More use of *_MUSIC macro wrappers.

This commit is contained in:
Eric S. Raymond 2009-02-12 02:57:19 +00:00
parent 43d20e88a4
commit 84e2f40d12
3 changed files with 8 additions and 14 deletions

View file

@ -9,7 +9,8 @@
{DEFAULT_SCHEDULE}
music=knolls.ogg
{INTRO_AND_SCENARIO_MUSIC knolls.ogg heroes_rite.ogg}
[story]
[part]
story= _ "When Mal-Ravanal fell, the living creatures under his banner broke and fled; the undead simply collapsed like puppets with their strings cut. As the lich's death-scream echoed in the air, a vast and louring column of shadow arose from his corpse like smoke from an unclean fire; then it divided fivefold at its height, reaching for the heavens like a clutching hand.
@ -23,8 +24,6 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
[/part]
[/story]
{SCENARIO_MUSIC heroes_rite.ogg}
[side]
type=Lieutenant
id=Gweddry

View file

@ -651,12 +651,7 @@
side=3
[/filter]
[music]
name=vengeful.ogg
play_once=yes
immediate=yes
append=no
[/music]
{INCIDENTAL_MUSIC vengeful.ogg}
[message]
speaker=Harper

View file

@ -5,6 +5,9 @@
{NO_MAP_DATA}
turns=10
next_scenario=null
{SCENARIO_MUSIC traveling_minstrels.ogg} # Talk-only scenario
[story]
[part]
music=revelation.ogg
@ -44,15 +47,12 @@
[/story]
[event]
name=prestart
[music]
name=traveling_minstrels.ogg
immediate=yes
[/music]
name=start
[endlevel]
result=continue_no_save
[/endlevel]
[/event]
[side]
side=1
type=Highwayman