Clean up remaining fuzzy strings in en_GB.

This commit is contained in:
Eric S. Raymond 2009-02-12 06:40:57 +00:00
parent 84e2f40d12
commit 78a5e89269
9 changed files with 10 additions and 347 deletions

View file

@ -83,6 +83,6 @@
name= _ "Nagini Myrmidon"
gender=female
description= _ "The most practiced of the nagani blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility."
profile=portraits/Alex_Jarocha-Ernst/nagini-fighter.png
profile=portraits/nagas/fighter+female.png
[/female]
[/unit_type]

View file

@ -1092,31 +1092,6 @@ msgstr "Clear the Ground"
#~ msgid "2p - Den of Onis"
#~ msgstr "2p - Den of Onis"
#, fuzzy
#~ msgid ""
#~ "Danger lurks around every corner in this underground battlefield, a duel "
#~ "map where players must find the balance between force and subterfuge."
#~ msgstr ""
#~ "Danger lurks around every corner in this underground battlefield, a duel "
#~ "map where force and subterfuge meet. Recommended setting of 2 gold per "
#~ "village."
#, fuzzy
#~ msgid " Recommended setting of 2 gold per village."
#~ msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
#, fuzzy
#~ msgid "2p - Fallenstar Lake"
#~ msgstr "2p - Meteor Lake"
#, fuzzy
#~ msgid ""
#~ "Long ago, a great star fell from the heavens, leaving its mark on this "
#~ "coniferous region."
#~ msgstr ""
#~ "Long ago, a great meteor fell from the heavens, leaving its mark on this "
#~ "coniferous region. Recommended setting of 2 gold per village."
#~ msgid "teamname^West"
#~ msgstr "West"
@ -1126,72 +1101,18 @@ msgstr "Clear the Ground"
#~ msgid "2p - Hamlets"
#~ msgstr "2p - Hamlets"
#, fuzzy
#~ msgid ""
#~ "Warfare transforms the simple farms and villages of a peaceful region "
#~ "into a subtly parceled battlefield."
#~ msgstr ""
#~ "Warfare transforms the simple farms and villages of a peaceful region "
#~ "into a subtly parcelled battlefield. Recommended setting of 2 gold per "
#~ "village."
#~ msgid "2p - Hornshark Island"
#~ msgstr "2p - Hornshark Island"
#, fuzzy
#~ msgid ""
#~ "Players must navigate the dispersive terrain of this small but "
#~ "topographically dense island."
#~ msgstr ""
#~ "Players must navigate the dispersive terrain of this small but "
#~ "topographically dense island. Recommended setting of 2 gold per village."
#~ msgid "2p - Sablestone Delta"
#~ msgstr "2p - Sablestone Delta"
#, fuzzy
#~ msgid ""
#~ "Two armies collide on this disjointed coastal landscape of hidden caves "
#~ "and jagged rivers."
#~ msgstr ""
#~ "Two armies collide on this disjointed coastal landscape of hidden caves "
#~ "and jagged rivers. Recommended setting of 2 gold per village."
#~ msgid "2p - Silverhead Crossing"
#~ msgstr "2p - Silverhead Crossing"
#, fuzzy
#~ msgid ""
#~ "Players must traverse all manner of terrain in pursuit of victory on this "
#~ "multi-fronted duel map."
#~ msgstr ""
#~ "Players must traverse all manner of terrain in pursuit of victory on this "
#~ "multi-fronted duel map. Recommended setting of 2 gold per village."
#, fuzzy
#~ msgid "statue"
#~ msgstr "Status"
#~ msgid "2p - Sullas Ruins"
#~ msgstr "2p - Sulla's Ruins"
#, fuzzy
#~ msgid ""
#~ "Flooded by the seas and battered by the winter elements, only ruins, "
#~ "water and ice now remain in the shadow of this once mighty empire."
#~ msgstr ""
#~ "Flooded by the seas and battered by the winter elements, only ruins, "
#~ "water and ice now remain in the shadow of this once mighty empire. "
#~ "Recommended setting of 2 gold per village."
#, fuzzy
#~ msgid "2p - The Freelands"
#~ msgstr "4p - The Wilderlands"
#, fuzzy
#~ msgid "2p - Weldyn Channel"
#~ msgstr "2p - Charge"
#~ msgid "2p - Wesbowl"
#~ msgstr "2p - Wesbowl"
@ -1249,81 +1170,24 @@ msgstr "Clear the Ground"
#~ msgid "Draw! Final score: $redscore-$bluescore"
#~ msgstr "Draw! Final score: $redscore-$bluescore"
#, fuzzy
#~ msgid "Three players come head to head on this water-cut battlefield."
#~ msgstr ""
#~ "Three players come head to head on this water-cut battlefield. "
#~ "Recommended setting of 2 gold per village."
#~ msgid "3p - Island of the Horatii"
#~ msgstr "3p - Island of the Horatii"
#, fuzzy
#~ msgid ""
#~ "Controlling the central island is often the key to victory in this "
#~ "21x21hex 3 player free for all map."
#~ msgstr ""
#~ "Controlling the central island is often the key to victory in this "
#~ "21x21hex 3 player free for all map. Recommended setting of 2 gold per "
#~ "village."
#~ msgid "3p - Morituri"
#~ msgstr "3p - Morituri"
#, fuzzy
#~ msgid ""
#~ "Only one faction will emerge victorious from this tightly bordered three-"
#~ "player map."
#~ msgstr ""
#~ "Only one faction will emerge victorious from this tightly bordered three-"
#~ "player map. Recommended setting of 2 gold per village."
#~ msgid "4p - Blue Water Province"
#~ msgstr "4p - Blue Water Province"
#, fuzzy
#~ msgid ""
#~ "Historians write that Bluewater Province has been destroyed and rebuilt "
#~ "some twenty times. Now, as armies once again converge on the rocky "
#~ "streams and snowcapped mountains of this small province, its villagers "
#~ "hardly seem to take notice."
#~ msgstr ""
#~ "It has been said that Bluewater Province has been destroyed and rebuilt "
#~ "some twenty times. Now, as armies once again converge on the rocky "
#~ "streams and snowcapped mountains of this small province, its villagers "
#~ "hardly seem to take notice. Recommended setting of 2 gold per village."
#~ msgid "4p - Castle Hopping Isle"
#~ msgstr "4p - Castle Hopping Isle"
#, fuzzy
#~ msgid "Hop from castle to castle while fighting over a central isle."
#~ msgstr ""
#~ "Two armies collide on this disjointed coastal landscape of hidden caves "
#~ "and jagged rivers. Recommended setting of 2 gold per village."
#~ msgid "4p - Clash"
#~ msgstr "4p - Clash"
#, fuzzy
#~ msgid "4p - Hamlets"
#~ msgstr "2p - Hamlets"
#~ msgid "4p - Isar's Cross"
#~ msgstr "4p - Isar's Cross"
#, fuzzy
#~ msgid ""
#~ "A very small 2 vs. 2 map. Close quarters fighting means the successful "
#~ "rotation of units and planning of moves is important. Teams set for "
#~ "players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting "
#~ "gold, 20 villages."
#~ msgstr ""
#~ "A very small 2v2 map. Close quarters fighting means the successful "
#~ "rotation of units and planning of moves is important. Teams set for "
#~ "players 1&4 v 2&3 (northeast vs. southwest). Designed for 75gp, 20 "
#~ "villages."
#~ msgid "teamname^South-West"
#~ msgstr "South-West"
@ -1333,117 +1197,27 @@ msgstr "Clear the Ground"
#~ msgid "4p - King of the Hill"
#~ msgstr "4p - King of the Hill"
#, fuzzy
#~ msgid ""
#~ "Controlling the area around the central keep is very lucrative in this "
#~ "36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
#~ msgstr ""
#~ "Controlling the area around the central keep is very lucrative in this "
#~ "36X36 4 player FFA map. Works fine 2v2 as well. There are 36 villages. "
#~ "Recommended setting of 2gpv."
#, fuzzy
#~ msgid " Recommended setting of 2 gold per village and 150 starting gold."
#~ msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
#~ msgid "teamname^South-East"
#~ msgstr "South-East"
#~ msgid "teamname^North-West"
#~ msgstr "North-West"
#, fuzzy
#~ msgid " Recommended setting of 1 gold per village."
#~ msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
#, fuzzy
#~ msgid "Four factions contend for dominance over this watery settlement."
#~ msgstr ""
#~ "Four factions contend for dominance over this watery settlement. "
#~ "Recommended setting of 1 gold per village."
#~ msgid "4p - Loris River"
#~ msgstr "4p - Loris River"
#, fuzzy
#~ msgid ""
#~ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite "
#~ "corners. Designed for players 1&4 vs. 2&3. There are 28 villages."
#~ msgstr ""
#~ "A 25x25 2v2 map centred around a river with keeps in opposite corners. "
#~ "Designed for 1&4 vs 2&3. There are 28 villages. Recommended setting of "
#~ "2gpv."
#~ msgid "4p - Morituri"
#~ msgstr "4p - Morituri"
#, fuzzy
#~ msgid "Who will emerge from the confines of this perilous battlefield?"
#~ msgstr ""
#~ "Who will emerge from the confines of this perilous battlefield? "
#~ "Recommended setting of 2 gold per village."
#~ msgid "4p - Paths of Daggers"
#~ msgstr "4p - Paths of Daggers"
#, fuzzy
#~ msgid " Recommended setting of 2 gold per village, 28 villages."
#~ msgstr "Small map for 2 vs 2. Recommended setting of 2 gold per village."
#, fuzzy
#~ msgid ""
#~ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
#~ "played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
#~ msgstr ""
#~ "A 35X27 2v2 map with 5 separate paths of engagement. Balanced to be "
#~ "played east vs west (1&4 vs 2&3), but works well with any teams or FFA. "
#~ "2gpv. 28villages."
#~ msgid "4p - Siege Castles"
#~ msgstr "4p - Siege Castles"
#, fuzzy
#~ msgid ""
#~ "40X30 4 player map where 4 mighty castles face off at the convergence of "
#~ "two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 "
#~ "villages."
#~ msgstr ""
#~ "40X30 4 player map where 4 mighty castles face off at the convergence of "
#~ "two rivers. Works well 2v2 or FFA. There are approximately 45 villages. "
#~ "Recommended setting of 2gpv."
#~ msgid "4p - The Wilderlands"
#~ msgstr "4p - The Wilderlands"
#, fuzzy
#~ msgid ""
#~ "A vast region of wild, untamed wilderness, its terrain dotted with "
#~ "forests, caves, rivers, and the ruins of ancient fortresses."
#~ msgstr ""
#~ "A vast region of wild, untamed wilderness, its terrain dotted with "
#~ "forests, caves, rivers, and the ruins of ancient fortresses. Recommended "
#~ "setting of 1 gold per village."
#, fuzzy
#~ msgid "teamname^Northeast"
#~ msgstr "North-East"
#, fuzzy
#~ msgid "teamname^Southeast"
#~ msgstr "South-West"
#, fuzzy
#~ msgid "teamname^Southwest"
#~ msgstr "South-West"
#, fuzzy
#~ msgid "teamname^Northwest"
#~ msgstr "North-West"
#, fuzzy
#~ msgid "teamname^Center"
#~ msgstr "West"
#~ msgid "5p - Forest of Fear"
#~ msgstr "5p - Forest of Fear"
@ -1453,127 +1227,30 @@ msgstr "Clear the Ground"
#~ msgid "6p - Amohsad Caldera"
#~ msgstr "6p - Amohsad Caldera"
#, fuzzy
#~ msgid ""
#~ "Only a true tactician will survive in this deadly and confining "
#~ "battlefield, where six boxed-in armies come to a head."
#~ msgstr ""
#~ "Only a true tactician will survive in this deadly and confining "
#~ "battlefield, where six boxed-in armies come to a head. Recommended "
#~ "setting of 2 gold per village."
#~ msgid "6p - Crusaders' Field"
#~ msgstr "6p - Crusaders' Field"
#, fuzzy
#~ msgid ""
#~ "The rallying cries of battle can once again be heard on this time-worn "
#~ "field of war, where the ghosts of thousands of brave warriors float "
#~ "invisibly through the mountains, trees and rivers."
#~ msgstr ""
#~ "The rallying cries of battle can once again be heard on this time-worn "
#~ "field of war, where the ghosts of thousands of brave warriors float "
#~ "invisibly through the mountains, trees and rivers. Recommended setting of "
#~ "1 gold per village."
#~ msgid "6p - Hexcake"
#~ msgstr "6p - Hexcake"
#~ msgid "2 vs. 2 or 3 vs. 3 team game."
#~ msgstr "2 vs. 2 or 3 vs. 3 team game."
#, fuzzy
#~ msgid "Turn 2: Loyalists"
#~ msgstr "Loyalists"
#, fuzzy
#~ msgid "Turn 8: Rebels"
#~ msgstr "Rebels"
#, fuzzy
#~ msgid "Turn 11: Northerners"
#~ msgstr "Northerners"
#, fuzzy
#~ msgid "Turn 14: Drakes"
#~ msgstr "Hurricane Drake"
#, fuzzy
#~ msgid "Death"
#~ msgstr "Default"
#~ msgid "Attacker"
#~ msgstr "Attacker"
#~ msgid "Defender"
#~ msgstr "Defender"
#, fuzzy
#~ msgid ""
#~ "A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult "
#~ "and confusing area of terrain where it is easy to end up out of position "
#~ "or over extended. Teams set for players 145 vs. 236 (east vs west). "
#~ "Designed for 100 starting gold, has 33 villages."
#~ msgstr ""
#~ "A very small 2v2 map. Close quarters fighting means the successful "
#~ "rotation of units and planning of moves is important. Teams set for "
#~ "players 1&4 v 2&3 (northeast vs. southwest). Designed for 75gp, 20 "
#~ "villages."
#~ msgid "6p - Waterloo Sunset"
#~ msgstr "6p - Waterloo Sunset"
#, fuzzy
#~ msgid ""
#~ "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required "
#~ "to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
#~ "south), but having players 146 or 136 as a team is also interesting. "
#~ "Designed for 150 starting gold, has 44 villages."
#~ msgstr ""
#~ "A 40X30 3v3. Flexible coordination of your alliance is required to avoid "
#~ "being outnumbered. Teams set for players 145vs236 (north vs south), but "
#~ "having players 146 or 136 as a side also is interesting. Designed for "
#~ "150gp, has 44 villages."
#, fuzzy
#~ msgid "8p - Mokena Prairie"
#~ msgstr "8p - Morituri"
#, fuzzy
#~ msgid "teamname^east"
#~ msgstr "West"
#, fuzzy
#~ msgid "teamname^west"
#~ msgstr "West"
#~ msgid "8p - Morituri"
#~ msgstr "8p - Morituri"
#, fuzzy
#~ msgid ""
#~ "Teamwork and tactics are key to victory in this unusual battlefield, "
#~ "where eight armies fight to the finish."
#~ msgstr ""
#~ "Teamwork and tactics are key to victory in this unusual battlefield, "
#~ "where eight armies fight to the finish. Recommended setting of 2 gold per "
#~ "village."
#~ msgid "9p - Merkwuerdigliebe"
#~ msgstr "9p - Merkwuerdigliebe"
#, fuzzy
#~ msgid ""
#~ "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
#~ "large number of players. The teams are players 159 vs. 267 vs. 348 (north "
#~ "vs. southeast vs. southwest). There are very few villages per player, so "
#~ "3 gold per villages is recommended."
#~ msgstr ""
#~ "A very small 3v3v3map. A 60sec timer is recommended due to the large "
#~ "number of players. The teams are players 159 v 267 v 348 (north v "
#~ "southeast v southwest). There are very few villages per player, so 3gpv "
#~ "is also recommended."
#~ msgid "Random map"
#~ msgstr "Random map"

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@ -299,9 +299,8 @@ msgid "BG"
msgstr "BG"
#: src/editor2/mouse_action.cpp:382
#, fuzzy
msgid "(Player)^None"
msgstr "Player"
msgstr "None"
#: src/editor2/mouse_action.cpp:389
msgid "Choose player"

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@ -1059,9 +1059,8 @@ msgstr "Well just kick it down then."
#. [message]: speaker=unit
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:458
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:512
#, fuzzy
msgid "...right."
msgstr "....right."
msgstr "...right."
#. [message]: speaker=unit
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:462
@ -6843,11 +6842,10 @@ msgstr ""
#. [message]: speaker=Abhai
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:933
#, fuzzy
msgid ""
"You must be right, I feel that the Rod of Justice is extremely close now."
msgstr ""
"You must be right; I feel that the Rod of Justice is extremely close now."
"You must be right, I feel that the Rod of Justice is extremely close now."
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:948
@ -9025,7 +9023,6 @@ msgstr ""
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:78
#, fuzzy
msgid ""
"Rest assured, sir, I will place myself between Anita and any ill that "
"strength or love may counter."

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@ -2442,13 +2442,12 @@ msgstr "Echarp"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_The_Smug.cfg:166
#, fuzzy
msgid ""
"What is this? Are you mad!? Humans are to besiege our fortress at Prestim "
"and you are fighting each other!?"
msgstr ""
"What is this? Are you mad!? Humans are besieging our fortress at Prestim and "
"you are fighting each other!?"
"What is this? Are you mad!? Humans are to besiege our fortress at Prestim "
"and you are fighting each other!?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_The_Smug.cfg:171

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@ -2044,7 +2044,6 @@ msgstr "We'll see about that!"
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:535
#, fuzzy
msgid ""
"It seems that guard spoke truth. These doors cannot be forced open by any "
"means we have!"
@ -2200,7 +2199,6 @@ msgstr ""
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:1151
#, fuzzy
msgid ""
"Go through that rubble yonder; see if you can dig up some sort of battering "
"ram."

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@ -1008,7 +1008,6 @@ msgstr "Scorpion"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:165
#, fuzzy
msgid ""
"With great trepidation, Prince Haldric leads his refugee band into the Swamp "
"of Esten. In the center of that very swamp a shroud of fog descends over "
@ -2768,7 +2767,6 @@ msgstr "There's an odd monolith standing near here."
#. [message]: speaker=Lady Jessica
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:317
#, fuzzy
msgid ""
"Haldric, this looks like a job for you, probably something to do with the "
"lich. Maybe you should get yourself over here."
@ -2796,12 +2794,11 @@ msgstr "I think I'll say that magic phrase."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:396
#, fuzzy
msgid ""
"The Lich is free! Let's bash him and grab that book. That sounds like a job "
"for you, Lady Jessica!"
msgstr ""
"The lich is free! Let's bash him and grab that book. That sounds like a job "
"The Lich is free! Let's bash him and grab that book. That sounds like a job "
"for you, Lady Jessica!"
#. [message]: speaker=Lady Jessica
@ -4645,7 +4642,6 @@ msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:633
#, fuzzy
msgid ""
"No. The Dwarves have returned to the north. But humans mine as well. No? "
"They are your resources to guard now. In the future we would be willing to "

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@ -610,9 +610,8 @@ msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:880
#, fuzzy
msgid "Keep attacking with both elves until the quintain is finished!"
msgstr "Keep attacking, with both elves, until the quintain is finished!"
msgstr "Keep attacking with both elves until the quintain is finished!"
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:894

View file

@ -8553,14 +8553,12 @@ msgid "Server-side redirect loop"
msgstr "Server-side redirect loop"
#: src/multiplayer.cpp:335
#, fuzzy
msgid "Unknown error."
msgstr "Unknown era"
msgstr "Unknown error"
#: src/multiplayer.cpp:337
#, fuzzy
msgid "You must login first."
msgstr "You must log in to this server"
msgstr "You must login first."
#: src/multiplayer.cpp:339
msgid "The nick '$nick' is already taken."