fix a couple of anim bugs introduced by patch 33682

This commit is contained in:
Jérémy Rosen 2013-02-17 21:04:47 +00:00
parent 577fd3d29b
commit 8f67ec7fcc
6 changed files with 8 additions and 10 deletions

View file

@ -80,7 +80,7 @@
[/frame]
[/else]
[frame]
image="units/elves-wood/champion-bow-attack[2~4].png:[75:100,130]"
image="units/elves-wood/champion-bow-attack[2~4].png:[75,100,130]"
[/frame]
[frame]
image="units/elves-wood/champion-bow.png:65"

View file

@ -40,10 +40,9 @@ Full paladins are generally not quite as fearsome as the Grand Knights tha
{ABILITY_HEALS}
[/abilities]
[healing_anim]
start_time=-300
[frame]
begin=-300
end=300
image="units/human-loyalists/paladin-healing.png"
image="units/human-loyalists/paladin-healing.png:600"
halo=halo/holy/halo[6,1~6].png
[/frame]
[/healing_anim]

View file

@ -55,9 +55,9 @@
name=spear
[/filter_attack]
sound_start_time=-450
[sound_frame]
begin=-450
end=-350
duration=100
sound=horse-canter.wav
[/sound_frame]

View file

@ -82,7 +82,6 @@
[/frame]
[/else]
[frame]
duration=130
image="units/human-loyalists/bowman-bow-attack-[4,1].png:[130,65]"
[/frame]
[/attack_anim]

View file

@ -143,8 +143,8 @@
[/frame]
[/else]
[frame]
image="units/human-loyalists/general-attack-sword[3,4*2,5].png:[100,20,30,75]"
offset=0.45~0.5,0.5,0.5~0.4,0.4~0.2
image="units/human-loyalists/general-attack-sword[3~5].png:[100,50,75]"
offset=0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75
[/frame]
[frame]
image="units/human-loyalists/general.png:75"

View file

@ -121,7 +121,7 @@
[/frame]
[/else]
[frame]
image="units/undead-skeletal/banebow-melee-attack-[3,4].png:[100]"
image="units/undead-skeletal/banebow-melee-attack-[3,4].png:100"
[/frame]
[frame]
image="units/undead-skeletal/banebow-melee-defend-1.png:50"