Commit graph

1089 commits

Author SHA1 Message Date
Jérémy Rosen
052b3a88b7 default anmiations are now based on standing animations...
...instead of standing frames. Also removed anims in bats and ghost
caused by that bug (fix bug 10898)
2008-02-02 14:53:37 +00:00
Ali El Gariani
87eade6e93 give the human-fist attack icon to the Elve Lady.
This fix the dialog bug.

PS: Also remove the only "wmllint: no-icon" in core
2008-02-01 21:42:49 +00:00
Richard Kettering
14d3f75d33 New, team-colored images for the Ghost. 2008-02-01 07:05:46 +00:00
Eric S. Raymond
5930bde319 Fix tag errors in Merman units. 2008-01-31 11:41:35 +00:00
Eric S. Raymond
bb86c259a9 This commit fixes most of the recruitment-pattern glitches...
...found by the new wmllint test.
2008-01-31 05:13:26 +00:00
Richard Kettering
51653e81cc Added second defend frame to the orcish warlord. 2008-01-30 04:56:27 +00:00
Jérémy Rosen
01b208448b add a select anim to bats, fixes bug 10837 2008-01-28 23:01:27 +00:00
Jérémy Rosen
4091dfa9b3 add a recruit anim to bats, partial fix for #10837 2008-01-28 19:47:47 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Richard Kettering
cd05fc0e12 Set saurian magic users to use macroified projectile animation. 2008-01-22 07:56:01 +00:00
Eric S. Raymond
1df3a924c4 Use the mainline Vampire Bat instead of the special Cave Bat unit in DiD;
they're functionally the same.

Also, clean up a minor problem caused by the recent change in bat images.
2008-01-21 18:28:02 +00:00
Eric S. Raymond
937f600c90 Clean up after some wmllint warnings. 2008-01-21 18:02:15 +00:00
Richard Kettering
a3aec9c2bb Rewired animations for new TC death knight,
...changed hit sound to match draug rather than lich.
2008-01-20 05:05:57 +00:00
Benoît Timbert
d14fd16939 Added and wired a few elvish portraits from Kitty
Note: some .cfg will be updated once a more specific portrait is
available
2008-01-19 19:59:54 +00:00
Gunter Labes
baff243e5c completely revert 2008-01-14T22:08:08Z!benoit.timbert@free.fr 2008-01-16 14:24:16 +00:00
Benoît Timbert
3559a385b3 Apply patch #941 by Vladimír Slávik:
Fix and enhance the special notes by adding a line between special
notes and highlight "Special notes:"
2008-01-14 22:08:08 +00:00
Richard Kettering
741bcf6c8e New, team-colored images for the blood bat. 2008-01-14 04:52:34 +00:00
Richard Kettering
54419eac78 New, team-colored images for the bat. 2008-01-14 00:13:18 +00:00
Gunter Labes
9472237408 gave some monsters appropriate undead_variations 2008-01-12 19:46:15 +00:00
Gunter Labes
b28effc1e8 increased the XP requirement of the Vampire Bat from 14 to 22
decreased the HP of the Vampire Bat from 17 to 16
2008-01-11 01:06:14 +00:00
Eric S. Raymond
e1185d9f55 The check described in bug #10612 is now part of wmllint.
All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Gunter Labes
7af52d0018 increased the XP requirement of the Vampire Bat from 14 to 20 2008-01-10 19:51:49 +00:00
Benoît Timbert
7005e46001 One more feeding improvement:
check the ability presence, not the type.

This should make feeding usable event if you [base_unit] the unit :)
2008-01-09 22:19:10 +00:00
Richard Kettering
bae200d575 Touched up orcish grunt and warrior animations, added offset tweaks. 2008-01-07 06:10:29 +00:00
Nils Kneuper
2903a14493 macrofy all special notes
clean up [female] sections for UtBS units
2008-01-06 11:06:36 +00:00
Richard Kettering
c9a72c82d8 Added death animations to walking corpse and soulless,
gave dwarf a proper soulless variant.
2008-01-06 05:47:54 +00:00
Lari Nieminen
e352ca884d Activate TC for Soulless. 2008-01-05 12:36:28 +00:00
Lari Nieminen
abaa21302d Made the feeder type a macro parameter for ABILITY_FEEDING. 2008-01-03 14:48:15 +00:00
Nils Kneuper
f59aaf2ef8 write special_notes macros for the new abilities...
...and added them to the correct units
2007-12-30 13:44:35 +00:00
Nils Kneuper
c5875606aa adding {SPECIAL_NOTES_ARCANE} to some units missing it 2007-12-30 12:50:48 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Lari Nieminen
fd28b355c9 Enable the lvl3 outlaws everywhere and remove the USE_L3_OUTLAWS define. 2007-12-26 18:53:04 +00:00
Richard Kettering
b3e42016aa Improved defense and attack animations for the royal guard. 2007-12-26 07:14:34 +00:00
Richard Kettering
0eb88a850f Added the animated haloes of the saurian's magic attack...
...to their healing animation.
2007-12-26 03:19:35 +00:00
Lari Nieminen
d9942dc15a Added the thug idle animation. 2007-12-25 16:25:00 +00:00
Richard Kettering
01c5e8d02b Enhanced crossbow animations for the sergeant. 2007-12-25 05:28:25 +00:00
Richard Kettering
163f7d965d Enhanced crossbow animations for the lieutenant. 2007-12-25 04:56:57 +00:00
Richard Kettering
eb3492372f Enhanced crossbow animations for general and marshal,
...ported the general's sword attack over to the marshal, and fixed some
TC issues on the general.
2007-12-25 00:20:32 +00:00
Richard Kettering
8857faa51c Added idle animation for thief. 2007-12-24 08:56:09 +00:00
Richard Kettering
361bbc564a New TC images and animations for the human ranger. 2007-12-24 04:26:11 +00:00
Gunter Labes
62f57f802e add a missing special note 2007-12-22 12:20:41 +00:00
Nils Kneuper
3b60d55a3f some more missing SPECIAL_NOTES markers 2007-12-20 23:09:40 +00:00
Nils Kneuper
e03fdb0002 add the special marker to the description
since the unit does have a magical attack
2007-12-20 22:57:21 +00:00
Nils Kneuper
170c33654e seperate 'Special Notes:' from the units into a macro on its own (patch #889) 2007-12-20 19:23:12 +00:00
Richard Kettering
222f8fd013 Changed paladin's description to remove some cheap wordplay,
also provided some cultural notes that should serve as good plot hooks
for campaigns.
2007-12-13 01:55:46 +00:00
Lari Nieminen
a03083d32e Prevent the saurian skirmisher idle anim on all castles,
...keeps and villages. Feel free to wire in more exceptions.
2007-12-09 21:35:31 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
cf05731e14 New ogre sounds (by woodwizzle). 2007-12-07 19:00:23 +00:00
Lari Nieminen
acf126d2fc Removed the old HIT_MISS_SOUNDS macro in favour of the fancier new one. 2007-12-06 13:20:06 +00:00
Lari Nieminen
dfa08f2835 Remove the macros and all remaining uses of FRAME_ON_SLOW and FRAME_ON_POISON. 2007-12-05 23:44:13 +00:00