fix a couple of anim bugs introduced by patch 33682
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577fd3d29b
commit
8f67ec7fcc
6 changed files with 8 additions and 10 deletions
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@ -80,7 +80,7 @@
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[/frame]
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[/else]
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[frame]
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image="units/elves-wood/champion-bow-attack[2~4].png:[75:100,130]"
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image="units/elves-wood/champion-bow-attack[2~4].png:[75,100,130]"
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[/frame]
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[frame]
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image="units/elves-wood/champion-bow.png:65"
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@ -40,10 +40,9 @@ Full paladins are generally not quite as fearsome as the ‘Grand Knights’ tha
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{ABILITY_HEALS}
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[/abilities]
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[healing_anim]
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start_time=-300
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[frame]
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begin=-300
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end=300
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image="units/human-loyalists/paladin-healing.png"
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image="units/human-loyalists/paladin-healing.png:600"
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halo=halo/holy/halo[6,1~6].png
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[/frame]
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[/healing_anim]
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@ -55,9 +55,9 @@
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name=spear
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[/filter_attack]
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sound_start_time=-450
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[sound_frame]
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begin=-450
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end=-350
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duration=100
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sound=horse-canter.wav
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[/sound_frame]
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@ -82,7 +82,6 @@
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[/frame]
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[/else]
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[frame]
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duration=130
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image="units/human-loyalists/bowman-bow-attack-[4,1].png:[130,65]"
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[/frame]
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[/attack_anim]
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@ -143,8 +143,8 @@
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[/frame]
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[/else]
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[frame]
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image="units/human-loyalists/general-attack-sword[3,4*2,5].png:[100,20,30,75]"
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offset=0.45~0.5,0.5,0.5~0.4,0.4~0.2
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image="units/human-loyalists/general-attack-sword[3~5].png:[100,50,75]"
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offset=0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75
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[/frame]
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[frame]
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image="units/human-loyalists/general.png:75"
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@ -121,7 +121,7 @@
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[/frame]
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[/else]
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[frame]
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image="units/undead-skeletal/banebow-melee-attack-[3,4].png:[100]"
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image="units/undead-skeletal/banebow-melee-attack-[3,4].png:100"
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[/frame]
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[frame]
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image="units/undead-skeletal/banebow-melee-defend-1.png:50"
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