Make wolf raise head for terrain where unit is submerged only
Allows for all embellishments/overlays on submerged bases and considers only overlays that affect submersion http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
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2 changed files with 3 additions and 1 deletions
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@ -104,6 +104,8 @@ Version 1.11.0-svn:
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* Fixed: A possible NULL-pointer deference in get_unit_type_function.
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* Changed: Default man installation directory now confirms to FHS.
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* Added: New floating point emulation code.
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* Make wolf rider raise head if and only if unit is submerged
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forums.wesnoth.org/viewtopic.php?f=4&t=36212
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Version 1.10.0:
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* Campaigns:
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@ -14,7 +14,7 @@
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[/standing_anim]
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[standing_anim]
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start_time=-50
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terrain_type=Chs,Chw,W*,S*,*^Ew*,*^Vhs,*^Vm
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terrain_type=!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm
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[frame]
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image="units/goblins/wolf-rider-water.png"
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duration=50
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