syntax simplification for sounds in animations

This commit is contained in:
Jérémy Rosen 2013-01-30 21:52:46 +00:00
parent dc02698fa8
commit 0562337892
10 changed files with 55 additions and 55 deletions

View file

@ -153,7 +153,7 @@
end=75
image="units/elves-desert/druid-magic-4.png"
halo="halo/elven/nature-halo5.png"
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
sound=magic-thorns-[1,2].ogg
halo_x,halo_y=0,-12
[/frame]
[/if]
@ -164,7 +164,7 @@
end=75
image="units/elves-desert/druid-magic-4.png"
halo="halo/elven/nature-halo5.png"
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
sound=magic-thorns-miss-[1,2].ogg
halo_x,halo_y=0,-12
[/frame]
[/else]

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@ -176,7 +176,7 @@
begin=-75
end=0
image="units/elves-desert/shyde-ftouch-attack3.png"
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
sound=magic-thorns-[1,2].ogg
halo=halo/elven/nature-halo6.png
halo_x,halo_y=0,-12
[/frame]
@ -187,7 +187,7 @@
begin=-75
end=0
image="units/elves-desert/shyde-ftouch-attack3.png"
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
sound=magic-thorns-miss-[1,2].ogg
halo=halo/elven/nature-halo6.png
halo_x,halo_y=0,-12
[/frame]

View file

@ -185,7 +185,7 @@
begin=-75
end=0
image="units/elves-desert/shyde-ftouch-attack3.png"
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
sound=magic-thorns-[1,2].ogg
halo=halo/elven/nature-halo6.png
halo_x,halo_y=0,-12
[/frame]
@ -196,7 +196,7 @@
begin=-75
end=0
image="units/elves-desert/shyde-ftouch-attack3.png"
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
sound=magic-thorns-miss-[1,2].ogg
halo=halo/elven/nature-halo6.png
halo_x,halo_y=0,-12
[/frame]

View file

@ -369,124 +369,124 @@
#! [/frame]
#define SOUND_LIST:HOLY
magic-holy-1.ogg,magic-holy-2.ogg,magic-holy-3.ogg,magic-holy-4.ogg #enddef
magic-holy-[1~4].ogg #enddef
#define SOUND_LIST:HOLY_MISS
magic-holy-miss-1.ogg,magic-holy-miss-2.ogg,magic-holy-miss-3.ogg,magic-holy-miss-4.ogg #enddef
magic-holy-miss-[1~4].ogg #enddef
#define SOUND_LIST:MISS
miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef
miss-[1~3].ogg #enddef
#define SOUND_LIST:THROW
throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav #enddef
throw-[1~4].wav #enddef
#define SOUND_LIST:SWORD_SWISH
sword-1.ogg #enddef
#define SOUND_LIST:BAT_HIT
bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg #enddef
bat-hit-[1~4].ogg #enddef
#define SOUND_LIST:DRAKE_HIT
drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg #enddef
drake-hit-[1~3].ogg #enddef
#define SOUND_LIST:DWARF_HIT
dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef
dwarf-hit-[1~4].ogg #enddef
#define SOUND_LIST:DWARF_DIE
dwarf-die-1.ogg,dwarf-die-2.ogg #enddef
dwarf-die-[1~2].ogg #enddef
#define SOUND_LIST:ELF_HIT
human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg #enddef
human-hit-[1~4].ogg,elf-hit-[1~2].ogg #enddef
#define SOUND_LIST:ELF_FEMALE_HIT
human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef
human-female-hit-[1~3].ogg #enddef
#define SOUND_LIST:GOBLIN_HIT
goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg #enddef
goblin-hit-[1~3].ogg #enddef
#define SOUND_LIST:GOBLIN_DIE
goblin-die-1.ogg,goblin-die-2.ogg #enddef
goblin-die-[1~2].ogg #enddef
#define SOUND_LIST:GRYPHON_HIT
gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg #enddef
gryphon-hit-[1~3].ogg #enddef
#define SOUND_LIST:GRYPHON_DIE
gryphon-die-1.ogg,gryphon-die-2.ogg #enddef
gryphon-die-[1~2].ogg #enddef
#define SOUND_LIST:HORSE_HIT
horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg #enddef
horse-hit-[1~3].ogg #enddef
#define SOUND_LIST:HUMAN_HIT
human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg #enddef
human-hit-[1~5].ogg #enddef
#define SOUND_LIST:HUMAN_FEMALE_HIT
human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef
human-female-hit-[1~3].ogg #enddef
#define SOUND_LIST:HUMAN_OLD_HIT
human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg #enddef
human-old-hit-[1~4].ogg #enddef
#define SOUND_LIST:HUMAN_OLD_DIE
human-old-die-1.ogg,human-old-die-2.ogg,human-old-die-3.ogg #enddef
human-old-die-[1~3].ogg #enddef
#define SOUND_LIST:HUMAN_DIE
human-die-1.ogg,human-die-2.ogg,human-die-3.ogg #enddef
human-die-[1~3].ogg #enddef
#define SOUND_LIST:HUMAN_FEMALE_DIE
human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg #enddef
human-female-die-[1~3].ogg #enddef
#define SOUND_LIST:LICH_HIT
lich-hit-1.ogg,lich-hit-2.ogg #enddef
lich-hit-[1~2].ogg #enddef
#define SOUND_LIST:NAGA_HIT
naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg #enddef
naga-hit-[1~3].ogg #enddef
#define SOUND_LIST:OGRE_HIT
ogre-hit-1.ogg,ogre-hit-2.ogg,ogre-hit-3.ogg,ogre-hit-4.ogg #enddef
ogre-hit-[1~4].ogg #enddef
#define SOUND_LIST:OGRE_DIE
ogre-die-1.ogg,ogre-die-2.ogg,ogre-die-3.ogg #enddef
ogre-die-[1~3].ogg #enddef
#define SOUND_LIST:ORC_HIT
orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg #enddef
orc-hit-[1~4].ogg #enddef
#define SOUND_LIST:ORC_DIE
orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg #enddef
orc-die-[1~3].ogg #enddef
#define SOUND_LIST:ORC_SMALL_HIT
orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg #enddef
orc-small-hit-[1~4].ogg #enddef
#define SOUND_LIST:ORC_SMALL_DIE
orc-small-die-1.ogg,orc-small-die-2.ogg #enddef
orc-small-die-[1~2].ogg #enddef
#define SOUND_LIST:SKELETON_HIT
skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg #enddef
skeleton-hit-[1~3].ogg #enddef
#define SOUND_LIST:SKELETON_BIG_HIT
skeleton-big-hit-1.ogg,skeleton-big-hit-2.ogg,skeleton-big-hit-3.ogg #enddef
skeleton-big-hit-[1~3].ogg #enddef
#define SOUND_LIST:SKELETON_DIE
skeleton-die-1.ogg,skeleton-die-2.ogg #enddef
skeleton-die-[1~2].ogg #enddef
#define SOUND_LIST:TROLL_HIT
troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg #enddef
troll-hit-[1~4].ogg #enddef
#define SOUND_LIST:TROLL_DIE
troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg #enddef
troll-die-[1~3].ogg #enddef
#define SOUND_LIST:WOLF_GROWL
wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg #enddef
wolf-growl-[1~4].ogg #enddef
#define SOUND_LIST:WOLF_HIT
wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg #enddef
wolf-hit-[1~3].ogg #enddef
#define SOUND_LIST:WOLF_DIE
wolf-die-1.ogg,wolf-die-2.ogg,wolf-die-3.ogg,wolf-die-4.ogg #enddef
wolf-die-[1~4].ogg #enddef
#define SOUND_LIST:ZOMBIE_WEAK_HIT
zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
zombie-hit-[4~6].ogg #enddef
#define SOUND_LIST:ZOMBIE_HIT
zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
zombie-hit-[1~6].ogg #enddef
#define SOUND:SLOW
# A convenient way to use the standard slowing sound in an attack

View file

@ -165,7 +165,7 @@ The chief ability of Druids lies in healing, and it is for this skill that they
end=75
image="units/elves-wood/druid-magic-4.png"
halo="halo/elven/nature-halo5.png"
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
sound=magic-thorns-[1,2].ogg
halo_x,halo_y=0,-12
[/frame]
[/if]
@ -176,7 +176,7 @@ The chief ability of Druids lies in healing, and it is for this skill that they
end=75
image="units/elves-wood/druid-magic-4.png"
halo="halo/elven/nature-halo5.png"
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
sound=magic-thorns-miss-[1,2].ogg
halo_x,halo_y=0,-12
[/frame]
[/else]

View file

@ -187,7 +187,7 @@
begin=-75
end=0
image="units/elves-wood/shyde-ftouch-attack3.png"
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
sound=magic-thorns-[1,2].ogg
halo=halo/elven/nature-halo6.png
halo_x,halo_y=0,-12
[/frame]
@ -198,7 +198,7 @@
begin=-75
end=0
image="units/elves-wood/shyde-ftouch-attack3.png"
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
sound=magic-thorns-miss-[1,2].ogg
halo=halo/elven/nature-halo6.png
halo_x,halo_y=0,-12
[/frame]

View file

@ -84,7 +84,7 @@ Physically frail, and lacking familiarity with combat, magi do possess certain a
begin=-350
end=-100
image="units/human-magi/mage-attack-magic2.png"
sound=magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg
sound=magic-missile-[1~3]-miss.ogg
[/frame]
[/if]
[else]
@ -93,7 +93,7 @@ Physically frail, and lacking familiarity with combat, magi do possess certain a
begin=-350
end=-100
image="units/human-magi/mage-attack-magic2.png"
sound=magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg
sound=magic-missile-[1~3].ogg
[/frame]
[/else]
[frame]

View file

@ -90,7 +90,7 @@ Silver magi are often more physically adept than other magi, and their skills ar
begin=-350
end=-100
image="units/human-magi/silver-mage-attack-magic2.png"
sound=magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg
sound=magic-missile-[1~3]-miss.ogg
[/frame]
[/if]
[else]
@ -99,7 +99,7 @@ Silver magi are often more physically adept than other magi, and their skills ar
begin=-350
end=-100
image="units/human-magi/silver-mage-attack-magic2.png"
sound=magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg
sound=magic-missile-[1~3].ogg
[/frame]
[/else]
[frame]

View file

@ -135,7 +135,7 @@ namespace game_config
namespace sounds {
const std::string turn_bell = "bell.wav",
timer_bell = "timer.wav",
receive_message = "chat-1.ogg,chat-2.ogg,chat-3.ogg",
receive_message = "chat-[1~3].ogg",
receive_message_highlight = "chat-highlight.ogg",
receive_message_friend = "chat-friend.ogg",
receive_message_server = "receive.wav",

View file

@ -238,7 +238,7 @@ static const sound::music_track &choose_track()
static std::string pick_one(const std::string &files)
{
std::vector<std::string> ids = utils::split(files);
std::vector<std::string> ids = utils::square_parenthetical_split(files,',',"[","]");
if (ids.empty())
return "";