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@ -1092,31 +1092,6 @@ msgstr "Clear the Ground"
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#~ msgid "2p - Den of Onis"
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#~ msgstr "2p - Den of Onis"
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#, fuzzy
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#~ msgid ""
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#~ "Danger lurks around every corner in this underground battlefield, a duel "
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#~ "map where players must find the balance between force and subterfuge."
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#~ msgstr ""
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#~ "Danger lurks around every corner in this underground battlefield, a duel "
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#~ "map where force and subterfuge meet. Recommended setting of 2 gold per "
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#~ "village."
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#, fuzzy
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#~ msgid " Recommended setting of 2 gold per village."
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#~ msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
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#, fuzzy
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#~ msgid "2p - Fallenstar Lake"
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#~ msgstr "2p - Meteor Lake"
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#, fuzzy
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#~ msgid ""
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#~ "Long ago, a great star fell from the heavens, leaving its mark on this "
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#~ "coniferous region."
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#~ msgstr ""
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#~ "Long ago, a great meteor fell from the heavens, leaving its mark on this "
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#~ "coniferous region. Recommended setting of 2 gold per village."
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#~ msgid "teamname^West"
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#~ msgstr "West"
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@ -1126,72 +1101,18 @@ msgstr "Clear the Ground"
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#~ msgid "2p - Hamlets"
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#~ msgstr "2p - Hamlets"
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#, fuzzy
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#~ msgid ""
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#~ "Warfare transforms the simple farms and villages of a peaceful region "
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#~ "into a subtly parceled battlefield."
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#~ msgstr ""
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#~ "Warfare transforms the simple farms and villages of a peaceful region "
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#~ "into a subtly parcelled battlefield. Recommended setting of 2 gold per "
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#~ "village."
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#~ msgid "2p - Hornshark Island"
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#~ msgstr "2p - Hornshark Island"
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#, fuzzy
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#~ msgid ""
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#~ "Players must navigate the dispersive terrain of this small but "
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#~ "topographically dense island."
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#~ msgstr ""
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#~ "Players must navigate the dispersive terrain of this small but "
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#~ "topographically dense island. Recommended setting of 2 gold per village."
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#~ msgid "2p - Sablestone Delta"
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#~ msgstr "2p - Sablestone Delta"
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#, fuzzy
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#~ msgid ""
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#~ "Two armies collide on this disjointed coastal landscape of hidden caves "
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#~ "and jagged rivers."
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#~ msgstr ""
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#~ "Two armies collide on this disjointed coastal landscape of hidden caves "
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#~ "and jagged rivers. Recommended setting of 2 gold per village."
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#~ msgid "2p - Silverhead Crossing"
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#~ msgstr "2p - Silverhead Crossing"
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#, fuzzy
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#~ msgid ""
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#~ "Players must traverse all manner of terrain in pursuit of victory on this "
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#~ "multi-fronted duel map."
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#~ msgstr ""
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#~ "Players must traverse all manner of terrain in pursuit of victory on this "
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#~ "multi-fronted duel map. Recommended setting of 2 gold per village."
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#, fuzzy
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#~ msgid "statue"
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#~ msgstr "Status"
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#~ msgid "2p - Sullas Ruins"
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#~ msgstr "2p - Sulla's Ruins"
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#, fuzzy
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#~ msgid ""
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#~ "Flooded by the seas and battered by the winter elements, only ruins, "
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#~ "water and ice now remain in the shadow of this once mighty empire."
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#~ msgstr ""
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#~ "Flooded by the seas and battered by the winter elements, only ruins, "
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#~ "water and ice now remain in the shadow of this once mighty empire. "
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#~ "Recommended setting of 2 gold per village."
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#, fuzzy
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#~ msgid "2p - The Freelands"
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#~ msgstr "4p - The Wilderlands"
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#, fuzzy
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#~ msgid "2p - Weldyn Channel"
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#~ msgstr "2p - Charge"
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#~ msgid "2p - Wesbowl"
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#~ msgstr "2p - Wesbowl"
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@ -1249,81 +1170,24 @@ msgstr "Clear the Ground"
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#~ msgid "Draw! Final score: $redscore-$bluescore"
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#~ msgstr "Draw! Final score: $redscore-$bluescore"
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#, fuzzy
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#~ msgid "Three players come head to head on this water-cut battlefield."
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#~ msgstr ""
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#~ "Three players come head to head on this water-cut battlefield. "
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#~ "Recommended setting of 2 gold per village."
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#~ msgid "3p - Island of the Horatii"
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#~ msgstr "3p - Island of the Horatii"
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#, fuzzy
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#~ msgid ""
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#~ "Controlling the central island is often the key to victory in this "
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#~ "21x21hex 3 player free for all map."
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#~ msgstr ""
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#~ "Controlling the central island is often the key to victory in this "
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#~ "21x21hex 3 player free for all map. Recommended setting of 2 gold per "
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#~ "village."
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#~ msgid "3p - Morituri"
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#~ msgstr "3p - Morituri"
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#, fuzzy
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#~ msgid ""
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#~ "Only one faction will emerge victorious from this tightly bordered three-"
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#~ "player map."
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#~ msgstr ""
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#~ "Only one faction will emerge victorious from this tightly bordered three-"
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#~ "player map. Recommended setting of 2 gold per village."
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#~ msgid "4p - Blue Water Province"
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#~ msgstr "4p - Blue Water Province"
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#, fuzzy
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#~ msgid ""
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#~ "Historians write that Bluewater Province has been destroyed and rebuilt "
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#~ "some twenty times. Now, as armies once again converge on the rocky "
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#~ "streams and snowcapped mountains of this small province, its villagers "
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#~ "hardly seem to take notice."
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#~ msgstr ""
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#~ "It has been said that Bluewater Province has been destroyed and rebuilt "
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#~ "some twenty times. Now, as armies once again converge on the rocky "
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#~ "streams and snowcapped mountains of this small province, its villagers "
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#~ "hardly seem to take notice. Recommended setting of 2 gold per village."
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#~ msgid "4p - Castle Hopping Isle"
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#~ msgstr "4p - Castle Hopping Isle"
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#, fuzzy
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#~ msgid "Hop from castle to castle while fighting over a central isle."
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#~ msgstr ""
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#~ "Two armies collide on this disjointed coastal landscape of hidden caves "
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#~ "and jagged rivers. Recommended setting of 2 gold per village."
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#~ msgid "4p - Clash"
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#~ msgstr "4p - Clash"
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#, fuzzy
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#~ msgid "4p - Hamlets"
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#~ msgstr "2p - Hamlets"
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#~ msgid "4p - Isar's Cross"
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#~ msgstr "4p - Isar's Cross"
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#, fuzzy
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#~ msgid ""
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#~ "A very small 2 vs. 2 map. Close quarters fighting means the successful "
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#~ "rotation of units and planning of moves is important. Teams set for "
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#~ "players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting "
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#~ "gold, 20 villages."
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#~ msgstr ""
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#~ "A very small 2v2 map. Close quarters fighting means the successful "
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#~ "rotation of units and planning of moves is important. Teams set for "
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#~ "players 1&4 v 2&3 (northeast vs. southwest). Designed for 75gp, 20 "
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#~ "villages."
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#~ msgid "teamname^South-West"
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#~ msgstr "South-West"
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@ -1333,117 +1197,27 @@ msgstr "Clear the Ground"
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#~ msgid "4p - King of the Hill"
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#~ msgstr "4p - King of the Hill"
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#, fuzzy
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#~ msgid ""
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#~ "Controlling the area around the central keep is very lucrative in this "
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#~ "36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
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#~ msgstr ""
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#~ "Controlling the area around the central keep is very lucrative in this "
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#~ "36X36 4 player FFA map. Works fine 2v2 as well. There are 36 villages. "
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#~ "Recommended setting of 2gpv."
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#, fuzzy
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#~ msgid " Recommended setting of 2 gold per village and 150 starting gold."
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#~ msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
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#~ msgid "teamname^South-East"
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#~ msgstr "South-East"
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#~ msgid "teamname^North-West"
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#~ msgstr "North-West"
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#, fuzzy
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#~ msgid " Recommended setting of 1 gold per village."
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#~ msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
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#, fuzzy
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#~ msgid "Four factions contend for dominance over this watery settlement."
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#~ msgstr ""
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#~ "Four factions contend for dominance over this watery settlement. "
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#~ "Recommended setting of 1 gold per village."
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#~ msgid "4p - Loris River"
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#~ msgstr "4p - Loris River"
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#, fuzzy
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#~ msgid ""
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#~ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite "
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#~ "corners. Designed for players 1&4 vs. 2&3. There are 28 villages."
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#~ msgstr ""
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#~ "A 25x25 2v2 map centred around a river with keeps in opposite corners. "
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#~ "Designed for 1&4 vs 2&3. There are 28 villages. Recommended setting of "
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#~ "2gpv."
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#~ msgid "4p - Morituri"
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#~ msgstr "4p - Morituri"
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#, fuzzy
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#~ msgid "Who will emerge from the confines of this perilous battlefield?"
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#~ msgstr ""
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#~ "Who will emerge from the confines of this perilous battlefield? "
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#~ "Recommended setting of 2 gold per village."
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#~ msgid "4p - Paths of Daggers"
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#~ msgstr "4p - Paths of Daggers"
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#, fuzzy
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#~ msgid " Recommended setting of 2 gold per village, 28 villages."
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#~ msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
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#, fuzzy
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#~ msgid ""
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#~ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
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#~ "played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
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#~ msgstr ""
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#~ "A 35X27 2v2 map with 5 separate paths of engagement. Balanced to be "
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#~ "played east vs west (1&4 vs 2&3), but works well with any teams or FFA. "
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#~ "2gpv. 28villages."
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#~ msgid "4p - Siege Castles"
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#~ msgstr "4p - Siege Castles"
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#, fuzzy
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#~ msgid ""
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#~ "40X30 4 player map where 4 mighty castles face off at the convergence of "
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#~ "two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 "
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#~ "villages."
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#~ msgstr ""
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#~ "40X30 4 player map where 4 mighty castles face off at the convergence of "
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#~ "two rivers. Works well 2v2 or FFA. There are approximately 45 villages. "
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#~ "Recommended setting of 2gpv."
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#~ msgid "4p - The Wilderlands"
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#~ msgstr "4p - The Wilderlands"
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#, fuzzy
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#~ msgid ""
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#~ "A vast region of wild, untamed wilderness, its terrain dotted with "
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#~ "forests, caves, rivers, and the ruins of ancient fortresses."
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#~ msgstr ""
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#~ "A vast region of wild, untamed wilderness, its terrain dotted with "
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#~ "forests, caves, rivers, and the ruins of ancient fortresses. Recommended "
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#~ "setting of 1 gold per village."
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#, fuzzy
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#~ msgid "teamname^Northeast"
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#~ msgstr "North-East"
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#, fuzzy
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#~ msgid "teamname^Southeast"
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#~ msgstr "South-West"
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#, fuzzy
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#~ msgid "teamname^Southwest"
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#~ msgstr "South-West"
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#, fuzzy
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#~ msgid "teamname^Northwest"
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#~ msgstr "North-West"
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#, fuzzy
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#~ msgid "teamname^Center"
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#~ msgstr "West"
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#~ msgid "5p - Forest of Fear"
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#~ msgstr "5p - Forest of Fear"
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@ -1453,127 +1227,30 @@ msgstr "Clear the Ground"
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#~ msgid "6p - Amohsad Caldera"
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#~ msgstr "6p - Amohsad Caldera"
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#, fuzzy
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#~ msgid ""
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#~ "Only a true tactician will survive in this deadly and confining "
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#~ "battlefield, where six boxed-in armies come to a head."
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#~ msgstr ""
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#~ "Only a true tactician will survive in this deadly and confining "
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#~ "battlefield, where six boxed-in armies come to a head. Recommended "
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#~ "setting of 2 gold per village."
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#~ msgid "6p - Crusaders' Field"
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#~ msgstr "6p - Crusaders' Field"
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#, fuzzy
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#~ msgid ""
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#~ "The rallying cries of battle can once again be heard on this time-worn "
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#~ "field of war, where the ghosts of thousands of brave warriors float "
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#~ "invisibly through the mountains, trees and rivers."
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#~ msgstr ""
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#~ "The rallying cries of battle can once again be heard on this time-worn "
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#~ "field of war, where the ghosts of thousands of brave warriors float "
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#~ "invisibly through the mountains, trees and rivers. Recommended setting of "
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#~ "1 gold per village."
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#~ msgid "6p - Hexcake"
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#~ msgstr "6p - Hexcake"
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#~ msgid "2 vs. 2 or 3 vs. 3 team game."
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#~ msgstr "2 vs. 2 or 3 vs. 3 team game."
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#, fuzzy
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#~ msgid "Turn 2: Loyalists"
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#~ msgstr "Loyalists"
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#, fuzzy
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#~ msgid "Turn 8: Rebels"
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#~ msgstr "Rebels"
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#, fuzzy
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#~ msgid "Turn 11: Northerners"
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#~ msgstr "Northerners"
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#, fuzzy
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#~ msgid "Turn 14: Drakes"
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#~ msgstr "Hurricane Drake"
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#, fuzzy
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#~ msgid "Death"
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#~ msgstr "Default"
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#~ msgid "Attacker"
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#~ msgstr "Attacker"
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#~ msgid "Defender"
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#~ msgstr "Defender"
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#, fuzzy
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#~ msgid ""
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#~ "A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult "
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#~ "and confusing area of terrain where it is easy to end up out of position "
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#~ "or over extended. Teams set for players 145 vs. 236 (east vs west). "
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#~ "Designed for 100 starting gold, has 33 villages."
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#~ msgstr ""
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#~ "A very small 2v2 map. Close quarters fighting means the successful "
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#~ "rotation of units and planning of moves is important. Teams set for "
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#~ "players 1&4 v 2&3 (northeast vs. southwest). Designed for 75gp, 20 "
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#~ "villages."
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#~ msgid "6p - Waterloo Sunset"
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#~ msgstr "6p - Waterloo Sunset"
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#, fuzzy
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#~ msgid ""
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#~ "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required "
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|
#~ "to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
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|
#~ "south), but having players 146 or 136 as a team is also interesting. "
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|
#~ "Designed for 150 starting gold, has 44 villages."
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|
#~ msgstr ""
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|
#~ "A 40X30 3v3. Flexible coordination of your alliance is required to avoid "
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|
|
|
|
#~ "being outnumbered. Teams set for players 145vs236 (north vs south), but "
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|
#~ "having players 146 or 136 as a side also is interesting. Designed for "
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|
#~ "150gp, has 44 villages."
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|
#, fuzzy
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#~ msgid "8p - Mokena Prairie"
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|
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|
|
#~ msgstr "8p - Morituri"
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|
#, fuzzy
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|
#~ msgid "teamname^east"
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|
#~ msgstr "West"
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#, fuzzy
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|
#~ msgid "teamname^west"
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|
|
#~ msgstr "West"
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|
#~ msgid "8p - Morituri"
|
|
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|
|
#~ msgstr "8p - Morituri"
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|
#, fuzzy
|
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|
#~ msgid ""
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|
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|
|
#~ "Teamwork and tactics are key to victory in this unusual battlefield, "
|
|
|
|
|
#~ "where eight armies fight to the finish."
|
|
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|
|
#~ msgstr ""
|
|
|
|
|
#~ "Teamwork and tactics are key to victory in this unusual battlefield, "
|
|
|
|
|
#~ "where eight armies fight to the finish. Recommended setting of 2 gold per "
|
|
|
|
|
#~ "village."
|
|
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|
|
#~ msgid "9p - Merkwuerdigliebe"
|
|
|
|
|
#~ msgstr "9p - Merkwuerdigliebe"
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|
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|
|
|
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|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
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|
|
#~ "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
|
|
|
|
#~ "large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
|
|
|
|
#~ "vs. southeast vs. southwest). There are very few villages per player, so "
|
|
|
|
|
#~ "3 gold per villages is recommended."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "A very small 3v3v3map. A 60sec timer is recommended due to the large "
|
|
|
|
|
#~ "number of players. The teams are players 159 v 267 v 348 (north v "
|
|
|
|
|
#~ "southeast v southwest). There are very few villages per player, so 3gpv "
|
|
|
|
|
#~ "is also recommended."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Random map"
|
|
|
|
|
#~ msgstr "Random map"
|
|
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|