David Mikos
7022481d40
AnimationWML: explicitly set movement animations for vampire/blood bat.
2014-04-21 17:50:09 +09:30
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
4f8f50051b
Removed no longer useful ellipse= key from mainline units (bats)
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Since ellipses automatically change depending on the ZoC emission, there is no point to change them manually in the cfgs - we don't want the engine to look for a misc/ellipse-nozoc-nozoc file. This commit is the first of a series that will fix all mainline units, even the campaign-specific ones.
2013-07-21 14:26:28 +02:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Dan Gerhards
e79a60b675
Units that cannot advance past level 1 or level 2...
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...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Simon Forsyth
9d69eb2e24
Make defense values reported in unit help...
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...reflect end result of required feral trait
2011-10-21 23:04:54 +00:00
Lari Nieminen
e3c91b01a7
Made feral's defense effect be applied by the trait itself.
2010-10-25 00:04:58 +00:00
Lari Nieminen
9084ba279f
Gave bats the feral trait, capping their defense in any village to 40%.
2010-09-12 22:39:00 +00:00
Phil Barber
9fc53dd5f7
Add and wire new Bat portrait, update changelogs, portrait credits.
2009-09-05 19:53:21 +00:00
Eric S. Raymond
daaf4d8980
Beginning of usage-polishing pass on unit descriptions.
2009-06-27 06:04:04 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Ali El Gariani
d930c3b7fc
Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
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...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Lari Nieminen
936e0029de
Added in_hex=yes to standing anims which remain in the hex.
2009-03-20 19:49:36 +00:00
Eric S. Raymond
51c13fb819
Pre-1.6 reindent and whitespace cleanup.
2009-03-01 12:56:14 +00:00
Jérémy Rosen
a3ef5bf63d
make all standing animations where the unit is flying...
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...be on layer 60, so they are drawn over castles and stuff...
2009-02-09 21:06:47 +00:00
Benoît Timbert
605294cf7c
Fixed the description (no string change)
2008-11-09 22:02:39 +00:00
Gunter Labes
7d19a4aaca
fixed the dread bat stats
2008-11-09 20:57:06 +00:00
Steven Panek
f4af8b818f
Mainlined Dread Bat.
2008-11-03 22:21:04 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
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Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Gunter Labes
00e1b8d240
revised map: The Freelands
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decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Jérémy Rosen
052b3a88b7
default anmiations are now based on standing animations...
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...instead of standing frames. Also removed anims in bats and ghost
caused by that bug (fix bug 10898)
2008-02-02 14:53:37 +00:00
Jérémy Rosen
01b208448b
add a select anim to bats, fixes bug 10837
2008-01-28 23:01:27 +00:00
Jérémy Rosen
4091dfa9b3
add a recruit anim to bats, partial fix for #10837
2008-01-28 19:47:47 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Eric S. Raymond
1df3a924c4
Use the mainline Vampire Bat instead of the special Cave Bat unit in DiD;
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they're functionally the same.
Also, clean up a minor problem caused by the recent change in bat images.
2008-01-21 18:28:02 +00:00
Eric S. Raymond
937f600c90
Clean up after some wmllint warnings.
2008-01-21 18:02:15 +00:00
Richard Kettering
741bcf6c8e
New, team-colored images for the blood bat.
2008-01-14 04:52:34 +00:00
Richard Kettering
54419eac78
New, team-colored images for the bat.
2008-01-14 00:13:18 +00:00
Gunter Labes
b28effc1e8
increased the XP requirement of the Vampire Bat from 14 to 22
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decreased the HP of the Vampire Bat from 17 to 16
2008-01-11 01:06:14 +00:00
Gunter Labes
7af52d0018
increased the XP requirement of the Vampire Bat from 14 to 20
2008-01-10 19:51:49 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
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and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Nils Kneuper
170c33654e
seperate 'Special Notes:' from the units into a macro on its own (patch #889 )
2007-12-20 19:23:12 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
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Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Gunter Labes
2f778d2fa3
[[Balancing changes]]
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* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Benoît Timbert
7f137479df
Animation style upgrade: use duration= for bats
2007-11-08 21:29:23 +00:00
Gunter Labes
1de99d10ba
[[New Gryphon race]]
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* create a gryphon race (GRYPHON_NAMES needs to be filled) and moved
the appropriate units to their own directory
* create undead variations for the bat and gryphon race (using the
drake image.. needs better fitting art)
* sorted names.cfg and races in units.cfg alphabetically
2007-09-22 16:57:14 +00:00
Benoît Timbert
294cfef991
Since bats is now an independent race, but the bats in their own directory
2007-09-22 14:47:54 +00:00