Commit graph

345 commits

Author SHA1 Message Date
Gunter Labes
1a990b599f
Fix image file name 2020-04-09 19:38:45 +02:00
nemaara
7f84c61fd2 Add new death standing and idle animations 2019-11-02 11:57:35 -04:00
josteph
12ddac89f4 units: Add custom [special_note]s.
(cherry picked from commit 7f96d1f288)

[ci skip]
2019-10-23 13:04:31 +11:00
josteph
74562e2946 Fixes from SpellingMistakes
(cherry picked from commit 74589a642c)
2019-10-22 00:43:39 +11:00
doofus-01
da4afc7aae
Some sprite animations (#3896)
* defense animations for elf horse units

* Elf Outrider melee attack animation

* loyalist cavalryman defense animation

* Lancer defense animations

* fixes to lancer defensinve animations, though filtering still seems to not work

* rename lancer frames to mimic knight directional animation filenames, and add one placeholder attack frame

* defense animation for dragoon

* defense animation for cavalier

* Grand Knight defense animation

* Paladin defense animation

* ran optipng on new images

* merfolk hoplite defense animation

* Entangler defense animation

* mermaid enchantress defense animation

* mermaid diviner defense animation

* merman netcaster defense animation

* merman triton defense animation

* mermaid priestess defense animation

* mermaid siren defense animation

* merman spearman defense animation

* merman javelineer defense animation

* mermaid siren magic attack animation

* changelog update
2019-02-23 18:04:12 -08:00
doofus-01
20b2f1b518 peasant attack animations 2018-06-10 14:34:21 +11:00
doofus-01
0869e20cfd change ruffian attack anim timings 2018-06-10 14:34:21 +11:00
Charles Dang
c07063a85c Further tweaks to Heavy Infantryman attack animation
[ci skip]

* Adjusted timings
* Disabled automatic sliding
2018-03-15 19:45:09 +11:00
Charles Dang
31a0a19d2e New Heavy Infantryman attack animation by Zoomo
[ci skip]

https://forums.wesnoth.org/viewtopic.php?p=624673#p624673

Images were edited to fix the shadow color. Frame 1 was also removed, since it was
the same as the baseframe.

All frames were also resized to better center the sprite on the hex.
2018-03-14 12:04:35 +11:00
Charles Dang
471c9e876a Addressed a large chunk of the whitespace issues from #2613
[ci skip]
2018-03-09 11:37:00 +11:00
Charles Dang
a2653980b7 Core: wmlindent pass
[ci skip]
2017-09-12 19:52:10 +11:00
Severin Glöckner
c338d6788a two cases of cut portraits
[ci skip]
2017-09-07 02:07:44 +02:00
Richard Kettering
c784cdb603 Animation markup for the new knight frames. 2017-08-20 23:37:52 -05:00
Severin Glöckner
f3071815fc fixup 6357025 2017-06-28 19:23:58 +02:00
Severin Glöckner
6357025cc6 renamed outlaw assassin's & rogue's weapon name to match the orcish assassin's one 2017-06-28 18:14:13 +02:00
Shiki
1c0d5eb943 changed weapon name= key to flail, like it is for the shock trooper (#959)
[ci skip]
2017-03-18 17:38:44 -04:00
ln-zookeeper
0219433aee New sprite and animations for Royal Warrior by doofus-01 2017-03-13 13:09:20 +02:00
Severin Glöckner
fe6c5ef2a8 weapon name changes
units using flails, maces or morningstars use the correct name and icon for it
many khalifate units use swords instead of longswords
shield is now called shield bash
2017-02-26 19:49:36 +02:00
Celtic Minstrel
d1e853bc68 Tweak (mostly reduce) prices of several high-level units
Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792>
2017-02-11 20:35:41 -05:00
Jyrki Vesterinen
a71e2c7cd0 Fix character encoding of Loyalist_Lieutenant.cfg 2016-11-15 22:38:57 +02:00
Lari Nieminen
929093b4e7 Gyra_Solune's unit description updates (#743)
* Updated unit descriptions for the Orcish Grunt line

* Updated unit descriptions for the Merman Fighter line

* Updated unit descriptions for the Sergeant, Lieutenant and General

* Updated unit description for the Peasant

* Updated unit description for the Royal Warrior

* Updated unit description for Ancient Lich

* Updated unit description for Dwarvish Steelclad
2016-11-15 19:34:04 +02:00
Charles Dang
d27ff57682 New baseframes and animations for the Heavy Infantryman line
Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)

Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa Added new Rogue baseframes and defense animations
Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.

Attack anims still missing.
2016-08-21 13:20:45 +11:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Bär Halberkamp
fd1a776997 Change attack sounds for short swords 2016-07-31 13:10:00 -04:00
Celtic Minstrel
6abd7a6941 Add [message]image_pos=left|right
This is meant to replace ~RIGHT() and also the newer ~LEFT(),
with one exception: ~RIGHT() will still be the standard way to
make a unit's portrait go on the right by default.
2016-07-15 17:35:51 -04:00
Charles Dang
20b90a29fa Rename Heavy Infantrymane idle frames for consistency 2016-06-30 18:22:43 +11:00
Celtic Minstrel
7c37ad57bd Two new [message] features
- ~LEFT() does the opposite of ~RIGHT(), but takes higher priority;
  use it to force an image to the left that's normally on the right
  (eg female silver mage)
- image=~RIGHT() means "use normal portrait, but on the right"
2016-04-02 15:15:31 -04:00
Charles Dang
b0c485f5d0 Tweak/improve several unit help profiles 2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a Tweak some small_profiles 2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318 Remove '/transparent' from remaining unit type profile paths 2016-03-21 13:07:33 +11:00
ln-zookeeper
f15c7643b9 Unified sword sound timing to -100/-75 (cases of -75 left unchanged) 2016-01-11 16:48:18 +02:00
ln-zookeeper
359fa77a36 Unified axe sound timing to -50 2016-01-11 16:24:18 +02:00
ln-zookeeper
6c6623f5ea Unified crossbow timing to -300 2015-12-22 18:27:45 +02:00
ln-zookeeper
28354fb66f Tweaked Mage of Light melee animation slightly 2015-12-22 18:21:30 +02:00
ln-zookeeper
94bb8d4857 Unified flail sound timing to -250 2015-12-22 18:20:30 +02:00
ln-zookeeper
73f0b59b61 Unified mace sound timing to -100 2015-12-22 17:53:00 +02:00
ln-zookeeper
eb1da88f67 Unified staff sound timing to -125 2015-12-22 17:44:51 +02:00
ln-zookeeper
d8e5410086 Wired in the new staff sounds 2015-12-22 17:34:01 +02:00
ln-zookeeper
3118969428 Wired in new mace sounds 2015-12-22 17:07:21 +02:00
Charles Dang
9cf19bd526 Give Elder Mage the same portrait as the Arch Mage (no female variation for former) 2015-12-18 01:52:22 +11:00
Charles Dang
bec40a3c39 Merge pull request #483 from Wedge009/Spelling_Corrections
Spelling and Grammar Corrections
2015-09-20 07:07:00 +11:00
Celtic Minstrel
f54d6b5d28 Rewrite leadership ability as a single macro using $other_unit
Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
ln-zookeeper
e4ed29c0ce Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON 2015-09-08 12:11:12 +03:00
Wedge009
531c1d9dbd Surely 'capital' is referring to Weldyn, not some government building within it, especially given the reference to palace grounds. 2015-08-31 21:03:21 +10:00
Charles Dang
72b9f99998 Strip unnecessary (as of 57ad85a17b) scale-based small_profile keys from units 2015-07-18 22:12:18 +11:00
Charles Dang
464b9a50e9 New standing animation for the male Arch Mage by Zoomo 2015-05-22 18:15:59 +11:00
Bär Halberkamp
47bdd07d13 Fixed the mounted units' canvas size 2015-04-22 15:16:03 +02:00
Charles Dang
dc566e46b6 Strip unused [portrait] blocks from unit files 2015-04-19 21:06:22 +11:00