nemaara
7f84c61fd2
Add new death standing and idle animations
2019-11-02 11:57:35 -04:00
Pentarctagon
011fc64077
Revert "new spider variation for WC"
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This reverts commit afd5a2db10
.
2019-07-05 14:27:19 -05:00
Pentarctagon
fe7be2be91
Revert "adding spider soulless variation"
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This reverts commit 7a103d1733
. This would cause OOS errors on stable due to the different HP and movetype.
2019-07-05 14:25:27 -05:00
doofus-01
7a103d1733
adding spider soulless variation
2019-07-01 15:13:32 +11:00
doofus-01
afd5a2db10
new spider variation for WC
2019-07-01 15:13:31 +11:00
doofus-01
089a5d37cd
portrait for mounted version of walking corpse ( #4095 )
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* portrait for mounted version of walking corpse
2019-06-22 04:21:53 -07:00
Severin Glöckner
fcc3662b7e
fixup – remove typo
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[ci skip]
2018-11-14 23:44:56 +01:00
Severin Glöckner
b6f66510b6
Help: cut portraits of monsters, bats and zombies
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This will less often wrap the text of the descriptions.
For many of the zombies is more possible, but it has been taken care to have the
linebreak for 'required xp' and in the variation list the same on all their pages.
The reason for the 319px height on some of them is:
- It's still taking enough space to have 'required xp' on a new line.
- It does for both the WC and Soulless not interfere with the description text.
- The swimmer can't be smaller than 319px without cutting any non-tranaparent
pixel. To have more structure the goblin/dwarf/dog use the same.
[ci skip]
2018-11-14 23:31:50 +01:00
Severin Glöckner
df8ac3cbb0
add / remove some comments
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[ci skip]
2018-06-10 03:04:23 +02:00
ln-zookeeper
ff7aa38e35
Restructured WC/Soulless bat variation defense animation ( fixes #3215 )
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There were two overlapping problems: 1) the branching was written incorrectly (due to combining top-level and [if] filters) and 2) the first [defend] tag getting merged with the base WC/Soulless defense animation.
2018-06-08 00:37:12 +03:00
Severin Glöckner
d80d9cc621
Change Death Knights axe icon to fitting axe
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[ci skip]
2018-05-12 20:31:11 +02:00
josteph
a83a7cabda
core: Fix grammar in Lich description.
2018-02-03 14:04:42 +11:00
ln-zookeeper
3cffd699d9
Added gryphon variation of Walking Corpse and Soulless, by doofus-01
2017-07-01 22:17:24 +03:00
ln-zookeeper
0e9358a0dd
Fixed broken indentation from 18f866eb
2017-07-01 22:12:01 +03:00
Celtic Minstrel
bcb00f787f
Tweak a few more L3/L4 unit costs (suggested by The_Gnat)
2017-05-20 13:22:07 -04:00
Wedge009
08420e6d10
Invert alpha animation for Shadow (bug #14503 ) ( #984 )
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Another adjustment as part of bug #14503 . Idea is to make the Shadow alpha level spend more time between 0.6-0.8 instead of 0.4-0.6. So when the Shadow's Nightstalker ability becomes active at night time, the alpha level is mostly between 0.3-0.4 instead of 0.2-0.3, making it marginally more visible.
2017-05-04 02:10:58 -04:00
sigurdfdragon
58131236f7
Fix base animation showing in zombie bats
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Fixes https://gna.org/bugs/?25673
2017-05-02 07:30:06 +11:00
ln-zookeeper
18f866ebc9
Added new Walking Corpse variation portraits by doofus-01
2017-04-18 15:28:54 +03:00
Severin Glöckner
a6643c60c1
added special notes telling about the defense cap of the mounted variant
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[ci skip]
2017-03-18 16:36:20 +01:00
Severin Glöckner
49b4ca9ee0
fix regression of a701a2e
(movement/defense on deep water for some variations)
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since da255ab
all death animations use exactly 4 specific frames, simplyfied macros
NBASE_NAME -> BASE_NAME
undef soulless macros too
[ci skip]
2017-03-18 16:36:20 +01:00
Celtic Minstrel
d1e853bc68
Tweak (mostly reduce) prices of several high-level units
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Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792 >
2017-02-11 20:35:41 -05:00
ln-zookeeper
a012ccb400
Added wolf variation of Walking Corpse and Soulless, by Vyncyn
2017-01-16 11:54:41 +02:00
ln-zookeeper
c3ed1c75aa
Added Lich's idle animation to Ancient Lich as well
2016-12-18 19:14:50 +02:00
ln-zookeeper
fd34c289fd
Fixed Lich's broken idle animation
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Broken by e1590a4254
2016-12-18 18:58:01 +02:00
Lari Nieminen
929093b4e7
Gyra_Solune's unit description updates ( #743 )
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* Updated unit descriptions for the Orcish Grunt line
* Updated unit descriptions for the Merman Fighter line
* Updated unit descriptions for the Sergeant, Lieutenant and General
* Updated unit description for the Peasant
* Updated unit description for the Royal Warrior
* Updated unit description for Ancient Lich
* Updated unit description for Dwarvish Steelclad
2016-11-15 19:34:04 +02:00
Elvish_Hunter
59d815dcf1
wmllint: handle SPECIAL_NOTES_DEFENSE_CAP
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Also silenced a wmllint warning that this commit throws on the Chocobone unit.
2016-09-14 21:35:41 +02:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
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The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Charles Dang
b0c485f5d0
Tweak/improve several unit help profiles
2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a
Tweak some small_profiles
2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e
Remove all non-transparent portrait images
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The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318
Remove '/transparent' from remaining unit type profile paths
2016-03-21 13:07:33 +11:00
ln-zookeeper
c4261af1c5
Unified claws sound timing to -100
2016-01-13 21:29:20 +02:00
ln-zookeeper
f15c7643b9
Unified sword sound timing to -100/-75 (cases of -75 left unchanged)
2016-01-11 16:48:18 +02:00
ln-zookeeper
359fa77a36
Unified axe sound timing to -50
2016-01-11 16:24:18 +02:00
ln-zookeeper
eb1da88f67
Unified staff sound timing to -125
2015-12-22 17:44:51 +02:00
ln-zookeeper
d8e5410086
Wired in the new staff sounds
2015-12-22 17:34:01 +02:00
Celtic Minstrel
f54d6b5d28
Rewrite leadership ability as a single macro using $other_unit
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Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
ln-zookeeper
e4ed29c0ce
Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON
2015-09-08 12:11:12 +03:00
Charles Dang
1d12cbb1a6
Use auto-scaled small portraits for the Walking corpse and Soulless
2015-07-18 23:50:34 +11:00
Charles Dang
dc8b4630eb
Tweaked timing of Bone Shooter standing animation
2015-05-28 23:09:43 +11:00
Charles Dang
da255abad7
New images for the Soulless Drake by Zoomo, tweaked by vultraz
2015-05-20 14:57:43 +11:00
Charles Dang
10abcb9b17
New Draug standing animation by Picka79
2015-05-01 11:26:18 +11:00
Charles Dang
add3ecc176
New Bone Shooter standing animation by Kwandulin
2015-04-30 19:22:44 +11:00
Charles Dang
1c27faf3d2
New portrait for the Soulless by doofus-01
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http://forums.wesnoth.org/viewtopic.php?p=584387#p584387
2015-04-26 18:05:24 +11:00
Bär Halberkamp
bf6eb506a5
Added a se bob anim for the Skeleton Archer by Kwandulin
2015-04-24 00:04:33 +02:00
Charles Dang
384391121f
Only use portrait for default and mounted variations of the WC/Soulless
2015-04-20 02:53:59 +11:00
Charles Dang
590c815602
Made use of the Soulless Drake's death anim
2015-04-20 02:31:08 +11:00
Charles Dang
a701a2ec16
Utilized inherit= to greatly reduce code redundancy in the WC and Soulless
2015-04-20 02:23:03 +11:00
Charles Dang
dc566e46b6
Strip unused [portrait] blocks from unit files
2015-04-19 21:06:22 +11:00
Charles Dang
d505b54543
New generic portrait for the Walking Corpse by doofus-01
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http://forums.wesnoth.org/viewtopic.php?p=583530#p583530
Currently also used as a stand-in for a generic Soulless portrait
2015-04-19 20:01:10 +11:00