Commit graph

45 commits

Author SHA1 Message Date
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
e4c831b2ad Removed no longer useful ellipse= key from mainline units (nagas) 2013-07-21 14:26:32 +02:00
David Mikos
90d5671414 Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87 Remove [unit_type] undead_variation keys that are now unnecessary 2011-11-05 17:16:46 +01:00
Steven Panek
eb2d4bc54f 'nagani' -> 'nagini'. 2011-04-20 22:21:14 +00:00
Eric S. Raymond
c5a70496a2 A final pre-1.8 prose polish on the units subtree. 2009-09-26 22:41:57 +00:00
Lari Nieminen
106f360712 Removed the old-style female naga fighter portrait. 2009-09-13 21:11:16 +00:00
Phil Barber
2b8f033eaa Add and wire new Naga Myrmidon portrait, update changelogs, portrait credits. 2009-08-26 20:25:02 +00:00
Phil Barber
8b37b2e6ab Add and wire new Naga Fighter portrait, update changelogs, portrait credits. 2009-08-16 09:22:41 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Eric S. Raymond
51c13fb819 Pre-1.6 reindent and whitespace cleanup. 2009-03-01 12:56:14 +00:00
Mark de Wever
5e22259f19 Fix a broken reference to the Myrmidon portrait.
The problem was spotted by stikonas.
2009-02-22 15:41:27 +00:00
Richard Kettering
ece93785b8 Added idle animation to the naga fighter. 2009-02-13 03:08:36 +00:00
Eric S. Raymond
78a5e89269 Clean up remaining fuzzy strings in en_GB. 2009-02-12 06:40:57 +00:00
Richard Kettering
bba252e5e3 New TC images for the naga myrmidon. 2009-02-11 06:10:28 +00:00
Ignacio R. Morelle
61bfcbd668 ESR did not take nagini-fighter.png into account for renaming it to
fighter+female.png. Fixing this.

* Rename image file.

* Fix wmllint rule.

* Fix relevant mainline references.
2009-02-01 13:50:38 +00:00
Eric S. Raymond
67fee66ac3 Second part of portrait directory renaming.
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Eric S. Raymond
718cbdfa78 thespaceinvader's big portrait rationalization. 2009-01-31 00:15:02 +00:00
Richard Kettering
5fb3f7b9b1 New images for the naga warrior. 2008-12-13 07:50:34 +00:00
Eric S. Raymond
4861e50155 Reindent mainline in preparation for 1.6. 2008-12-08 17:45:47 +00:00
Eric S. Raymond
ff898341e1 This revision fixes almost all spellcheck exceptions in mainline.
The few that remaim probably indicate spellchecker bugs.
2008-11-03 00:49:29 +00:00
Ignacio R. Morelle
c9bf55b9e6 Corrected sound={SOUND_LIST:SWISH} with sound={SOUND_LIST:SWORD_SWISH}. 2008-11-02 16:40:13 +00:00
Richard Kettering
bd20abe81e New, TC frames for the naga fighter. 2008-11-02 09:23:03 +00:00
Eric S. Raymond
fec0ec9d71 advancesto -> advances_to. 2008-08-29 19:03:00 +00:00
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60 [unit_type] unit_description -> description 2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081 [unit] enclosing UnitWML becomes [unit_type]
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Benoît Timbert
7fa20f7c84 Terrain type revamp step #1:
Use some proper terrain type names:

- "grassland" becomes "flat"

- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
  it's the optimal name here - can be changed if we find a bettter
  name)

- "canyon" (which was displayed as "chasm") becomes "unwalkable"

- "cavewall" becomes "impassable"

- The renamings of the wml key used in the stats will probably stay.

- The 4 added "virtual" terrains will be axed by the next step, once
  we get proper terrain type support.

- The labels might be changed (Noy had some ideas about it, it will be
  easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7 Revert the road hack.
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Eric S. Raymond
512c996f22 New wmllint test and some minor cleanliness fixes to go with it. 2008-03-05 22:36:00 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Gunter Labes
2f778d2fa3 [[Balancing changes]]
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Benoît Timbert
8d71de86c2 Animation style upgrade: use duration= for nagas 2007-11-09 23:04:11 +00:00
Jérémy Rosen
d6cb5ce98c move attack animations out of [attack] and into [unit], update to WML 2007-09-08 07:52:30 +00:00
Nils Kneuper
3a3d58d475 added a description= field to all attacks (using wmllint) 2007-07-17 21:11:38 +00:00
Nils Kneuper
c87e038988 get ready for moving units into their own textdomain 2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
c7eb4ede7f Reindented unit files. 2007-06-29 10:49:33 +00:00
J.W. Bjerk
25c19479ba finished moving all core unit CFGs into racial subfolders. 2007-05-26 14:31:57 +00:00