Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
e4c831b2ad
Removed no longer useful ellipse= key from mainline units (nagas)
2013-07-21 14:26:32 +02:00
David Mikos
90d5671414
Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Steven Panek
eb2d4bc54f
'nagani' -> 'nagini'.
2011-04-20 22:21:14 +00:00
Eric S. Raymond
c5a70496a2
A final pre-1.8 prose polish on the units subtree.
2009-09-26 22:41:57 +00:00
Lari Nieminen
106f360712
Removed the old-style female naga fighter portrait.
2009-09-13 21:11:16 +00:00
Phil Barber
2b8f033eaa
Add and wire new Naga Myrmidon portrait, update changelogs, portrait credits.
2009-08-26 20:25:02 +00:00
Phil Barber
8b37b2e6ab
Add and wire new Naga Fighter portrait, update changelogs, portrait credits.
2009-08-16 09:22:41 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
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not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Eric S. Raymond
51c13fb819
Pre-1.6 reindent and whitespace cleanup.
2009-03-01 12:56:14 +00:00
Mark de Wever
5e22259f19
Fix a broken reference to the Myrmidon portrait.
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The problem was spotted by stikonas.
2009-02-22 15:41:27 +00:00
Richard Kettering
ece93785b8
Added idle animation to the naga fighter.
2009-02-13 03:08:36 +00:00
Eric S. Raymond
78a5e89269
Clean up remaining fuzzy strings in en_GB.
2009-02-12 06:40:57 +00:00
Richard Kettering
bba252e5e3
New TC images for the naga myrmidon.
2009-02-11 06:10:28 +00:00
Ignacio R. Morelle
61bfcbd668
ESR did not take nagini-fighter.png into account for renaming it to
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fighter+female.png. Fixing this.
* Rename image file.
* Fix wmllint rule.
* Fix relevant mainline references.
2009-02-01 13:50:38 +00:00
Eric S. Raymond
67fee66ac3
Second part of portrait directory renaming.
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All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Eric S. Raymond
718cbdfa78
thespaceinvader's big portrait rationalization.
2009-01-31 00:15:02 +00:00
Richard Kettering
5fb3f7b9b1
New images for the naga warrior.
2008-12-13 07:50:34 +00:00
Eric S. Raymond
4861e50155
Reindent mainline in preparation for 1.6.
2008-12-08 17:45:47 +00:00
Eric S. Raymond
ff898341e1
This revision fixes almost all spellcheck exceptions in mainline.
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The few that remaim probably indicate spellchecker bugs.
2008-11-03 00:49:29 +00:00
Ignacio R. Morelle
c9bf55b9e6
Corrected sound={SOUND_LIST:SWISH} with sound={SOUND_LIST:SWORD_SWISH}.
2008-11-02 16:40:13 +00:00
Richard Kettering
bd20abe81e
New, TC frames for the naga fighter.
2008-11-02 09:23:03 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
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Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Benoît Timbert
7fa20f7c84
Terrain type revamp step #1 :
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Use some proper terrain type names:
- "grassland" becomes "flat"
- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
it's the optimal name here - can be changed if we find a bettter
name)
- "canyon" (which was displayed as "chasm") becomes "unwalkable"
- "cavewall" becomes "impassable"
- The renamings of the wml key used in the stats will probably stay.
- The 4 added "virtual" terrains will be axed by the next step, once
we get proper terrain type support.
- The labels might be changed (Noy had some ideas about it, it will be
easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7
Revert the road hack.
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A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Eric S. Raymond
512c996f22
New wmllint test and some minor cleanliness fixes to go with it.
2008-03-05 22:36:00 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
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and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
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Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Gunter Labes
2f778d2fa3
[[Balancing changes]]
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* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Benoît Timbert
8d71de86c2
Animation style upgrade: use duration= for nagas
2007-11-09 23:04:11 +00:00
Jérémy Rosen
d6cb5ce98c
move attack animations out of [attack] and into [unit], update to WML
2007-09-08 07:52:30 +00:00
Nils Kneuper
3a3d58d475
added a description= field to all attacks (using wmllint)
2007-07-17 21:11:38 +00:00
Nils Kneuper
c87e038988
get ready for moving units into their own textdomain
2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
c7eb4ede7f
Reindented unit files.
2007-06-29 10:49:33 +00:00
J.W. Bjerk
25c19479ba
finished moving all core unit CFGs into racial subfolders.
2007-05-26 14:31:57 +00:00