The design of po4a seems to expect it to act as a build system,
running with a config file telling it which files to build. In
version 0.68-1, the po4a-gettextize tool has changed to error out
with a comment that it's not being run the way it expects.
See https://bugs.debian.org/1020821
po4a-updatepo works for now with 0.68-1, although it prints a deprecation
message.
The problem is that right now Libera.Chat does not have a web chat
interface, and no guarantee as to what its URLs are gonna be like
; although staff have said they're probably gonna stick to the same stack
as before so we might end up with very similar looking URLs.
For the time being, we have to get rid of the webchat URLs. They will be
missed a bit. Maybe.
Before anybody asks, yes, I am aware of the po comments in German
translation catalogues including a freenode IRC protocol URL. If I do
anything about it now, somebody will helpfully revert my changes during
a message catalogue merge (it happened some time ago). So, not touching
those until release time.
Also nobody cares about Travis anymore. It's dead cruft, just leave it
alone. (What on earth is that massive base64 string anyway?)
CC #5797
As the disengaged state is part-way between the "partial" and "moved" states,
the orb has parts in each color. On the minimap these units are shown in the
partial color (which is also the color that would be used before this change).
This will match the mounted Quenoth units' "disengage" skill, when they
can still move but can't attack. It should also trigger for some UMC abilities
that get extra moves after a character attacks.
During testing, I found that TSG allows some of the bandits to attack on the
first turn of the bandit branch. There's no gameplay change there, but the orbs
make it much clearer that some units can still attack.
I think there are already too many preferences for orbs, so reused the existing
settings for the colors. A new "show disengaged orb" preference is added, which
when disabled shows the old partial orb instead.
Update the orb and ellipse sections of doc/manual/.
Notes about how I created the new orb image:
* create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000
* wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png
* open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them
* use the layer mask to get each pixel from exactly one of the layers
I also updated the filenames for the images, changed the recommended
format for screenshots other than "fullscreen" screenshots to PNG,
and removed the (no longer true) claim that the example places to create
the screenshots match where the English screenshots were taken.
Resolves#2856.
[ci skip]
(cherry-picked from commit 134a51204b)