Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,

...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
This commit is contained in:
Ali El Gariani 2009-03-21 17:07:16 +00:00
parent 19aac9c54d
commit d930c3b7fc
14 changed files with 14 additions and 11 deletions

View file

@ -4,6 +4,7 @@
name= _ "Blood Bat"
race=bats
image="units/undead/bloodbat-se-3.png"
in_hex="yes"
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse"
hitpoints=27

View file

@ -4,6 +4,7 @@
name= _ "Dread Bat"
race=bats
image="units/undead/dreadbat-se-3.png"
in_hex=yes
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=33
movement_type=smallfly

View file

@ -4,6 +4,7 @@
name= _ "Vampire Bat"
race=bats
image="units/undead/bat-se-3.png"
in_hex=yes
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse-nozoc"
hitpoints=16

View file

@ -4,7 +4,7 @@
name= _ "Pirate Galleon"
race=mechanical
image="units/transport/pirate-galleon.png"
in_hex="yes"
in_hex="no"
ellipse="misc/ellipse"
hitpoints=35
movement_type=float

View file

@ -4,7 +4,7 @@
name= _ "Armageddon Drake"
race=drake
image="units/drakes/armageddon.png"
in_hex="yes"
in_hex="no"
ellipse="misc/ellipse"
profile="portraits/drakes/burner.png"
hitpoints=98

View file

@ -4,7 +4,7 @@
name= _ "Drake Warden"
race=drake
image="units/drakes/warden.png"
in_hex="yes"
in_hex="no"
#image_moving="units/drakes/warden-flying.png"
hitpoints=82
movement_type=drakefoot

View file

@ -6,7 +6,7 @@
race=elf
gender=female
image="units/elves-wood/shyde.png"
in_hex="yes"
in_hex="no"
profile="portraits/elves/shyde.png"
halo=halo/elven/shyde-stationary-halo1.png:150,halo/elven/shyde-stationary-halo2.png:150,halo/elven/shyde-stationary-halo3.png:150,halo/elven/shyde-stationary-halo4.png:150,halo/elven/shyde-stationary-halo5.png:150,halo/elven/shyde-stationary-halo6.png:150
{MAGENTA_IS_THE_TEAM_COLOR}

View file

@ -4,7 +4,7 @@
name= _ "Duelist"
race=human
image="units/human-loyalists/duelist.png"
in_hex="yes"
in_hex="no"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=44
movement_type=elusivefoot

View file

@ -4,7 +4,7 @@
name= _ "Grand Marshal"
race=human
image="units/human-loyalists/marshal.png"
in_hex="yes"
in_hex="no"
profile="portraits/humans/marshal.png"
[leading_anim]
[frame]

View file

@ -4,7 +4,7 @@
name= _ "Wolf"
race=wolf
image="units/monsters/wolf.png"
in_hex="no"
in_hex="yes"
[standing_anim]
start_time=-50
[frame]

View file

@ -4,7 +4,7 @@
name= _ "Yeti"
race=monster
image="units/monsters/yeti.png"
in_hex="yes"
in_hex="no"
hitpoints=142
movement_type=largefoot
movement=5

View file

@ -1,10 +1,10 @@
#textdomain wesnoth-units
in_hex="yes"
[unit_type]
id=Ancient Lich
name= _ "Ancient Lich"
race=undead
image="units/undead-necromancers/ancient-lich.png"
in_hex="no"
profile="portraits/undead/lich.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=80

View file

@ -5,7 +5,7 @@
# wmllint: general spellings lich liches
race=undead
image="units/undead-necromancers/lich.png"
in_hex="yes"
in_hex="no"
profile="portraits/undead/lich.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=60

View file

@ -4,7 +4,7 @@
name= _ "Bone Shooter"
race=undead
image="units/undead-skeletal/bone-shooter.png"
in_hex="yes"
in_hex="no"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=40
movement_type=undeadfoot