David Mikos
d6dc00c200
AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros
2013-10-10 15:17:08 +10:30
David Mikos
971dde985a
Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
2013-10-08 19:31:31 +10:30
Bär Halberkamp
d2e5271b76
Updated animationWML for the Saurians and Dwarvish Thunderer line
2013-09-05 18:19:24 +02:00
Bär Halberkamp
57f5a7cd9c
Added a hit sound to the Saurian Skirmisher line's ranged attack
2013-08-15 11:35:16 +02:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
...
This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
...
This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
2a2e468738
Removed no longer useful ellipse= key from mainline units (saurians)
2013-07-21 14:26:33 +02:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Dan Gerhards
e79a60b675
Units that cannot advance past level 1 or level 2...
...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Steven Panek
9936b58d27
Ran wmlindent.
2010-11-25 10:06:26 +00:00
Guillaume Melquiond
b29ff6725e
Fixed saurian throw animations, since Jetryl has ceased to care about them.
2010-11-01 10:52:19 +00:00
Mark de Wever
3f21869f9c
Strip trailing whitespace.
2010-09-29 19:20:42 +00:00
Richard Kettering
af231d7078
Added animations for the saurian oracle.
2010-09-25 07:53:19 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
Steven Panek
d784c34fd2
Applied file #10184 from patch #1926 with modifications.
2010-09-12 04:20:34 +00:00
Mark de Wever
509e9e8404
Strip trailing spaces.
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Using Crab_'s idea to use pot updates...
...to test whether translations are affected.
2010-07-31 08:05:23 +00:00
Richard Kettering
5345982f4b
Added the new animations for the flanker and ambusher;...
...
...again, some images are missing.
2010-07-27 08:21:42 +00:00
Richard Kettering
94edc0ba3e
Added the new animations for the skirmisher;...
...
...a few frames are missing and will be added later.
2010-07-27 07:57:54 +00:00
Richard Kettering
7e21be4715
Added all the new augur and soothsayer animations...
...
...(except ne-defend, which I expect to get asap and which there's a
missing image ref for atm). Created a second set of animation utils
to handle these.
2010-07-27 06:09:09 +00:00
Steven Panek
5d2b5fdd2b
Converted more makeshift dashes (hopefully, I got all of them).
2010-05-11 23:30:32 +00:00
Eric S. Raymond
c5a70496a2
A final pre-1.8 prose polish on the units subtree.
2009-09-26 22:41:57 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
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not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Eric S. Raymond
51c13fb819
Pre-1.6 reindent and whitespace cleanup.
2009-03-01 12:56:14 +00:00
Eric S. Raymond
67fee66ac3
Second part of portrait directory renaming.
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All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Eric S. Raymond
718cbdfa78
thespaceinvader's big portrait rationalization.
2009-01-31 00:15:02 +00:00
Phil Barber
096df2fb3e
[[Minor fixes to German translation]]
2009-01-06 20:55:02 +00:00
Eric S. Raymond
4861e50155
Reindent mainline in preparation for 1.6.
2008-12-08 17:45:47 +00:00
Richard Kettering
d081492dab
Remade animations for the saurian oracle.
2008-08-30 07:56:22 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00
Richard Kettering
dedfe5146d
Remade animations for the saurian soothsayer.
2008-08-29 07:14:28 +00:00
Eric S. Raymond
318486ce4b
Reindent most of the data tree in preparation for making wmlindent smarter.
2008-08-28 17:57:00 +00:00
Richard Kettering
aa54c1978a
Remade animations for the saurian augur.
2008-08-28 04:08:34 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
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Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Richard Kettering
cd05fc0e12
Set saurian magic users to use macroified projectile animation.
2008-01-22 07:56:01 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
...
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Richard Kettering
0eb88a850f
Added the animated haloes of the saurian's magic attack...
...
...to their healing animation.
2007-12-26 03:19:35 +00:00
Nils Kneuper
170c33654e
seperate 'Special Notes:' from the units into a macro on its own (patch #889 )
2007-12-20 19:23:12 +00:00
Lari Nieminen
a03083d32e
Prevent the saurian skirmisher idle anim on all castles,
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...keeps and villages. Feel free to wire in more exceptions.
2007-12-09 21:35:31 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
...
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
7eb578d3d8
Add the saurian skirmisher idle anim.
...
Probably needs a terrain filter added to it.
2007-11-19 15:56:39 +00:00
Gunter Labes
e399071077
increased the melee attack of the Saurian Oracle from 5-2 to 4-3
2007-11-15 18:06:07 +00:00
Lari Nieminen
568c74ba6b
A bit nicer saurian magic effect (healing animations unaffected).
2007-11-07 21:53:48 +00:00
Lari Nieminen
31bc9cb50a
Fixed bugs in attack filtering from the [attack_anim] conversion...
...
...in core units (units with directional animations not included).
2007-09-10 21:43:32 +00:00
Jérémy Rosen
d6cb5ce98c
move attack animations out of [attack] and into [unit], update to WML
2007-09-08 07:52:30 +00:00