Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...to optionally allow Wolves advancing to level 2 and 3
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3 changed files with 15 additions and 0 deletions
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@ -33,6 +33,9 @@ Version 1.11.0-svn:
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* Restart is no longer required to toggle desktop notifications
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* Display the savegame version when warning the user about unsupported or
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mismatched versions (bug #7243)
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* Unit changes and balancing:
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* New extra_define ENABLE_WOLF_ADVANCEMENT to optionally enable Wolves
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advancement to Great Wolves and Direwolves
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Version 1.10.0:
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* Campaigns:
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@ -13,6 +13,12 @@
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level=3
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alignment=neutral
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advances_to=null
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#ifdef ENABLE_WOLF_ADVANCEMENT
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[advancefrom]
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unit=Great Wolf
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experience=65
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[/advancefrom]
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#endif
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cost=36
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usage=scout
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description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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@ -13,6 +13,12 @@
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level=2
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alignment=neutral
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advances_to=null
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#ifdef ENABLE_WOLF_ADVANCEMENT
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[advancefrom]
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unit=Wolf
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experience=30
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[/advancefrom]
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#endif
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cost=30
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usage=scout
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description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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