Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,

...to optionally allow Wolves advancing to level 2 and 3
This commit is contained in:
Elvish_Hunter 2012-02-01 09:03:32 +00:00
parent 5ff7d902c9
commit 1c6a235fe4
3 changed files with 15 additions and 0 deletions

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@ -33,6 +33,9 @@ Version 1.11.0-svn:
* Restart is no longer required to toggle desktop notifications
* Display the savegame version when warning the user about unsupported or
mismatched versions (bug #7243)
* Unit changes and balancing:
* New extra_define ENABLE_WOLF_ADVANCEMENT to optionally enable Wolves
advancement to Great Wolves and Direwolves
Version 1.10.0:
* Campaigns:

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@ -13,6 +13,12 @@
level=3
alignment=neutral
advances_to=null
#ifdef ENABLE_WOLF_ADVANCEMENT
[advancefrom]
unit=Great Wolf
experience=65
[/advancefrom]
#endif
cost=36
usage=scout
description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."

View file

@ -13,6 +13,12 @@
level=2
alignment=neutral
advances_to=null
#ifdef ENABLE_WOLF_ADVANCEMENT
[advancefrom]
unit=Wolf
experience=30
[/advancefrom]
#endif
cost=30
usage=scout
description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."