New image for the skeletal dragon.
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 9 KiB |
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@ -4,7 +4,7 @@
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name= _ "Skeletal Dragon"
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#not 'race=monster', because we need the not_living attribute
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race=undead
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image="units/monsters/skeletal-dragon.png"
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image="units/monsters/skeletal-dragon/skeletal-dragon.png"
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hitpoints=86
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movement_type=undeadfly
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movement=5
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@ -45,14 +45,15 @@
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damage=25
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number=2
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[/attack]
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{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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{DEFENSE_ANIM "units/monsters/skeletal-dragon/skeletal-dragon.png" "units/monsters/skeletal-dragon/skeletal-dragon.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[attack_anim]
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[filter_attack]
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name=claws
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[/filter_attack]
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offset="0~0.2,0.2~0"
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start_time=-200
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[frame]
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image="units/monsters/skeletal-dragon-attack-claws[1~3].png:[50,100,150]"
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image="units/monsters/skeletal-dragon/skeletal-dragon.png:400"
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[/frame]
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{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -150}
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[/attack_anim]
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@ -60,9 +61,10 @@
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[filter_attack]
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name=jaw
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[/filter_attack]
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offset="0~0.3,0.3~0"
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start_time=-150
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[frame]
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image="units/monsters/skeletal-dragon-attack-jaw[1~2].png:[100,150]"
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image="units/monsters/skeletal-dragon/skeletal-dragon.png:400"
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[/frame]
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{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -50}
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[/attack_anim]
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