Commit graph

1089 commits

Author SHA1 Message Date
Lari Nieminen
00a45887c5 Converted core units using slow to use the new slow sound macro. 2007-12-05 23:26:40 +00:00
Lari Nieminen
357b41a14a Forgot the poison sound of the direwolf rider. 2007-12-05 23:14:56 +00:00
Lari Nieminen
a4cafbc997 Add some new macros for greatly beautify the macroifying...
...of sounds in animations. For starters, converted all core units
using poison to use the new poison sound macro.
2007-12-05 23:02:45 +00:00
Joseph Simmons
d43bcf648f wired in new animations - the timing might need tweakment 2007-12-04 00:40:08 +00:00
Richard Kettering
1a7b97e74b New attack icon for elven champion. 2007-12-01 02:56:11 +00:00
Lari Nieminen
cb58cf84c8 Added a dragon tail attack icon for Fire Dragon. 2007-11-30 12:33:26 +00:00
Lari Nieminen
b8caf739e9 Fix animation glitches in Ghoul and Necrophage. 2007-11-29 21:35:44 +00:00
Gunter Labes
2f778d2fa3 [[Balancing changes]]
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Lari Nieminen
5f3c90213d Fix an animation filtering bug. 2007-11-28 13:04:59 +00:00
Benoît Timbert
5041eee60d Fixed the Giant Scorpion usage from "mixed fighter" to "fighter" 2007-11-26 22:52:31 +00:00
Lari Nieminen
7eb578d3d8 Add the saurian skirmisher idle anim.
Probably needs a terrain filter added to it.
2007-11-19 15:56:39 +00:00
Gunter Labes
e399071077 increased the melee attack of the Saurian Oracle from 5-2 to 4-3 2007-11-15 18:06:07 +00:00
Lari Nieminen
c68521911c Fix the goblin spearman and impaler attack animation filtering. 2007-11-13 16:52:09 +00:00
Richard Kettering
7fcefe611b New images for lich. 2007-11-11 02:02:21 +00:00
Benoît Timbert
84316af00a Animation style upgrade: use duration= 2007-11-10 22:36:34 +00:00
Benoît Timbert
8d71de86c2 Animation style upgrade: use duration= for nagas 2007-11-09 23:04:11 +00:00
Ignacio R. Morelle
b3819b5abe New human Master Bowman portrait by thespaceinvader. 2007-11-09 13:17:16 +00:00
Benoît Timbert
0a066e9ab4 Animation style upgrade: use duration= for woses 2007-11-08 21:42:27 +00:00
Benoît Timbert
7f137479df Animation style upgrade: use duration= for bats 2007-11-08 21:29:23 +00:00
Lari Nieminen
568c74ba6b A bit nicer saurian magic effect (healing animations unaffected). 2007-11-07 21:53:48 +00:00
Ignacio R. Morelle
daeb181878 * WML code typo fixes. 2007-11-07 19:37:58 +00:00
Ignacio R. Morelle
6a00ddf1aa Updated defense animation code to match standards in UtBS units.
Updated defense animation code to match standards in mainline units (2
mermen).
2007-11-07 18:51:39 +00:00
Lari Nieminen
0c5d61aadb Use .ogg for the skeleton sounds after all (to save space). 2007-11-07 15:59:08 +00:00
Lari Nieminen
c901ff5f8e The full set of the new skeleton sounds (by Chessmate), wired to core units. 2007-11-07 15:06:23 +00:00
Eric S. Raymond
2692e28233 Fix typos caught by a wmlscope run.
Notably, the weapon is 'bolas', not 'bola';
the word is a Spanish/Portuguese plural but singular in English.
2007-11-07 14:24:36 +00:00
Ignacio R. Morelle
595b1e8fdf Brought back Team-Coloring for Fugitives.
Added Team-Coloring (magenta) to Huntsman.
2007-11-02 19:32:28 +00:00
Richard Kettering
deb0685d3e New images for the necromancer. 2007-11-01 06:23:51 +00:00
Richard Kettering
6adfaff29e Added missing TC macro to ghoul. 2007-11-01 06:19:01 +00:00
Benoît Timbert
c853312b9b Add some female variation for the descriptions...
because it will be required for some languages that are more
gender-sensitive than english (french, italian, spanish,
portuguese,...) or would look simply better:

- Footpad: required here because of the words the description uses

- Outlaw: required here too

- Fugitive: required here too 

- Dark Adept: since the description looks quite general it might be ok without

- Dark Sorceress: same as Dark Adept

- Necromancer: i didn't saw the use of a female variation for the
  description here

Notice than in english the only visible change would be the Dark
Sorceress, all the other description would look the same for both
gender.
2007-10-29 18:18:07 +00:00
Eric S. Raymond
9312c56be8 Fix a mis-edit. 2007-10-29 14:33:00 +00:00
Gunter Labes
af1bdaad79 increased the movement points over tundra (snow) and deep water...
...from 1 to 2 for 'drakefly'

added the 'fearless' trait to the Ghoul line
2007-10-29 14:26:28 +00:00
Richard Kettering
c57a70745b New TC images for the Huntsman. 2007-10-29 08:03:25 +00:00
Richard Kettering
59fa63f009 New, TC images for fugitive, removed female-specific description,
and edited normal description.
2007-10-29 04:59:02 +00:00
Richard Kettering
8dc2490274 Modified the poacher line away from explicitly being bandits,
making them more generic for use in campaigns.
2007-10-29 00:59:34 +00:00
Eric S. Raymond
bf9df1b96d Outlaw Ranger -> Ranger 2007-10-29 00:39:48 +00:00
Ignacio R. Morelle
3623ba4ced Partial undo of 2007-10-22T12:47:20Z!shadowm@wesnoth.org...
...as per discussion on IRC #wesnoth.dev.

i.e., removed female variation code for Lich and Ancient Lich.
2007-10-22 16:28:42 +00:00
Ignacio R. Morelle
72dbf1a198 Added female gender possibility for Necromancer, Lich and Ancient Lich.
Although the Necromancer is supposed to have her own animation frames,
they are still not done. The required code will be added then. The
Lich and Ancient Lich female variations are on purpose different to
the males only by unit type "name" and "gender" keys.
2007-10-22 12:47:20 +00:00
Gunter Labes
d9fc83a92e prefix units/ to image paths 2007-10-17 02:42:06 +00:00
Lari Nieminen
9680cf7df7 Fixes bug #10100 about female fugitive sounds/animations. 2007-10-10 09:47:20 +00:00
Richard Kettering
988889bdb2 Added a defend frame for the javelineer. 2007-10-07 23:23:42 +00:00
Richard Kettering
3a96b38e0f Adjusted animations to match new frames,
and cleaned up the description of the ghoul.
2007-10-07 08:23:29 +00:00
Nils Kneuper
732e98c2e1 updated textdomain for the elfish aristocrats... 2007-10-04 17:47:48 +00:00
Benoît Timbert
3c2f7dcd39 Fix a few paths (2/2) 2007-10-02 21:16:09 +00:00
Benoît Timbert
1e41c8d78e Fix a few paths (1/2) 2007-10-02 21:14:31 +00:00
Eric S. Raymond
25b5384839 Unit move didn't go quite right; fix it. 2007-10-02 16:29:28 +00:00
Eric S. Raymond
a0d7cbe675 Oops...got a rename the wrong way around. 2007-10-02 15:02:36 +00:00
Eric S. Raymond
0fede07fcb Avoid a name clash. 2007-10-02 14:57:14 +00:00
Eric S. Raymond
b5a4491a0a Move some Elvish units to core, since they're now used by both HttT and aOI
(and will be by Legend of Wesmere later).
2007-10-02 14:18:55 +00:00
Lari Nieminen
3d26d57afd Added the female variation of the rogue death animation. 2007-10-01 14:18:47 +00:00
Lari Nieminen
2f5a291985 Added leadership animations for the orcish leader line. 2007-09-28 18:49:02 +00:00