Pentarctagon
fe7be2be91
Revert "adding spider soulless variation"
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This reverts commit 7a103d1733
. This would cause OOS errors on stable due to the different HP and movetype.
2019-07-05 14:25:27 -05:00
doofus-01
7a103d1733
adding spider soulless variation
2019-07-01 15:13:32 +11:00
Severin Glöckner
88626b4a92
Mudcrawler: fit portrait better in help
2019-06-24 02:52:06 +02:00
Severin Glöckner
e33a44d104
Fire Dragon: remove workaround
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This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:37:53 +02:00
doofus-01
500e93ebbc
adding cuttlefish and bat portraits
2019-06-06 21:41:35 +02:00
doofus-01
9f671a4471
adding new great wolf portrait, re-assigning wolf portrait
2019-06-06 21:41:35 +02:00
doofus-01
f6c88cabf0
adding mudcrawler portrait
2019-06-06 21:41:35 +02:00
nemaara
4fb687417a
Water Serpent: add portrait
2019-05-01 22:11:17 -04:00
doofus-01
ca26d429c3
adding wolf portraits ( #4041 )
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* adding wolf portraits
* ran optipng
2019-04-21 15:49:30 -07:00
Severin Glöckner
63d55d2408
Help: remove space between sprite and text for Fire Dragon
2019-02-24 02:23:33 +01:00
Severin Glöckner
b6f66510b6
Help: cut portraits of monsters, bats and zombies
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This will less often wrap the text of the descriptions.
For many of the zombies is more possible, but it has been taken care to have the
linebreak for 'required xp' and in the variation list the same on all their pages.
The reason for the 319px height on some of them is:
- It's still taking enough space to have 'required xp' on a new line.
- It does for both the WC and Soulless not interfere with the description text.
- The swimmer can't be smaller than 319px without cutting any non-tranaparent
pixel. To have more structure the goblin/dwarf/dog use the same.
[ci skip]
2018-11-14 23:31:50 +01:00
Celtic Minstrel
9712147eed
Fix incorrect filter for Thunderer victory animation
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Also remove a useless key in a Water Serpent attack animation
Issues found by schema validation (#2562 )
2018-03-11 12:08:16 -04:00
ln-zookeeper
c7bbb809b8
Changed resistances and hitpoints for Tentacle of the Deep
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Based on forum discussion: https://forums.wesnoth.org/viewtopic.php?t=46922
2018-02-04 21:30:16 +02:00
Charles Dang
fa6df6d664
Core: wmlindent run
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[ci skip]
2018-01-19 12:34:36 +11:00
doofus-01
8473e49288
Giant Scorpion unit images ( #2266 )
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NE and SE base/standing frames. Defending and pincer-ing animations for both NE- and SE-facing frames. Stinger animation for SE-facing frames. Portrait replaced.
2017-12-14 19:48:43 -08:00
Charles Dang
a2653980b7
Core: wmlindent pass
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[ci skip]
2017-09-12 19:52:10 +11:00
ln-zookeeper
87fb6e2ad9
Added an attack icon for rodent fangs and used it for the Giant Rat
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The icon has been used in UMC for a long time, and I think the original artist is probably Dibs.
2017-07-23 11:37:03 +03:00
ln-zookeeper
69d47ef2ab
Made Giant Scorpling actually be named such
2017-07-01 20:07:11 +03:00
ln-zookeeper
efaf046c37
Added a lvl0 Giant Scorpling unit, leveling into the Giant Scorpion
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Sprites and animations by doofus-01. Also fixed the offset of Giant Scorpion.
2017-07-01 20:01:28 +03:00
ln-zookeeper
13b5e8421a
Rewrote Tentacle of the Deep base image path to include a fallback
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For example the units.wesnoth.org pages cannot process IPFs, and will use the base image file verbatim, so this makes sure that it at least shows the tentacle base frame instead of blank-hex.png.
2017-06-10 17:51:47 +03:00
ln-zookeeper
fc422a7ac5
Added Giant Rat portrait by ZygoUgo (manual merge of PR #1715 )
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I cleaned up the transparent areas of the image, increased height to a more standard 200px and moved the ARTISTS file entry to the right spot.
2017-05-23 13:33:02 +03:00
ln-zookeeper
092c99de21
Fixed and tweaked Direwolf and Direwolf Rider idle animation timing
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Timing of Direwolf Rider broken in commit e1590a4254
/ patch #3682 . Also, I made the animations pause at frame 4 instead of after it.
2017-01-16 12:09:58 +02:00
Severin Glöckner
07aea40091
changed submerge to 0.4 in aquatic castles
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wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper
However, the wolf (it's the same sprite, just without rider) uses on any water terrain the water sprite
2016-10-26 21:53:45 +02:00
Severin Glöckner
a8d63e063f
reverted addition of ^Vhs
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since ^Vhs has no submerge value
2016-10-26 15:31:05 +02:00
Severin Glöckner
1606bb72ce
Made Drake Flying Animations working on more terrains.
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E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.
Also had a look on other places where terrain codes get used.
2016-10-26 15:17:28 +02:00
ln-zookeeper
53b9ace13b
Added a ripple to the Tentacle of the Deep baseframe using IPF
2016-09-08 15:50:06 +03:00
ln-zookeeper
40b6fc888a
Animations for the new Tentacle of the Deep, mostly by homunculus
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From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440
I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
c0c696a8d0
New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
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Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
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The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
ln-zookeeper
4213ca2747
Added generic portrait for Giant Spider
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Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
ln-zookeeper
c876280a95
Special character fixes
2016-04-27 19:03:45 +03:00
ln-zookeeper
694fb9d36e
Fixed issues with Sea Serpent description pointed out by beetlenaut
2016-04-25 00:31:15 +03:00
ln-zookeeper
c4d2e72a12
Updates to monster unit descriptions
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From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721
2016-04-24 22:01:05 +03:00
Celtic Minstrel
c2e216be5a
Tweak some small_profiles
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318
Remove '/transparent' from remaining unit type profile paths
2016-03-21 13:07:33 +11:00
ln-zookeeper
c4261af1c5
Unified claws sound timing to -100
2016-01-13 21:29:20 +02:00
ln-zookeeper
4deeef797d
New attack sounds for mudcrawlers
2015-10-18 19:05:34 +03:00
ln-zookeeper
3a5f25b999
New ink sounds
2015-10-18 15:00:25 +03:00
Celtic Minstrel
f54d6b5d28
Rewrite leadership ability as a single macro using $other_unit
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Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
Charles Dang
203411d042
New generic portrait for Yeti by LordBob
2015-09-12 02:30:43 +11:00
ln-zookeeper
e4ed29c0ce
Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON
2015-09-08 12:11:12 +03:00
Charles Dang
dc566e46b6
Strip unused [portrait] blocks from unit files
2015-04-19 21:06:22 +11:00
ln-zookeeper
c4ad38a251
Revert failed attempt to fix slow/poison sounds
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The fix failed because attacker/defender hits events are fired after the
attack animation has finished, not in the middle of it when the hit
occurs.
2015-04-17 08:47:07 +03:00
Elvish_Hunter
deac951598
Deleted variation_name from Great Wolf, as it isn't displayed
2015-04-08 00:46:16 +02:00
Elvish_Hunter
7a98677a05
Fixed non translatable variation_name reported by wmllint
2015-04-07 23:34:31 +02:00
aquileia
b795e4eabf
Replace dragon fire breath animation
2015-01-31 15:18:53 +01:00
Ignacio R. Morelle
5a8dddd5dd
Hide alternate Great Wolf variation from help as it's only a visual variation
2014-12-22 22:08:12 -03:00
ln-zookeeper
6943bc0d6a
Removed uses of SOUND:SLOW and SOUND:POISON
2014-12-07 14:28:46 +02:00
David Mikos
59e95ff304
Add 'elemental' trait to mudcrawler line.
2014-04-12 09:33:25 +09:30
Ignacio R. Morelle
1a39d268f2
Enable subtle magenta TC key bits for the Giant Mudcrawler
2014-01-06 01:33:37 -03:00