Changed the fade out border to use the new image,

also added a right hand side image.
This commit is contained in:
Mark de Wever 2007-07-17 17:12:51 +00:00
parent 3b15bb11df
commit 1898146629
2 changed files with 10 additions and 1 deletions

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After

Width:  |  Height:  |  Size: 3.5 KiB

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@ -507,6 +507,7 @@ void game_display::draw(bool update,bool force)
// get the rendered part
SDL_Rect rect = { xpos + zoom_/4 , ypos, zoom_/2, zoom_ } ;
#if 0
surface buffer(get_surface_portion(screen_.getSurface(), rect));
// apply the alpha
@ -514,11 +515,15 @@ void game_display::draw(bool update,bool force)
// put the image back
SDL_BlitSurface( buffer, NULL, screen_.getSurface(), &rect);
#else
const surface border(image::get_image("terrain/off-map/fade_border_left.png", image::SCALED_TO_ZOOM));
SDL_BlitSurface( border, NULL, screen_.getSurface(), &rect);
#endif
} else if(it->x == map_.x()) {
// get the rendered part
SDL_Rect rect = { xpos + 1 * zoom_/4 , ypos, zoom_/2, zoom_ } ;
#if 0
surface buffer(get_surface_portion(screen_.getSurface(), rect));
// apply the alpha
@ -526,6 +531,10 @@ void game_display::draw(bool update,bool force)
// put the image back
SDL_BlitSurface( buffer, NULL, screen_.getSurface(), &rect);
#else
const surface border(image::get_image("terrain/off-map/fade_border_right.png", image::SCALED_TO_ZOOM));
SDL_BlitSurface( border, NULL, screen_.getSurface(), &rect);
#endif
#if 0
} else if(it->y == -1) {