Richard Kettering
e458f40658
New base frames for the elven cavalry units.
2013-06-10 01:03:34 -05:00
Richard Kettering
85b15a2c52
New base frames for the cavalryman line.
2013-06-10 00:22:59 -05:00
Richard Kettering
b11612cce9
Moved all the horseman images to their own folder.
2013-06-09 23:43:33 -05:00
Richard Kettering
444549dc34
New base frames for the knight, lancer, and grand-knight.
2013-06-09 22:08:22 -05:00
Richard Kettering
dbd2adf66a
New base image for the paladin.
2013-06-09 21:34:35 -05:00
Richard Kettering
c1065bcbca
New image for the skeletal dragon.
2013-06-09 17:10:01 -05:00
Galen Brooks
69c9e3d9d7
Drake animation file name extension was missing
2013-06-08 07:57:59 -04:00
Elvish_Hunter
bf6ec6ebff
Fixed some missing frames in female Elvish Marksman death animation
2013-05-17 21:18:31 +02:00
Eric S. Raymond
8c044a01db
Mainline campaigns are wmllint/wmlscope clean again.
...
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
David Mikos
f3581be738
Minor correction to the WML of some unit sounds:
...
Dwarvish Ulfserker/Berserker later attack(s) start_time and Orcish
Warlord ranged sound.
2013-03-24 03:01:35 +00:00
David Mikos
1c1022e07a
Minor changes to unit attack sound timings in collaboration with Bumbadadabum.
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Units sound timings changed: Assassin, Orcish Assassin, Orcish Slayer,
Merman Warrior, Fencer, and Spearman ranged.
2013-03-22 21:29:38 +00:00
David Mikos
65eecf57cd
Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
...
...that got missed before.
2013-03-22 09:00:21 +00:00
David Mikos
7aaf75b2d4
Minor correction to Orcish Warlord unit animation WML due to unintended bug introduced earlier.
2013-03-21 08:36:25 +00:00
David Mikos
90d5671414
Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
...
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Ignacio R. Morelle
93496b40ff
Fix broken image path
...
Someone typoed a line, resulting in the image path
"units/human-outlaws/rogue+female-attack:250.png" instead of
"units/human-outlaws/rogue+female-attack.png:250".
This fixes a warning and missing animation frame when female Rouges play
their ranged attack animation:
> error display: could not open image 'units/human-outlaws/rogue+female-attack'
2013-03-15 02:15:01 +00:00
David Mikos
7b2cd7a92b
remove now unnecessary sound_frame durations from animationWML files
2013-03-13 08:11:02 +00:00
David Mikos
31c1dde89d
apply unit animation WML patch#3682...
...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
Richard Kettering
3425fab4c5
Added in sleepwalker's new, complete set of animations...
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...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
8f67ec7fcc
fix a couple of anim bugs introduced by patch 33682
2013-02-17 21:04:47 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
0562337892
syntax simplification for sounds in animations
2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Alexander van Gessel
0cd7ab7f48
Apply patch #3622 : remove old 'empty' leading animation...
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...from drake flare and flameheart.
2013-01-28 20:37:04 +01:00
Jérémy Rosen
27f11c3c49
small cleanup on the animation expansion patch
2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
...
patch by Coffee
2013-01-26 22:33:51 +00:00
Richard Kettering
e5edec7a94
New sprite for sea serpents to match new portrait.
2012-11-27 23:33:54 +00:00
Lari Nieminen
a685959445
New portrait for Tentacle of the Deep from Blarumyrran.
2012-11-14 09:54:10 +00:00
Simon Forsyth
3d379cf36b
Remove the unusually good defense for Fire Guardians over frozen terrain.
...
It was a holdover from when the UtBS walkable lava was aliased to it
as it was an unused terrain type so could be repurposed.
2012-09-23 19:59:18 +00:00
Richard Kettering
7ba00c58b7
A full set of animations for the skeleton.
2012-08-08 04:43:17 +00:00
Ignacio R. Morelle
05cc55b44c
Set the Giant Rat's undead_variation to saurian
2012-06-30 23:11:01 +00:00
Richard Kettering
1284c611ba
Alternate great/hero troll portrait, and a portrait for the young ogre.
2012-06-17 11:59:00 +00:00
Richard Kettering
06dc47201f
New portrait for troll warrior.
2012-06-10 22:09:44 +00:00
Richard Kettering
6ec956165f
New portrait for the troll rocklobber.
2012-05-24 08:30:44 +00:00
Richard Kettering
163eb88783
New portrait for the troll shaman.
2012-05-22 04:07:23 +00:00
Richard Kettering
9e1b0926c3
Wired in new troll portrait.
2012-05-11 09:03:45 +00:00
Anonymissimus
af08323ff4
add a warning to the Fog Clearer...
...
...to not remove it solely because it's now unused
2012-04-05 12:23:13 +00:00
Richard Kettering
cdd19d33eb
New graphics and animations for the spectre.
2012-03-27 04:16:48 +00:00
Richard Kettering
43584b996b
Doubled frame count of skeleton attack anim.
2012-03-25 03:52:19 +00:00
Steven Panek
acbfa7d79b
Extended 2012-02-22T22:21:00Z!alarantalara@gmail.com to the regular Wolf.
2012-02-25 19:08:07 +00:00
Simon Forsyth
33c657059d
Make wolf raise head for terrain where unit is submerged only
...
Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion
http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Elvish_Hunter
270630a87d
Fixed General's experience when using DISABLE_GRAND_MARSHAL
2012-02-08 10:11:00 +00:00
Elvish_Hunter
94764d066e
Added support for new extra_define ENABLE_TROLL_SHAMAN,
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...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4
Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
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...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Anonymissimus
8dcebd3fc1
Fix some spearman attack animations being too slow.
...
http://forums.wesnoth.org/viewtopic.php?f=4&t=35873&p=518255#p518255
Calculated frame length of new sw, s, se animations so that the whole
animation length matches the length of the other old animations.
2012-01-12 19:41:00 +00:00
Anonymissimus
2a7cb698a4
Use unused portrait sovereign.png for the according unit.
...
http://forums.wesnoth.org/viewtopic.php?p=517527#p517527
Ruler (level 2) doesn't have an own one it seems so keep using the level 1
portrait for it.
2012-01-04 15:05:40 +00:00
Steven Panek
fcc8108c56
Made the Lancer and the Deathblade conform...
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...to the current AMLA standards, thus fixing bug #19196 .
2011-12-17 23:09:33 +00:00
Steven Panek
a2c34fc2dd
Removed some now-redundant undead_variation= keys.
2011-12-07 20:52:31 +00:00
Gunter Labes
c5966703c6
Increased the ranged attack of the Footpad from 4-2 to 5-2
2011-11-06 12:35:36 +00:00
Nils Kneuper
7965124be1
removal of khalifate (part1):
...
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions
because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then
"someone" will have to move the khalifate into an addon so that
development of them can be continued this way
this commit includes:
* removal of unit definition files
* removal of unit images
* removal of faction definition
* removal of era definition (khalifate+default era)
* removal of movement types
what was not removed:
* definition of the unit names
what someone else has to edit:
* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
have no idea how to handle that file...
TODO:
* add the removal to the (players_)changelog and the release notes
2011-11-06 11:27:36 +00:00