Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum

This commit is contained in:
Emilien Rotival 2013-06-14 18:37:40 +02:00
parent 85e4aac8cc
commit e8734b54a1

View file

@ -6,7 +6,6 @@
image="units/monsters/giant-mudcrawler.png"
profile="portraits/monsters/giant-mudcrawler.png"
ellipse="misc/ellipse"
#ability=regenerates
hitpoints=36
movement_type=scuttlefoot
movement=4
@ -32,13 +31,13 @@
mirror="true"
image="portraits/monsters/transparent/giant-mudcrawler.png"
[/portrait]
{DEFENSE_ANIM "units/monsters/giant-mudcrawler-defend2.png" "units/monsters/giant-mudcrawler-defend1.png" squishy-hit.wav }
[death]
start_time=0
[frame]
image="units/monsters/giant-mudcrawler-death[1~7].png:100"
[/frame]
[/death]
{DEFENSE_ANIM "units/monsters/giant-mudcrawler-defend2.png" "units/monsters/giant-mudcrawler-defend1.png" squishy-hit.wav }
[death]
start_time=0
[frame]
image="units/monsters/giant-mudcrawler-death[1~7].png:100"
[/frame]
[/death]
[attack]
name=fist
description=_"fist"
@ -67,8 +66,8 @@
image="projectiles/mud-glob.png"
image_diagonal="projectiles/mud-glob.png"
[/missile_frame]
start_time=-500
{SOUND:HIT_AND_MISS squishy-strike.wav squishy-miss.wav -200}
start_time=-375
{SOUND:HIT_AND_MISS squishy-strike.wav squishy-miss.wav -150}
[frame]
image="units/monsters/giant-mudcrawler-ranged[1~5].png:[100,200*2,100*2]"
[/frame]
@ -77,10 +76,11 @@
[filter_attack]
name=fist
[/filter_attack]
start_time=-350
{SOUND:HIT_AND_MISS squishy-strike.wav squishy-miss.wav -75}
start_time=-500
offset=0.0~-0.1:225,-0.1:125,-0.1~0.4:175,0.4:50,0.4~0.0:325
{SOUND:HIT_AND_MISS squishy-strike.wav squishy-miss.wav -50}
[frame]
image="units/monsters/giant-mudcrawler-attack[1~11].png:[75*3,150,75*4,100*3]"
image="units/monsters/giant-mudcrawler-attack[1~11].png:[75*3,150,75*4,100*3]"
[/frame]
[/attack_anim]
[/unit_type]
[/unit_type]