Commit graph

60 commits

Author SHA1 Message Date
David Mikos
d6dc00c200 AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros 2013-10-10 15:17:08 +10:30
David Mikos
971dde985a Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Bär Halberkamp
d2e5271b76 Updated animationWML for the Saurians and Dwarvish Thunderer line 2013-09-05 18:19:24 +02:00
Bär Halberkamp
57f5a7cd9c Added a hit sound to the Saurian Skirmisher line's ranged attack 2013-08-15 11:35:16 +02:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
2a2e468738 Removed no longer useful ellipse= key from mainline units (saurians) 2013-07-21 14:26:33 +02:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87 Remove [unit_type] undead_variation keys that are now unnecessary 2011-11-05 17:16:46 +01:00
Dan Gerhards
e79a60b675 Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Steven Panek
9936b58d27 Ran wmlindent. 2010-11-25 10:06:26 +00:00
Guillaume Melquiond
b29ff6725e Fixed saurian throw animations, since Jetryl has ceased to care about them. 2010-11-01 10:52:19 +00:00
Mark de Wever
3f21869f9c Strip trailing whitespace. 2010-09-29 19:20:42 +00:00
Richard Kettering
af231d7078 Added animations for the saurian oracle. 2010-09-25 07:53:19 +00:00
Eric S. Raymond
e7d337a676 Reindent mainline. 2010-09-23 13:04:56 +00:00
Steven Panek
d784c34fd2 Applied file #10184 from patch #1926 with modifications. 2010-09-12 04:20:34 +00:00
Mark de Wever
509e9e8404 Strip trailing spaces.
Using Crab_'s idea to use pot updates...

...to test whether translations are affected.
2010-07-31 08:05:23 +00:00
Richard Kettering
5345982f4b Added the new animations for the flanker and ambusher;...
...again, some images are missing.
2010-07-27 08:21:42 +00:00
Richard Kettering
94edc0ba3e Added the new animations for the skirmisher;...
...a few frames are missing and will be added later.
2010-07-27 07:57:54 +00:00
Richard Kettering
7e21be4715 Added all the new augur and soothsayer animations...
...(except ne-defend, which I expect to get asap and which there's a
missing image ref for atm).  Created a second set of animation utils
to handle these.
2010-07-27 06:09:09 +00:00
Steven Panek
5d2b5fdd2b Converted more makeshift dashes (hopefully, I got all of them). 2010-05-11 23:30:32 +00:00
Eric S. Raymond
c5a70496a2 A final pre-1.8 prose polish on the units subtree. 2009-09-26 22:41:57 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Eric S. Raymond
51c13fb819 Pre-1.6 reindent and whitespace cleanup. 2009-03-01 12:56:14 +00:00
Eric S. Raymond
67fee66ac3 Second part of portrait directory renaming.
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Eric S. Raymond
718cbdfa78 thespaceinvader's big portrait rationalization. 2009-01-31 00:15:02 +00:00
Phil Barber
096df2fb3e [[Minor fixes to German translation]] 2009-01-06 20:55:02 +00:00
Eric S. Raymond
4861e50155 Reindent mainline in preparation for 1.6. 2008-12-08 17:45:47 +00:00
Richard Kettering
d081492dab Remade animations for the saurian oracle. 2008-08-30 07:56:22 +00:00
Eric S. Raymond
fec0ec9d71 advancesto -> advances_to. 2008-08-29 19:03:00 +00:00
Richard Kettering
dedfe5146d Remade animations for the saurian soothsayer. 2008-08-29 07:14:28 +00:00
Eric S. Raymond
318486ce4b Reindent most of the data tree in preparation for making wmlindent smarter. 2008-08-28 17:57:00 +00:00
Richard Kettering
aa54c1978a Remade animations for the saurian augur. 2008-08-28 04:08:34 +00:00
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60 [unit_type] unit_description -> description 2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081 [unit] enclosing UnitWML becomes [unit_type]
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Richard Kettering
cd05fc0e12 Set saurian magic users to use macroified projectile animation. 2008-01-22 07:56:01 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Richard Kettering
0eb88a850f Added the animated haloes of the saurian's magic attack...
...to their healing animation.
2007-12-26 03:19:35 +00:00
Nils Kneuper
170c33654e seperate 'Special Notes:' from the units into a macro on its own (patch #889) 2007-12-20 19:23:12 +00:00
Lari Nieminen
a03083d32e Prevent the saurian skirmisher idle anim on all castles,
...keeps and villages. Feel free to wire in more exceptions.
2007-12-09 21:35:31 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
7eb578d3d8 Add the saurian skirmisher idle anim.
Probably needs a terrain filter added to it.
2007-11-19 15:56:39 +00:00
Gunter Labes
e399071077 increased the melee attack of the Saurian Oracle from 5-2 to 4-3 2007-11-15 18:06:07 +00:00
Lari Nieminen
568c74ba6b A bit nicer saurian magic effect (healing animations unaffected). 2007-11-07 21:53:48 +00:00
Lari Nieminen
31bc9cb50a Fixed bugs in attack filtering from the [attack_anim] conversion...
...in core units (units with directional animations not included).
2007-09-10 21:43:32 +00:00
Jérémy Rosen
d6cb5ce98c move attack animations out of [attack] and into [unit], update to WML 2007-09-08 07:52:30 +00:00