Richard Kettering
9d3ba90060
Restored the death and idle animations for the thunderer, which were accidentally removed in the last commit.
2013-10-13 23:19:21 -05:00
David Mikos
8d1b7dafc8
AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line.
2013-10-13 15:59:54 +10:30
David Mikos
45e9fddf30
AnimationWML: white mage line attack magic timing change.
2013-10-13 15:10:10 +10:30
David Mikos
46dd24228e
minor sound timing change for red mage line fire attack.
2013-10-12 13:31:05 +10:30
David Mikos
39ed562bf3
AnimationWML: remove now redundant blank-hexes from some halo animations.
2013-10-12 00:54:42 +10:30
David Mikos
d6dc00c200
AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros
2013-10-10 15:17:08 +10:30
David Mikos
1bcbb0d95e
AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
2013-10-10 15:01:12 +10:30
David Mikos
971dde985a
Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
2013-10-08 19:31:31 +10:30
Alexander van Gessel
bc2fd63e94
wmlindent
2013-09-12 17:25:38 +02:00
Alexander van Gessel
a3cf7cf3c2
Fix file encoding
2013-09-12 17:25:18 +02:00
Alexander van Gessel
e2fc0028eb
dos2unix and BOM removal
2013-09-12 17:24:17 +02:00
Alexander van Gessel
c4be5f8e32
wmlindent
2013-09-12 17:18:10 +02:00
Alexander van Gessel
31dbb1178d
dos2unix and BOM removal
2013-09-12 17:17:48 +02:00
Bär Halberkamp
d61af94ab2
fixed a small mistake
2013-09-11 16:46:27 +02:00
Bär Halberkamp
2e8df1f352
Fixed the Dragonguard halos
2013-09-05 18:27:15 +02:00
Bär Halberkamp
d2e5271b76
Updated animationWML for the Saurians and Dwarvish Thunderer line
2013-09-05 18:19:24 +02:00
Bär Halberkamp
6d39f8a221
Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp
2013-09-05 11:35:45 +02:00
Richard Kettering
c7608dbfee
Added sleepwalker's animations for the dwarven thunderer line.
2013-09-03 23:17:29 -05:00
Bär Halberkamp
13f167c22b
Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp
2013-08-24 20:50:57 +02:00
Bär Halberkamp
57f5a7cd9c
Added a hit sound to the Saurian Skirmisher line's ranged attack
2013-08-15 11:35:16 +02:00
Charles Dang
7454353459
Fixed image path of last frame in Elvish Outrider ranged anim (pointed out by bumbadadabum)
2013-08-14 00:57:48 +11:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
...
This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
...
This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c
make reindent minus some wmlindent issues
2013-08-04 23:22:56 +02:00
Elvish_Hunter
b051385c0b
Removed no longer useful ellipse= key from mainline units (wose)
2013-07-21 14:26:34 +02:00
Elvish_Hunter
fd5c9e95bd
Removed no longer useful ellipse= key from mainline units (undead)
2013-07-21 14:26:34 +02:00
Elvish_Hunter
82ae407d0a
Removed no longer useful ellipse= key from mainline units (trolls)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
2a2e468738
Removed no longer useful ellipse= key from mainline units (saurians)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
ff43c84b9c
Removed no longer useful ellipse= key from mainline units (orcs)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
49ccdef502
Removed no longer useful ellipse= key from mainline units (ogres)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
e4c831b2ad
Removed no longer useful ellipse= key from mainline units (nagas)
2013-07-21 14:26:32 +02:00
Elvish_Hunter
0828c2fb72
Removed no longer useful ellipse= key from mainline units (monsters)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
695850efed
Removed no longer useful ellipse= key from mainline units (merfolk)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
e4fd1af584
Removed no longer useful ellipse= key from mainline units (humans)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
56cfa0e17a
Removed no longer useful ellipse= key from mainline units (gryphons)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
58533f8095
Removed no longer useful ellipse= key from mainline units (goblins)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
abb709c725
Removed no longer useful ellipse= key from mainline units (elves)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
ed4e5c1236
Removed no longer useful ellipse= key from mainline units (dwarves)
2013-07-21 14:26:29 +02:00
Elvish_Hunter
e1c329352a
Removed no longer useful ellipse= key from mainline units (drakes)
2013-07-21 14:26:28 +02:00
Elvish_Hunter
4a5fef335b
Removed no longer useful ellipse= key from mainline units (boats)
2013-07-21 14:26:28 +02:00
Elvish_Hunter
4f8f50051b
Removed no longer useful ellipse= key from mainline units (bats)
...
Since ellipses automatically change depending on the ZoC emission, there is no point to change them manually in the cfgs - we don't want the engine to look for a misc/ellipse-nozoc-nozoc file. This commit is the first of a series that will fix all mainline units, even the campaign-specific ones.
2013-07-21 14:26:28 +02:00
Richard Kettering
2f5e77d21c
New portrait for ancient lich.
2013-07-15 01:52:34 -05:00
Ignacio R. Morelle
b813c53134
Add missing newlines at EOF in WML files
...
Issue detected by wmllint.
2013-06-25 05:42:37 -04:00
Charles Dang
cbab7280de
New scorpion baseframe by Zerovirus (new anims pending)
2013-06-24 23:14:58 +11:00
Espreon
e41a95d052
Have the Ranger's sword attack use SOUND_LIST:SWORD_SWISH instead of dagger-swish.wav; work from bumbadadabum.
2013-06-23 17:50:59 -04:00
Alexander van Gessel
e898339634
Fix warden south-blade animation
2013-06-16 18:08:54 +02:00
Elvish_Hunter
544836aa2c
Merge branch 'master' of github.com:wesnoth/wesnoth-old
2013-06-16 16:19:57 +02:00
Elvish_Hunter
d57d127513
Fixed a missing frame in Troll Hero unit
2013-06-14 23:45:35 +02:00
Emilien Rotival
e8734b54a1
Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum
2013-06-14 18:37:40 +02:00
Emilien Rotival
85e4aac8cc
New base frame, animations and animation WML for the giant mudcrawler
...
Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
2013-06-14 17:47:13 +02:00