Gunter Labes
1a990b599f
Fix image file name
2020-04-09 19:38:45 +02:00
nemaara
7f84c61fd2
Add new death standing and idle animations
2019-11-02 11:57:35 -04:00
josteph
12ddac89f4
units: Add custom [special_note]s.
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(cherry picked from commit 7f96d1f288
)
[ci skip]
2019-10-23 13:04:31 +11:00
josteph
74562e2946
Fixes from SpellingMistakes
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(cherry picked from commit 74589a642c
)
2019-10-22 00:43:39 +11:00
doofus-01
da4afc7aae
Some sprite animations ( #3896 )
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* defense animations for elf horse units
* Elf Outrider melee attack animation
* loyalist cavalryman defense animation
* Lancer defense animations
* fixes to lancer defensinve animations, though filtering still seems to not work
* rename lancer frames to mimic knight directional animation filenames, and add one placeholder attack frame
* defense animation for dragoon
* defense animation for cavalier
* Grand Knight defense animation
* Paladin defense animation
* ran optipng on new images
* merfolk hoplite defense animation
* Entangler defense animation
* mermaid enchantress defense animation
* mermaid diviner defense animation
* merman netcaster defense animation
* merman triton defense animation
* mermaid priestess defense animation
* mermaid siren defense animation
* merman spearman defense animation
* merman javelineer defense animation
* mermaid siren magic attack animation
* changelog update
2019-02-23 18:04:12 -08:00
doofus-01
20b2f1b518
peasant attack animations
2018-06-10 14:34:21 +11:00
doofus-01
0869e20cfd
change ruffian attack anim timings
2018-06-10 14:34:21 +11:00
Charles Dang
c07063a85c
Further tweaks to Heavy Infantryman attack animation
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[ci skip]
* Adjusted timings
* Disabled automatic sliding
2018-03-15 19:45:09 +11:00
Charles Dang
31a0a19d2e
New Heavy Infantryman attack animation by Zoomo
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[ci skip]
https://forums.wesnoth.org/viewtopic.php?p=624673#p624673
Images were edited to fix the shadow color. Frame 1 was also removed, since it was
the same as the baseframe.
All frames were also resized to better center the sprite on the hex.
2018-03-14 12:04:35 +11:00
Charles Dang
471c9e876a
Addressed a large chunk of the whitespace issues from #2613
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[ci skip]
2018-03-09 11:37:00 +11:00
Charles Dang
a2653980b7
Core: wmlindent pass
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[ci skip]
2017-09-12 19:52:10 +11:00
Severin Glöckner
c338d6788a
two cases of cut portraits
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[ci skip]
2017-09-07 02:07:44 +02:00
Richard Kettering
c784cdb603
Animation markup for the new knight frames.
2017-08-20 23:37:52 -05:00
Severin Glöckner
f3071815fc
fixup 6357025
2017-06-28 19:23:58 +02:00
Severin Glöckner
6357025cc6
renamed outlaw assassin's & rogue's weapon name to match the orcish assassin's one
2017-06-28 18:14:13 +02:00
Shiki
1c0d5eb943
changed weapon name= key to flail, like it is for the shock trooper ( #959 )
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[ci skip]
2017-03-18 17:38:44 -04:00
ln-zookeeper
0219433aee
New sprite and animations for Royal Warrior by doofus-01
2017-03-13 13:09:20 +02:00
Severin Glöckner
fe6c5ef2a8
weapon name changes
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units using flails, maces or morningstars use the correct name and icon for it
many khalifate units use swords instead of longswords
shield is now called shield bash
2017-02-26 19:49:36 +02:00
Celtic Minstrel
d1e853bc68
Tweak (mostly reduce) prices of several high-level units
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Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792 >
2017-02-11 20:35:41 -05:00
Jyrki Vesterinen
a71e2c7cd0
Fix character encoding of Loyalist_Lieutenant.cfg
2016-11-15 22:38:57 +02:00
Lari Nieminen
929093b4e7
Gyra_Solune's unit description updates ( #743 )
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* Updated unit descriptions for the Orcish Grunt line
* Updated unit descriptions for the Merman Fighter line
* Updated unit descriptions for the Sergeant, Lieutenant and General
* Updated unit description for the Peasant
* Updated unit description for the Royal Warrior
* Updated unit description for Ancient Lich
* Updated unit description for Dwarvish Steelclad
2016-11-15 19:34:04 +02:00
Charles Dang
d27ff57682
New baseframes and animations for the Heavy Infantryman line
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Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)
Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa
Added new Rogue baseframes and defense animations
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Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.
Attack anims still missing.
2016-08-21 13:20:45 +11:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
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The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Bär Halberkamp
fd1a776997
Change attack sounds for short swords
2016-07-31 13:10:00 -04:00
Celtic Minstrel
6abd7a6941
Add [message]image_pos=left|right
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This is meant to replace ~RIGHT() and also the newer ~LEFT(),
with one exception: ~RIGHT() will still be the standard way to
make a unit's portrait go on the right by default.
2016-07-15 17:35:51 -04:00
Charles Dang
20b90a29fa
Rename Heavy Infantrymane idle frames for consistency
2016-06-30 18:22:43 +11:00
Celtic Minstrel
7c37ad57bd
Two new [message] features
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- ~LEFT() does the opposite of ~RIGHT(), but takes higher priority;
use it to force an image to the left that's normally on the right
(eg female silver mage)
- image=~RIGHT() means "use normal portrait, but on the right"
2016-04-02 15:15:31 -04:00
Charles Dang
b0c485f5d0
Tweak/improve several unit help profiles
2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a
Tweak some small_profiles
2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e
Remove all non-transparent portrait images
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The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318
Remove '/transparent' from remaining unit type profile paths
2016-03-21 13:07:33 +11:00
ln-zookeeper
f15c7643b9
Unified sword sound timing to -100/-75 (cases of -75 left unchanged)
2016-01-11 16:48:18 +02:00
ln-zookeeper
359fa77a36
Unified axe sound timing to -50
2016-01-11 16:24:18 +02:00
ln-zookeeper
6c6623f5ea
Unified crossbow timing to -300
2015-12-22 18:27:45 +02:00
ln-zookeeper
28354fb66f
Tweaked Mage of Light melee animation slightly
2015-12-22 18:21:30 +02:00
ln-zookeeper
94bb8d4857
Unified flail sound timing to -250
2015-12-22 18:20:30 +02:00
ln-zookeeper
73f0b59b61
Unified mace sound timing to -100
2015-12-22 17:53:00 +02:00
ln-zookeeper
eb1da88f67
Unified staff sound timing to -125
2015-12-22 17:44:51 +02:00
ln-zookeeper
d8e5410086
Wired in the new staff sounds
2015-12-22 17:34:01 +02:00
ln-zookeeper
3118969428
Wired in new mace sounds
2015-12-22 17:07:21 +02:00
Charles Dang
9cf19bd526
Give Elder Mage the same portrait as the Arch Mage (no female variation for former)
2015-12-18 01:52:22 +11:00
Charles Dang
bec40a3c39
Merge pull request #483 from Wedge009/Spelling_Corrections
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Spelling and Grammar Corrections
2015-09-20 07:07:00 +11:00
Celtic Minstrel
f54d6b5d28
Rewrite leadership ability as a single macro using $other_unit
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Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
ln-zookeeper
e4ed29c0ce
Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON
2015-09-08 12:11:12 +03:00
Wedge009
531c1d9dbd
Surely 'capital' is referring to Weldyn, not some government building within it, especially given the reference to palace grounds.
2015-08-31 21:03:21 +10:00
Charles Dang
72b9f99998
Strip unnecessary (as of 57ad85a17b
) scale-based small_profile keys from units
2015-07-18 22:12:18 +11:00
Charles Dang
464b9a50e9
New standing animation for the male Arch Mage by Zoomo
2015-05-22 18:15:59 +11:00
Bär Halberkamp
47bdd07d13
Fixed the mounted units' canvas size
2015-04-22 15:16:03 +02:00
Charles Dang
dc566e46b6
Strip unused [portrait] blocks from unit files
2015-04-19 21:06:22 +11:00