New graphics and animations for the spectre.
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.4 KiB |
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data/core/images/units/undead/spectre-se-attack-1.png
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After Width: | Height: | Size: 2.2 KiB |
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data/core/images/units/undead/spectre-se-attack-10.png
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After Width: | Height: | Size: 1.8 KiB |
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data/core/images/units/undead/spectre-se-attack-11.png
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After Width: | Height: | Size: 1.9 KiB |
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data/core/images/units/undead/spectre-se-attack-12.png
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After Width: | Height: | Size: 2 KiB |
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data/core/images/units/undead/spectre-se-attack-2.png
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data/core/images/units/undead/spectre-se-attack-3.png
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data/core/images/units/undead/spectre-se-attack-4.png
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data/core/images/units/undead/spectre-se-attack-5.png
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After Width: | Height: | Size: 2.4 KiB |
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data/core/images/units/undead/spectre-se-attack-6.png
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After Width: | Height: | Size: 2 KiB |
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data/core/images/units/undead/spectre-se-attack-7.png
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After Width: | Height: | Size: 1.8 KiB |
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data/core/images/units/undead/spectre-se-attack-8.png
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After Width: | Height: | Size: 1.8 KiB |
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data/core/images/units/undead/spectre-se-attack-9.png
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After Width: | Height: | Size: 1.9 KiB |
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data/core/images/units/undead/spectre-se-bob-1.png
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After Width: | Height: | Size: 3.4 KiB |
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data/core/images/units/undead/spectre-se-bob-2.png
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After Width: | Height: | Size: 3.3 KiB |
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data/core/images/units/undead/spectre-se-bob-3.png
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After Width: | Height: | Size: 3.2 KiB |
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data/core/images/units/undead/spectre-se-defend-1.png
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After Width: | Height: | Size: 3.2 KiB |
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data/core/images/units/undead/spectre-se-defend-2.png
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After Width: | Height: | Size: 3 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.2 KiB |
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@ -32,28 +32,74 @@ The creation of these is itself no mean feat, but the real danger in encounterin
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image="portraits/undead/transparent/spectre.png"
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[/portrait]
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die_sound=wail-long.wav
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[death]
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[standing_anim]
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start_time=0
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alpha=0.8~0.4:1100,0.4~0.6:450,0.6~0.4:450,0.4~0.8:1100
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[frame]
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begin=0
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end=200
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image="units/undead/spectre-die-1.png"
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duration=200
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image="units/undead/spectre-se-bob-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/undead/spectre-die-2.png"
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duration=200
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image="units/undead/spectre-se-bob-2.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="units/undead/spectre-die-3.png"
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duration=200
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image="units/undead/spectre-se-bob-3.png"
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[/frame]
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[frame]
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begin=600
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end=800
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image="units/undead/spectre-die-4.png"
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duration=200
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image="units/undead/spectre-se-bob-2.png"
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[/frame]
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[/death]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-1.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-2.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-3.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-2.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-1.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-2.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-3.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-2.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-1.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-2.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-3.png"
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[/frame]
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[frame]
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duration=200
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image="units/undead/spectre-se-bob-2.png"
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[/frame]
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[/standing_anim]
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[attack]
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name=baneblade
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description=_"baneblade" # wmllint: no spellcheck (until name->id)
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@ -73,7 +119,7 @@ The creation of these is itself no mean feat, but the real danger in encounterin
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damage=6
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number=3
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[/attack]
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{DEFENSE_ANIM "units/undead/spectre-defend.png" "units/undead/spectre.png" wail.wav }
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{DEFENSE_ANIM "units/undead/spectre-se-defend-2.png" "units/undead/spectre-se-defend-1.png" wail.wav }
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[attack_anim]
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[filter_attack]
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name=wail
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@ -88,40 +134,74 @@ The creation of these is itself no mean feat, but the real danger in encounterin
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sound=wail.wav
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begin=-200
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end=50
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image="units/undead/spectre-attack1.png"
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image="units/undead/spectre-se-attack-1.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=baneblade
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[/filter_attack]
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offset=0.0~0.1,0.1~0.0
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start_time=-400
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[frame]
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begin=-200
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end=-100
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image="units/undead/spectre.png"
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duration=60
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image="units/undead/spectre-se-attack-1.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-2.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-3.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=50
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image="units/undead/spectre-attack.png"
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duration=60
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image="units/undead/spectre-se-attack-4.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=50
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image="units/undead/spectre-attack.png"
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duration=60
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image="units/undead/spectre-se-attack-4.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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begin=50
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end=200
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image="units/undead/spectre-defend.png"
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duration=60
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image="units/undead/spectre-se-attack-5.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-6.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-7.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-8.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-9.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-10.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-11.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/spectre-se-attack-12.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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