Commit graph

1285 commits

Author SHA1 Message Date
Richard Kettering
9d3ba90060 Restored the death and idle animations for the thunderer, which were accidentally removed in the last commit. 2013-10-13 23:19:21 -05:00
David Mikos
8d1b7dafc8 AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line. 2013-10-13 15:59:54 +10:30
David Mikos
45e9fddf30 AnimationWML: white mage line attack magic timing change. 2013-10-13 15:10:10 +10:30
David Mikos
46dd24228e minor sound timing change for red mage line fire attack. 2013-10-12 13:31:05 +10:30
David Mikos
39ed562bf3 AnimationWML: remove now redundant blank-hexes from some halo animations. 2013-10-12 00:54:42 +10:30
David Mikos
d6dc00c200 AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros 2013-10-10 15:17:08 +10:30
David Mikos
1bcbb0d95e AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
David Mikos
971dde985a Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Alexander van Gessel
bc2fd63e94 wmlindent 2013-09-12 17:25:38 +02:00
Alexander van Gessel
a3cf7cf3c2 Fix file encoding 2013-09-12 17:25:18 +02:00
Alexander van Gessel
e2fc0028eb dos2unix and BOM removal 2013-09-12 17:24:17 +02:00
Alexander van Gessel
c4be5f8e32 wmlindent 2013-09-12 17:18:10 +02:00
Alexander van Gessel
31dbb1178d dos2unix and BOM removal 2013-09-12 17:17:48 +02:00
Bär Halberkamp
d61af94ab2 fixed a small mistake 2013-09-11 16:46:27 +02:00
Bär Halberkamp
2e8df1f352 Fixed the Dragonguard halos 2013-09-05 18:27:15 +02:00
Bär Halberkamp
d2e5271b76 Updated animationWML for the Saurians and Dwarvish Thunderer line 2013-09-05 18:19:24 +02:00
Bär Halberkamp
6d39f8a221 Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp 2013-09-05 11:35:45 +02:00
Richard Kettering
c7608dbfee Added sleepwalker's animations for the dwarven thunderer line. 2013-09-03 23:17:29 -05:00
Bär Halberkamp
13f167c22b Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp 2013-08-24 20:50:57 +02:00
Bär Halberkamp
57f5a7cd9c Added a hit sound to the Saurian Skirmisher line's ranged attack 2013-08-15 11:35:16 +02:00
Charles Dang
7454353459 Fixed image path of last frame in Elvish Outrider ranged anim (pointed out by bumbadadabum) 2013-08-14 00:57:48 +11:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c make reindent minus some wmlindent issues 2013-08-04 23:22:56 +02:00
Elvish_Hunter
b051385c0b Removed no longer useful ellipse= key from mainline units (wose) 2013-07-21 14:26:34 +02:00
Elvish_Hunter
fd5c9e95bd Removed no longer useful ellipse= key from mainline units (undead) 2013-07-21 14:26:34 +02:00
Elvish_Hunter
82ae407d0a Removed no longer useful ellipse= key from mainline units (trolls) 2013-07-21 14:26:33 +02:00
Elvish_Hunter
2a2e468738 Removed no longer useful ellipse= key from mainline units (saurians) 2013-07-21 14:26:33 +02:00
Elvish_Hunter
ff43c84b9c Removed no longer useful ellipse= key from mainline units (orcs) 2013-07-21 14:26:33 +02:00
Elvish_Hunter
49ccdef502 Removed no longer useful ellipse= key from mainline units (ogres) 2013-07-21 14:26:33 +02:00
Elvish_Hunter
e4c831b2ad Removed no longer useful ellipse= key from mainline units (nagas) 2013-07-21 14:26:32 +02:00
Elvish_Hunter
0828c2fb72 Removed no longer useful ellipse= key from mainline units (monsters) 2013-07-21 14:26:31 +02:00
Elvish_Hunter
695850efed Removed no longer useful ellipse= key from mainline units (merfolk) 2013-07-21 14:26:31 +02:00
Elvish_Hunter
e4fd1af584 Removed no longer useful ellipse= key from mainline units (humans) 2013-07-21 14:26:31 +02:00
Elvish_Hunter
56cfa0e17a Removed no longer useful ellipse= key from mainline units (gryphons) 2013-07-21 14:26:30 +02:00
Elvish_Hunter
58533f8095 Removed no longer useful ellipse= key from mainline units (goblins) 2013-07-21 14:26:30 +02:00
Elvish_Hunter
abb709c725 Removed no longer useful ellipse= key from mainline units (elves) 2013-07-21 14:26:30 +02:00
Elvish_Hunter
ed4e5c1236 Removed no longer useful ellipse= key from mainline units (dwarves) 2013-07-21 14:26:29 +02:00
Elvish_Hunter
e1c329352a Removed no longer useful ellipse= key from mainline units (drakes) 2013-07-21 14:26:28 +02:00
Elvish_Hunter
4a5fef335b Removed no longer useful ellipse= key from mainline units (boats) 2013-07-21 14:26:28 +02:00
Elvish_Hunter
4f8f50051b Removed no longer useful ellipse= key from mainline units (bats)
Since ellipses automatically change depending on the ZoC emission, there is no point to change them manually in the cfgs - we don't want the engine to look for a misc/ellipse-nozoc-nozoc file. This commit is the first of a series that will fix all mainline units, even the campaign-specific ones.
2013-07-21 14:26:28 +02:00
Richard Kettering
2f5e77d21c New portrait for ancient lich. 2013-07-15 01:52:34 -05:00
Ignacio R. Morelle
b813c53134 Add missing newlines at EOF in WML files
Issue detected by wmllint.
2013-06-25 05:42:37 -04:00
Charles Dang
cbab7280de New scorpion baseframe by Zerovirus (new anims pending) 2013-06-24 23:14:58 +11:00
Espreon
e41a95d052 Have the Ranger's sword attack use SOUND_LIST:SWORD_SWISH instead of dagger-swish.wav; work from bumbadadabum. 2013-06-23 17:50:59 -04:00
Alexander van Gessel
e898339634 Fix warden south-blade animation 2013-06-16 18:08:54 +02:00
Elvish_Hunter
544836aa2c Merge branch 'master' of github.com:wesnoth/wesnoth-old 2013-06-16 16:19:57 +02:00
Elvish_Hunter
d57d127513 Fixed a missing frame in Troll Hero unit 2013-06-14 23:45:35 +02:00
Emilien Rotival
e8734b54a1 Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum 2013-06-14 18:37:40 +02:00
Emilien Rotival
85e4aac8cc New base frame, animations and animation WML for the giant mudcrawler
Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
2013-06-14 17:47:13 +02:00