Commit graph

273 commits

Author SHA1 Message Date
nemaara
7f84c61fd2 Add new death standing and idle animations 2019-11-02 11:57:35 -04:00
Pentarctagon
011fc64077 Revert "new spider variation for WC"
This reverts commit afd5a2db10.
2019-07-05 14:27:19 -05:00
Pentarctagon
fe7be2be91 Revert "adding spider soulless variation"
This reverts commit 7a103d1733. This would cause OOS errors on stable due to the different HP and movetype.
2019-07-05 14:25:27 -05:00
doofus-01
7a103d1733 adding spider soulless variation 2019-07-01 15:13:32 +11:00
doofus-01
afd5a2db10 new spider variation for WC 2019-07-01 15:13:31 +11:00
doofus-01
089a5d37cd
portrait for mounted version of walking corpse (#4095)
* portrait for mounted version of walking corpse
2019-06-22 04:21:53 -07:00
Severin Glöckner
fcc3662b7e fixup – remove typo
[ci skip]
2018-11-14 23:44:56 +01:00
Severin Glöckner
b6f66510b6 Help: cut portraits of monsters, bats and zombies
This will less often wrap the text of the descriptions.

For many of the zombies is more possible, but it has been taken care to have the
linebreak for 'required xp' and in the variation list the same on all their pages.

The reason for the 319px height on some of them is:
- It's still taking enough space to have 'required xp' on a new line.
- It does for both the WC and Soulless not interfere with the description text.
- The swimmer can't be smaller than 319px without cutting any non-tranaparent
  pixel. To have more structure the goblin/dwarf/dog use the same.

[ci skip]
2018-11-14 23:31:50 +01:00
Severin Glöckner
df8ac3cbb0 add / remove some comments
[ci skip]
2018-06-10 03:04:23 +02:00
ln-zookeeper
ff7aa38e35 Restructured WC/Soulless bat variation defense animation (fixes #3215)
There were two overlapping problems: 1) the branching was written incorrectly (due to combining top-level and [if] filters) and 2) the first [defend] tag getting merged with the base WC/Soulless defense animation.
2018-06-08 00:37:12 +03:00
Severin Glöckner
d80d9cc621 Change Death Knights axe icon to fitting axe
[ci skip]
2018-05-12 20:31:11 +02:00
josteph
a83a7cabda core: Fix grammar in Lich description. 2018-02-03 14:04:42 +11:00
ln-zookeeper
3cffd699d9 Added gryphon variation of Walking Corpse and Soulless, by doofus-01 2017-07-01 22:17:24 +03:00
ln-zookeeper
0e9358a0dd Fixed broken indentation from 18f866eb 2017-07-01 22:12:01 +03:00
Celtic Minstrel
bcb00f787f Tweak a few more L3/L4 unit costs (suggested by The_Gnat) 2017-05-20 13:22:07 -04:00
Wedge009
08420e6d10 Invert alpha animation for Shadow (bug #14503) (#984)
Another adjustment as part of bug #14503. Idea is to make the Shadow alpha level spend more time between 0.6-0.8 instead of 0.4-0.6. So when the Shadow's Nightstalker ability becomes active at night time, the alpha level is mostly between 0.3-0.4 instead of 0.2-0.3, making it marginally more visible.
2017-05-04 02:10:58 -04:00
sigurdfdragon
58131236f7 Fix base animation showing in zombie bats
Fixes https://gna.org/bugs/?25673
2017-05-02 07:30:06 +11:00
ln-zookeeper
18f866ebc9 Added new Walking Corpse variation portraits by doofus-01 2017-04-18 15:28:54 +03:00
Severin Glöckner
a6643c60c1 added special notes telling about the defense cap of the mounted variant
[ci skip]
2017-03-18 16:36:20 +01:00
Severin Glöckner
49b4ca9ee0 fix regression of a701a2e (movement/defense on deep water for some variations)
since da255ab all death animations use exactly 4 specific frames, simplyfied macros
NBASE_NAME -> BASE_NAME
undef soulless macros too

[ci skip]
2017-03-18 16:36:20 +01:00
Celtic Minstrel
d1e853bc68 Tweak (mostly reduce) prices of several high-level units
Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792>
2017-02-11 20:35:41 -05:00
ln-zookeeper
a012ccb400 Added wolf variation of Walking Corpse and Soulless, by Vyncyn 2017-01-16 11:54:41 +02:00
ln-zookeeper
c3ed1c75aa Added Lich's idle animation to Ancient Lich as well 2016-12-18 19:14:50 +02:00
ln-zookeeper
fd34c289fd Fixed Lich's broken idle animation
Broken by e1590a4254
2016-12-18 18:58:01 +02:00
Lari Nieminen
929093b4e7 Gyra_Solune's unit description updates (#743)
* Updated unit descriptions for the Orcish Grunt line

* Updated unit descriptions for the Merman Fighter line

* Updated unit descriptions for the Sergeant, Lieutenant and General

* Updated unit description for the Peasant

* Updated unit description for the Royal Warrior

* Updated unit description for Ancient Lich

* Updated unit description for Dwarvish Steelclad
2016-11-15 19:34:04 +02:00
Elvish_Hunter
59d815dcf1 wmllint: handle SPECIAL_NOTES_DEFENSE_CAP
Also silenced a wmllint warning that this commit throws on the Chocobone unit.
2016-09-14 21:35:41 +02:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Charles Dang
b0c485f5d0 Tweak/improve several unit help profiles 2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a Tweak some small_profiles 2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318 Remove '/transparent' from remaining unit type profile paths 2016-03-21 13:07:33 +11:00
ln-zookeeper
c4261af1c5 Unified claws sound timing to -100 2016-01-13 21:29:20 +02:00
ln-zookeeper
f15c7643b9 Unified sword sound timing to -100/-75 (cases of -75 left unchanged) 2016-01-11 16:48:18 +02:00
ln-zookeeper
359fa77a36 Unified axe sound timing to -50 2016-01-11 16:24:18 +02:00
ln-zookeeper
eb1da88f67 Unified staff sound timing to -125 2015-12-22 17:44:51 +02:00
ln-zookeeper
d8e5410086 Wired in the new staff sounds 2015-12-22 17:34:01 +02:00
Celtic Minstrel
f54d6b5d28 Rewrite leadership ability as a single macro using $other_unit
Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
ln-zookeeper
e4ed29c0ce Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON 2015-09-08 12:11:12 +03:00
Charles Dang
1d12cbb1a6 Use auto-scaled small portraits for the Walking corpse and Soulless 2015-07-18 23:50:34 +11:00
Charles Dang
dc8b4630eb Tweaked timing of Bone Shooter standing animation 2015-05-28 23:09:43 +11:00
Charles Dang
da255abad7 New images for the Soulless Drake by Zoomo, tweaked by vultraz 2015-05-20 14:57:43 +11:00
Charles Dang
10abcb9b17 New Draug standing animation by Picka79 2015-05-01 11:26:18 +11:00
Charles Dang
add3ecc176 New Bone Shooter standing animation by Kwandulin 2015-04-30 19:22:44 +11:00
Charles Dang
1c27faf3d2 New portrait for the Soulless by doofus-01
http://forums.wesnoth.org/viewtopic.php?p=584387#p584387
2015-04-26 18:05:24 +11:00
Bär Halberkamp
bf6eb506a5 Added a se bob anim for the Skeleton Archer by Kwandulin 2015-04-24 00:04:33 +02:00
Charles Dang
384391121f Only use portrait for default and mounted variations of the WC/Soulless 2015-04-20 02:53:59 +11:00
Charles Dang
590c815602 Made use of the Soulless Drake's death anim 2015-04-20 02:31:08 +11:00
Charles Dang
a701a2ec16 Utilized inherit= to greatly reduce code redundancy in the WC and Soulless 2015-04-20 02:23:03 +11:00
Charles Dang
dc566e46b6 Strip unused [portrait] blocks from unit files 2015-04-19 21:06:22 +11:00
Charles Dang
d505b54543 New generic portrait for the Walking Corpse by doofus-01
http://forums.wesnoth.org/viewtopic.php?p=583530#p583530
Currently also used as a stand-in for a generic Soulless portrait
2015-04-19 20:01:10 +11:00