Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.

This commit is contained in:
David Mikos 2013-03-20 20:49:53 +00:00
parent d60d4d7c61
commit 90d5671414
10 changed files with 36 additions and 301 deletions

View file

@ -47,6 +47,6 @@
[frame]
image="units/human-outlaws/bandit-melee-[1~8].png:100"
[/frame]
{SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} -400}
{SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -47,7 +47,7 @@
[/filter_attack]
offset=0.0~0.2,0.2~0.6,0.6~0.4,0.4~0.0
start_time=-500
{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} 500}
{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -100}
[frame]
image="units/human-outlaws/highwayman-melee-[1~8].png:100"
[/frame]

View file

@ -44,10 +44,10 @@
[filter_attack]
name=club
[/filter_attack]
start_time=-500
start_time=-600
[frame]
image="units/human-peasants/ruffian-attack-[1~9].png:100"
[/frame]
{SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} 0}
{SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -49,7 +49,7 @@
[frame]
image="units/human-outlaws/thug-melee-[1~8].png:100"
[/frame]
{SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} -400}
{SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} -100}
[/attack_anim]
[idle_anim]
{STANDARD_IDLE_FILTER}

View file

@ -53,7 +53,7 @@
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-250
start_time=-450
[frame]
image="units/nagas/fighter-melee-[1~6].png:[130,100*2,90,80,70]"
[/frame]

View file

@ -50,9 +50,8 @@
[filter_attack]
name=sword
[/filter_attack]
start_time=-200
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-250
start_time=-450
[frame]
image="units/nagas/myrmidon-melee-[1~6].png:[130,100*2,90,80,70]"
[/frame]

View file

@ -49,7 +49,7 @@
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-250
start_time=-450
[frame]
image="units/nagas/warrior-melee-[1~6].png:[130,100*2,90,80,70]"
[/frame]

View file

@ -93,7 +93,7 @@
[frame]
image="units/undead-skeletal/banebow-melee-attack-[1~4].png:100"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -380}
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -125}
[frame]
image="units/undead-skeletal/banebow-melee-defend-1.png:50"
[/frame]

View file

@ -71,23 +71,10 @@
[frame]
image="units/undead-skeletal/bone-shooter-bow.png:65"
[/frame]
[if]
hits=yes
[frame]
image="units/undead-skeletal/bone-shooter-bow-attack-1.png:75"
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
image="units/undead-skeletal/bone-shooter-bow-attack-1.png:75"
sound=bow-miss.ogg
[/frame]
[/else]
[frame]
image="units/undead-skeletal/bone-shooter-bow-attack-[2~4].png:[75,100,130]"
image="units/undead-skeletal/bone-shooter-bow-attack-[1~4].png:[75*2,100,130]"
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[frame]
image="units/undead-skeletal/bone-shooter-bow.png:65"
[/frame]
@ -101,25 +88,9 @@
image="units/undead-skeletal/bone-shooter-melee-defend-1.png:50"
[/frame]
[frame]
image="units/undead-skeletal/bone-shooter-melee-attack-1.png:100"
[/frame]
[if]
hits=yes
[frame]
image="units/undead-skeletal/bone-shooter-melee-attack-2.png:100"
sound=dagger-swish.wav
[/frame]
[/if]
[else]
hits=no
[frame]
image="units/undead-skeletal/bone-shooter-melee-attack-2.png:100"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
image="units/undead-skeletal/bone-shooter-melee-attack-[3,4].png:100"
image="units/undead-skeletal/bone-shooter-melee-attack-[1~4].png:100"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -125}
[frame]
image="units/undead-skeletal/bone-shooter-melee-defend-1.png:50"
[/frame]

View file

@ -59,305 +59,70 @@
number=3
[/attack]
[recruit_anim]
start_time=-200
[frame]
begin=-200
end=100
image="units/undead-skeletal/archer-die2-7.png"
image="units/undead-skeletal/archer-die2-7.png:300"
alpha="0~1:300"
[/frame]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer-die2-6.png"
[/frame]
[frame]
begin=200
end=300
image="units/undead-skeletal/archer-die2-5.png"
[/frame]
[frame]
begin=300
end=400
image="units/undead-skeletal/archer-die2-4.png"
[/frame]
[frame]
begin=400
end=500
image="units/undead-skeletal/archer-die2-3.png"
[/frame]
[frame]
begin=500
end=600
image="units/undead-skeletal/archer-die2-2.png"
[/frame]
[frame]
begin=600
end=700
image="units/undead-skeletal/archer-die2-1.png"
image="units/undead-skeletal/archer-die2-[6~1].png:100"
[/frame]
[/recruit_anim]
[death]
start_time=0
[frame]
begin=0
end=100
image="units/undead-skeletal/archer-die2-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer-die2-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/undead-skeletal/archer-die2-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/undead-skeletal/archer-die2-4.png"
[/frame]
[frame]
begin=400
end=500
image="units/undead-skeletal/archer-die2-5.png"
[/frame]
[frame]
begin=500
end=600
image="units/undead-skeletal/archer-die2-6.png"
[/frame]
[frame]
begin=600
end=700
image="units/undead-skeletal/archer-die2-7.png"
image="units/undead-skeletal/archer-die2-[1~7].png:100"
[/frame]
[/death]
[death]
start_time=0
[frame]
begin=0
end=100
image="units/undead-skeletal/archer-die-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer-die-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/undead-skeletal/archer-die-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/undead-skeletal/archer-die-4.png"
[/frame]
[frame]
begin=400
end=500
image="units/undead-skeletal/archer-die-5.png"
[/frame]
[frame]
begin=500
end=600
image="units/undead-skeletal/archer-die-6.png"
[/frame]
[frame]
begin=600
end=700
image="units/undead-skeletal/archer-die-7.png"
[/frame]
[frame]
begin=700
end=800
image="units/undead-skeletal/archer-die-8.png"
[/frame]
[frame]
begin=800
end=900
image="units/undead-skeletal/archer-die-9.png"
[/frame]
[frame]
begin=900
end=1000
image="units/undead-skeletal/archer-die-10.png"
[/frame]
[frame]
begin=1000
end=1100
image="units/undead-skeletal/archer-die-11.png"
[/frame]
[frame]
begin=1100
end=1200
image="units/undead-skeletal/archer-die-12.png"
[/frame]
[frame]
begin=1200
end=1300
image="units/undead-skeletal/archer-die-13.png"
image="units/undead-skeletal/archer-die-[1~13].png:100"
[/frame]
[/death]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
begin=0
end=100
image="units/undead-skeletal/archer-idle-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer-idle-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/undead-skeletal/archer-idle-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/undead-skeletal/archer-idle-4.png"
[/frame]
[frame]
begin=400
end=500
image="units/undead-skeletal/archer-idle-5.png"
[/frame]
[frame]
begin=500
end=700
image="units/undead-skeletal/archer-idle-6.png"
[/frame]
[frame]
begin=700
end=800
image="units/undead-skeletal/archer-idle-7.png"
[/frame]
[frame]
begin=800
end=900
image="units/undead-skeletal/archer-idle-8.png"
[/frame]
[frame]
begin=900
end=1000
image="units/undead-skeletal/archer-idle-9.png"
[/frame]
[frame]
begin=1000
end=1100
image="units/undead-skeletal/archer-idle-10.png"
[/frame]
[frame]
begin=1100
end=1200
image="units/undead-skeletal/archer-idle-11.png"
[/frame]
[frame]
begin=1200
end=1400
image="units/undead-skeletal/archer-idle-12.png"
[/frame]
[frame]
begin=1400
end=1500
image="units/undead-skeletal/archer-idle-13.png"
[/frame]
[frame]
begin=1500
end=1600
image="units/undead-skeletal/archer-idle-14.png"
image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-150
[missile_frame]
begin=-150
end=0
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-445
[frame]
begin=-445
end=-380
image="units/undead-skeletal/archer-bow.png"
[/frame]
[if]
hits=yes
[frame]
begin=-380
end=-305
image="units/undead-skeletal/archer-bow-attack-1.png"
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-380
end=-305
image="units/undead-skeletal/archer-bow-attack-1.png"
sound=bow-miss.ogg
[/frame]
[/else]
[frame]
begin=-305
end=-230
image="units/undead-skeletal/archer-bow-attack-2.png"
image="units/undead-skeletal/archer-bow.png:65"
[/frame]
[frame]
begin=-230
end=-130
image="units/undead-skeletal/archer-bow-attack-3.png"
image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[frame]
begin=-130
end=0
image="units/undead-skeletal/archer-bow-attack-4.png"
[/frame]
[frame]
begin=0
end=65
image="units/undead-skeletal/archer-bow.png"
image="units/undead-skeletal/archer-bow.png:65"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=fist
[/filter_attack]
start_time=-200
[frame]
begin=-200
end=-100
image="units/undead-skeletal/archer.png"
image="units/undead-skeletal/archer.png:100"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image="units/undead-skeletal/archer-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image="units/undead-skeletal/archer-attack.png"
sound=fist.ogg
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer.png"
image="units/undead-skeletal/archer-attack.png:200"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -100}
[frame]
image="units/undead-skeletal/archer.png:100"
[/frame]
[/attack_anim]
[/unit_type]