remove now unnecessary sound_frame durations from animationWML files

This commit is contained in:
David Mikos 2013-03-13 08:11:02 +00:00
parent 724a8a2708
commit 7b2cd7a92b
2 changed files with 0 additions and 9 deletions

View file

@ -29,14 +29,12 @@
hits=no
[sound_frame]
sound={HIT_SOUND}
duration=100
[/sound_frame]
[/if]
[else]
hits=yes
[sound_frame]
sound={MISS_SOUND}
duration=100
[/sound_frame]
[/else]
[if]
@ -63,14 +61,12 @@
hits=no
[sound_frame]
sound={HIT_SOUND}
duration=100
[/sound_frame]
[/if]
[else]
hits=yes
[sound_frame]
sound={MISS_SOUND}
duration=100
[/sound_frame]
[/else]
[if]
@ -97,14 +93,12 @@
hits=no
[sound_frame]
sound={HIT_SOUND}
duration=100
[/sound_frame]
[/if]
[else]
hits=yes
[sound_frame]
sound={MISS_SOUND}
duration=100
[/sound_frame]
[/else]
@ -144,14 +138,12 @@
hits=no
[sound_frame]
sound={HIT_SOUND}
duration=100
[/sound_frame]
[/if]
[else]
hits=yes
[sound_frame]
sound={MISS_SOUND}
duration=100
[/sound_frame]
[/else]

View file

@ -57,7 +57,6 @@
sound_start_time=-450
[sound_frame]
duration=100
sound=horse-canter.wav
[/sound_frame]