Make wolf raise head for terrain where unit is submerged only

Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion

http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
This commit is contained in:
Simon Forsyth 2012-02-22 22:21:00 +00:00
parent 98d14f8107
commit 33c657059d
2 changed files with 3 additions and 1 deletions

View file

@ -104,6 +104,8 @@ Version 1.11.0-svn:
* Fixed: A possible NULL-pointer deference in get_unit_type_function.
* Changed: Default man installation directory now confirms to FHS.
* Added: New floating point emulation code.
* Make wolf rider raise head if and only if unit is submerged
forums.wesnoth.org/viewtopic.php?f=4&t=36212
Version 1.10.0:
* Campaigns:

View file

@ -14,7 +14,7 @@
[/standing_anim]
[standing_anim]
start_time=-50
terrain_type=Chs,Chw,W*,S*,*^Ew*,*^Vhs,*^Vm
terrain_type=!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm
[frame]
image="units/goblins/wolf-rider-water.png"
duration=50