Added in_hex=yes to standing anims which remain in the hex.
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7 changed files with 19 additions and 0 deletions
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@ -100,6 +100,7 @@
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direction=s,se,sw
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start_time=0
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layer=60
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in_hex=yes
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[frame]
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duration=50
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image="units/undead/bat-se-3.png"
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@ -137,6 +138,7 @@
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layer=60
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direction=n,ne,nw
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start_time=0
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in_hex=yes
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[frame]
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duration=50
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image="units/undead/bat-ne-3.png"
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@ -20,6 +20,9 @@
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die_sound=drake-die.ogg
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{DEFENSE_ANIM "units/drakes/burner-defend.png" "units/drakes/burner.png" {SOUND_LIST:DRAKE_HIT} }
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{DRAKE_FLYING_ANIM "units/drakes/burner.png" "units/drakes/burner-flying.png"}
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[+standing_anim]
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in_hex=yes
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[/standing_anim]
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[movement_anim]
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[frame]
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begin=0
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@ -19,6 +19,9 @@
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description= _ "Drake Fighters wield curved scimitars, and possess the fire breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
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die_sound=drake-die.ogg
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{DRAKE_FLYING_ANIM "units/drakes/fighter.png" "units/drakes/fighter-flying.png"}
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[+standing_anim]
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in_hex=yes
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[/standing_anim]
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[death]
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[frame]
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begin=0
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@ -22,6 +22,9 @@
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die_sound=drake-die.ogg
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{DEFENSE_ANIM "units/drakes/glider-defend.png" "units/drakes/glider.png" {SOUND_LIST:DRAKE_HIT} }
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{DRAKE_FLYING_ANIM "units/drakes/glider.png" "units/drakes/glider-flying.png"}
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[+standing_anim]
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in_hex=yes
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[/standing_anim]
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[movement_anim]
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[frame]
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begin=0
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@ -29,6 +29,9 @@
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die_sound=drake-die.ogg
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{DEFENSE_ANIM "units/drakes/hurricane-attack-melee1.png" "units/drakes/hurricane.png" {SOUND_LIST:DRAKE_HIT} }
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{DRAKE_FLYING_ANIM "units/drakes/hurricane.png" "units/drakes/hurricane-flying.png"}
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[+standing_anim]
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in_hex=yes
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[/standing_anim]
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[movement_anim]
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[frame]
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begin=0
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@ -28,6 +28,9 @@
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die_sound=drake-die.ogg
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{DEFENSE_ANIM "units/drakes/sky-defend.png" "units/drakes/sky.png" {SOUND_LIST:DRAKE_HIT} }
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{DRAKE_FLYING_ANIM "units/drakes/sky.png" "units/drakes/sky-defend.png"}
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[+standing_anim]
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in_hex=yes
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[/standing_anim]
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[movement_anim]
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[frame]
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begin=0
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@ -274,6 +274,7 @@ Enslaved within a shroud of enchantments, a trapped spirit may be likened to the
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direction=s,se,sw
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start_time=0
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alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
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in_hex=yes
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[frame]
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duration=250
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image="units/undead/ghost-s-2.png"
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@ -343,6 +344,7 @@ Enslaved within a shroud of enchantments, a trapped spirit may be likened to the
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direction=n,ne,nw
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start_time=0
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alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
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in_hex=yes
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[frame]
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duration=250
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image="units/undead/ghost-n-2.png"
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