen, net als in deze uitleg, maar dan met zeven scenario's waarin je "
"eenheden ervaring op kunnen doen en kunnen promoveren."
"eerste veldtocht."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1483

View file

@ -7,14 +7,14 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-12 16:29 UTC\n"
"PO-Revision-Date: 2019-06-30 20:23+0200\n"
"PO-Revision-Date: 2020-02-17 21:49+0100\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: Dutch <merijndevet@hotmail.com>\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.3\n"
"X-Generator: Poedit 2.3\n"
#. [attack]: type=impact
#. [attack]: type=arcane
@ -939,6 +939,8 @@ msgid ""
"Compared to other drakes, Drake Arbiters have a higher resistance to "
"pierce attacks."
msgstr ""
"Vergeleken met andere draken hebben Handhavingsdraken een hogere weerstand "
"tegen 'puntige' aanvallen."
#. [attack]: type=pierce
#. [attack]: type=blade
@ -1285,14 +1287,6 @@ msgstr "Luchtdraak"
#. [unit_type]: id=Sky Drake, race=drake
#: data/core/units/drakes/Sky.cfg:17
#, fuzzy
#| msgid ""
#| "The lightweight ceramic armor that the Sky Drakes wear is a symbol of "
#| "their rank, glazed silver to honor their connection to the air. As "
#| "leaders of the hunt, they are often away from their homes for long "
#| "periods of time. Each tries to bring as much game home as possible, "
#| "competing to gain the respect of their tribe and, just possibly, time "
#| "with one of the closely-guarded drake females."
msgid ""
"The lightweight ceramic armor that the Sky Drakes wear is a symbol of their "
"rank, glazed silver to honor their connection to the air. As leaders of the "
@ -1304,8 +1298,7 @@ msgstr ""
"hun rang, het is glanzend zilver om hun verbond met de lucht te eren. Als "
"leiders van de jacht, zijn ze vaak weg van huis voor lange perioden. Iedere "
"Luchtdraak brengt zoveel wild mee als mogelijk is, ijverig om respect te "
"verdienen in zijn stam en, als het mogelijk is, een van de streng bewaakte "
"vrouwelijke Draken te versieren."
"verdienen in zijn stam."
#. [unit_type]: id=Drake Thrasher, race=drake
#: data/core/units/drakes/Thrasher.cfg:4
@ -1360,6 +1353,8 @@ msgid ""
"Compared to other drakes, Drake Wardens have a higher resistance to pierce "
"attacks."
msgstr ""
"Vergeleken met andere draken hebben Draakse Bewakers een hogere weerstand "
"tegen 'puntige' aanvallen."
#. [unit_type]: id=Drake Warrior, race=drake
#: data/core/units/drakes/Warrior.cfg:4
@ -2273,6 +2268,8 @@ msgid ""
"Compared to other elves, Elvish Avengers have superior movement and defense "
"on sand, shallow water, and mountains."
msgstr ""
"Vergeleken met andere elfen kunnen Elfenwrekers zich sneller verplaatsen en "
"kunnen ze zich beter verdedigen op het zand, ondiep water en in de bergen."
#. [female]
#: data/core/units/elves/Avenger.cfg:96
@ -2681,6 +2678,8 @@ msgid ""
"Compared to other elves, Elvish Rangers have superior movement and defense "
"on sand, shallow water, and mountains."
msgstr ""
"Vergeleken met andere elfen, kunnen Elfenbeschermers verder lopen en kunnen "
"ze zich beter verdedigen op het zand, in ondiep water en in de bergen."
#. [female]
#: data/core/units/elves/Ranger.cfg:93
@ -3278,12 +3277,6 @@ msgstr "Kurassier"
#. [unit_type]: id=Cavalier, race=human
#: data/core/units/humans/Loyalist_Cavalier.cfg:21
#, fuzzy
#| msgid ""
#| "Cavaliers are masters at the use of both sword and crossbow from "
#| "horseback. Their combination of striking power and mobility is fearsome; "
#| "and they have a reputation for dash and aggressiveness to match it. The "
#| "daring deeds of Cavaliers are the subject of many a tale and song."
msgid ""
"Cavaliers are masters at the use of both sword and crossbow from horseback. "
"Their combination of striking power and mobility is fearsome, and they have "
@ -3292,7 +3285,7 @@ msgid ""
msgstr ""
"Kurassiers zijn meesters in het gebruik van zwaard en kruisboog, zelfs "
"zonder af te stijgen. Dit gecombineerd met hun mobiliteit geeft hen een "
"angstaanjagende sterkte; en ze hebben de reputatie om te slagen en de "
"angstaanjagende sterkte, en ze hebben de reputatie om te slagen en de "
"agressiviteit om daarmee overeen te komen. De heldenmoed die ze vaak ten "
"toon spreiden inspireerde menig lied."
@ -3508,6 +3501,8 @@ msgid ""
"Compared to other loyalists, Halberdiers have a higher resistance to "
"pierce attacks."
msgstr ""
"Vergeleken met andere loyalisten hebben Hellebaardiers een betere weerstand "
"tegen 'puntige' aanvallen."
#. [unit_type]: id=Heavy Infantryman, race=human
#: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4
@ -3709,6 +3704,8 @@ msgid ""
"Compared to other loyalists, Pikemen have a higher resistance to pierce "
"attacks."
msgstr ""
"Vergeleken met andere loyalisten hebben Piekeniers een hogere weerstand "
"tegen 'puntige' aanvallen."
#. [attack]: type=pierce
#: data/core/units/humans/Loyalist_Pikeman.cfg:32
@ -3747,11 +3744,15 @@ msgid ""
"Compared to other loyalists, Royal Guards have a higher resistance to "
"blade and impact attacks."
msgstr ""
"Vergeleken met andere loyalisten hebben Koninklijke Gardisten een hogere "
"weerstand tegen 'scherpe' en 'stompe' aanvallen."
#. [unit_type]: id=Royal Guard, race=human
#: data/core/units/humans/Loyalist_Royal_Guard.cfg:20
msgid "Compared to other loyalists, Royal Guards have more movepoints."
msgstr ""
"Vergeleken met andere loyalisten kunnen Koninklijke Gardisten zich verder "
"verplaatsen."
#. [unit_type]: id=Sergeant, race=human
#: data/core/units/humans/Loyalist_Sergeant.cfg:4
@ -3848,6 +3849,8 @@ msgid ""
"Compared to other loyalists, Swordsmen have a higher resistance to blade "
"and impact attacks."
msgstr ""
"Vergeleken met andere loyalisten hebben waardvechters een betere weerstand "
"tegen 'scherpe' en 'stompe' aanvallen."
#. [unit_type]: id=Mage, race=human
#: data/core/units/humans/Mage.cfg:4
@ -3944,6 +3947,8 @@ msgid ""
"Compared to other mages, Arch Mages have a higher resistance to fire "
"attacks."
msgstr ""
"Vergeleken met andere magiërs hebben Oppermagiërs een betere weerstand tegen "
"'vuur' aanvallen."
#. [attack]: type=fire
#: data/core/units/humans/Mage_Arch.cfg:45
@ -4017,6 +4022,8 @@ msgid ""
"Compared to other mages, Great Mages have a higher resistance to fire "
"attacks."
msgstr ""
"Vergeleken met andere magiërs hebben Meester Magiërs een betere weerstand "
"tegen 'vuur' aanvallen."
#. [female]
#: data/core/units/humans/Mage_Great.cfg:88
@ -4062,6 +4069,8 @@ msgid ""
"Compared to other mages, Red Mages have a higher resistance to fire "
"attacks."
msgstr ""
"Vergeleken met andere magiërs hebben Rode Magiërs een betere weerstand tegen "
"'vuur' aanvallen."
#. [female]
#: data/core/units/humans/Mage_Red.cfg:96
@ -4160,6 +4169,8 @@ msgid ""
"Compared to other mages, White Mages have a higher resistance to arcane "
"attacks."
msgstr ""
"Vergeleken met andere magiërs hebben Witte Magiërs een betere weerstand "
"tegen 'witte magie' aanvallen."
#. [female]
#: data/core/units/humans/Mage_White.cfg:103
@ -4195,6 +4206,8 @@ msgid ""
"Compared to other mages, Mages of Light have a higher resistance to arcane "
"attacks."
msgstr ""
"Vergeleken met andere magiërs hebben Magiërs des Licht een betere weerstand "
"tegen 'witte magie' aanvallen."
#. [female]
#: data/core/units/humans/Mage_of_Light.cfg:100

View file

@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-02-01 22:39-0300\n"
"PO-Revision-Date: 2019-11-25 21:51+0100\n"
"PO-Revision-Date: 2020-01-14 20:51+0100\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: Dutch <merijndevet@hotmail.com>\n"
"Language: nl\n"
@ -5192,14 +5192,15 @@ msgid ""
"be healed on both sides turns. This way, a unit can be healed faster than "
"otherwise possible."
msgstr ""
"Als een eenheid gepositioneerd is naast genezers van twee bevriende zijden, "
"zal de eenheid in de beurt van beide zijden genezen worden. Op deze manier "
"kan een eenheid sneller genezen dan normaal gesproken."
#. [tip]
#. Translate the word "Flight" as in Wings of Victory
#: data/tips.cfg:267
#, fuzzy
#| msgid "<i>― Kai Laudiss, 623YW</i>"
msgid "<i>― Vank of Galuns Flight, 6YW</i>"
msgstr "<i>― Kai Laudiss, 623YW</i>"
msgstr "<i>― Vank of Galun's Vlucht, 6YW</i>"
#. [tip]
#: data/tips.cfg:271
@ -5250,8 +5251,6 @@ msgid "You do not have a leader to recruit with."
msgstr "Je hebt geen leider om mee te rekruteren."
#: src/actions/create.cpp:478
#, fuzzy
#| msgid "None of your leaders are able to recruit that unit."
msgid "None of your leaders are able to recruit this unit."
msgstr "Geen enkele van je leiders kan deze eenheid rekruteren."
@ -6600,34 +6599,24 @@ msgid "Only available during a scenario."
msgstr "Alleen beschikbaar gedurende een scenario."
#: src/help/help_impl.cpp:358 src/help/help_impl.cpp:394
#, fuzzy
#| msgid "Time of day schedule:"
msgid "Time of Day Schedule"
msgstr "Tijd van de dag schema:"
msgstr "Tijd van de Dag Schema"
#: src/help/help_impl.cpp:385
#, fuzzy
#| msgid "Lawful units: "
msgid "Lawful Bonus:"
msgstr "Gezagsgetrouwe eenheden: "
msgstr "Gezagsgetrouwe Bonus:"
#: src/help/help_impl.cpp:386
#, fuzzy
#| msgid "Neutral units: "
msgid "Neutral Bonus:"
msgstr "Neutrale eenheden: "
msgstr "Neutrale Bonus:"
#: src/help/help_impl.cpp:387
#, fuzzy
#| msgid "Chaotic units: "
msgid "Chaotic Bonus:"
msgstr "Wetteloze eenheden: "
msgstr "Wetteloze Bonus:"
#: src/help/help_impl.cpp:388
#, fuzzy
#| msgid "Liminal units: "
msgid "Liminal Bonus:"
msgstr "Mysterieuze eenheden: "
msgstr "Mysterieuze Bonus:"
#: src/help/help_impl.cpp:389
msgid "Schedule"
@ -7047,73 +7036,56 @@ msgid "You have no units available to recruit."
msgstr "Er zijn geen eenheden beschikbaar om te rekruteren."
#: src/menu_events.cpp:284
#, fuzzy
#| msgid "No unit recruited"
msgid "No unit recruited."
msgstr "Geen eenheid gerekruteerd"
msgstr "Geen eenheid gerekruteerd."
#: src/menu_events.cpp:309
msgid "Internal error. Please report this as a bug! Details:\n"
msgstr ""
msgstr "Interne fout. Graag rapporteren als een fout! Details:\n"
#: src/menu_events.cpp:315
msgid "You cannot recruit a $unit_type_name at this time."
msgstr ""
msgstr "Je kunt geen $unit_type_name rekruteren op dit tijdstip"
#. TRANSLATORS: "plan" refers to Planning Mode
#: src/menu_events.cpp:329
#, fuzzy
#| msgid "You do not have enough gold to recruit that unit"
msgid ""
"At this point in your plan, you will not have enough gold to recruit this "
"unit."
msgstr "Je hebt niet genoeg goud om die eenheid te rekruteren"
msgstr ""
"Op dit punt in je plan heb je niet genoeg goud om die eenheid te rekruteren"
#: src/menu_events.cpp:331
#, fuzzy
#| msgid "You do not have enough gold to recruit that unit"
msgid "You do not have enough gold to recruit this unit."
msgstr "Je hebt niet genoeg goud om die eenheid te rekruteren"
msgstr "Je hebt niet genoeg goud om die eenheid te rekruteren."
#: src/menu_events.cpp:374
#, fuzzy
#| msgid "You are separated from your soldiers and may not recall them"
msgid "You are separated from your soldiers and may not recall them."
msgstr "Je bent van je troepen gescheiden en dus kun je hen niet oproepen"
msgstr "Je bent van je troepen gescheiden en dus kun je hen niet oproepen."
#: src/menu_events.cpp:395
#, fuzzy
#| msgid ""
#| "There are no troops available to recall\n"
#| "(You must have veteran survivors from a previous scenario)"
msgid ""
"There are no troops available to recall.\n"
"(You must have veteran survivors from a previous scenario.)"
msgstr ""
"Er zijn geen troepen beschikbaar om op te roepen\n"
"Er zijn geen troepen beschikbaar om op te roepen.\n"
"(Daarvoor moeten er overlevende troepen uit een vorig scenario zijn)"
#: src/menu_events.cpp:399
#, fuzzy
#| msgid "You currently can't recall at the highlighted location"
msgid "You currently can't recall at the highlighted location."
msgstr "Je kunt op dit moment geen eenheden oproepen op de gemarkeerde locatie"
msgstr ""
"Je kunt op dit moment geen eenheden oproepen op de gemarkeerde locatie."
#: src/menu_events.cpp:411
#, fuzzy
#| msgid "No unit recalled"
msgid "No unit recalled."
msgstr "Geen eenheid opgeroepen"
msgstr "Geen eenheid opgeroepen."
#: src/menu_events.cpp:428
#, fuzzy
#| msgid "You must have at least 1 gold piece to recall a unit"
#| msgid_plural "You must have at least $cost gold pieces to recall this unit"
msgid "You must have at least 1 gold piece to recall a unit."
msgid_plural "You must have at least $cost gold pieces to recall this unit."
msgstr[0] "Je moet tenminste 1 goudstuk hebben om een eenheid op te roepen"
msgstr[0] "Je moet tenminste 1 goudstuk hebben om een eenheid op te roepen."
msgstr[1] ""
"Je moet tenminste $cost goudstukken hebben om deze eenheid op te roepen"
"Je moet tenminste $cost goudstukken hebben om deze eenheid op te roepen."
#: src/menu_events.cpp:572
msgid "You cannot end your turn yet!"
@ -7204,7 +7176,7 @@ msgstr "[<zijde>[on/off]]"
#: src/menu_events.cpp:1227
msgid "Change the in-game theme."
msgstr ""
msgstr "Verander het thema in het spel."
#: src/menu_events.cpp:1229
msgid "<side> <nickname>"
@ -7353,14 +7325,12 @@ msgstr "Toon een scenario variabele."
#. TRANSLATORS: Do not translate the word "advances"; it is a hardcoded literal argument.
#: src/menu_events.cpp:1276
#, fuzzy
#| msgid "Modify a unit variable. (Only top level keys are supported.)"
msgid ""
"Modify a unit variable. (Only top level keys are supported, and "
"advances=<number>.)"
msgstr ""
"Verander een eenheidsvariabele. (Alleen variabelen van het hoogste niveau "
"worden ondersteund.)"
"worden ondersteund, en advances=<number>.)"
#: src/menu_events.cpp:1283
msgid "Discover all units in help."
@ -7372,7 +7342,7 @@ msgstr "'Onontdek' alle eenheden in de help."
#: src/menu_events.cpp:1285
msgid "<unit type id>"
msgstr ""
msgstr "<unit type id>"
#: src/menu_events.cpp:1285
msgid "Create a unit."
@ -7388,17 +7358,15 @@ msgstr "Schakel sluier voor de huidige zijde aan/uit."
#: src/menu_events.cpp:1288
msgid "<amount>"
msgstr ""
msgstr "<amount>"
#: src/menu_events.cpp:1288
msgid "Give gold to the current player."
msgstr "Geef goud aan de huidige speler."
#: src/menu_events.cpp:1289
#, fuzzy
#| msgid "<nickname>"
msgid "<event name>"
msgstr "<bijnaam>"
msgstr "<event name>"
#: src/menu_events.cpp:1289
msgid "Fire a game event."