Manual update part 1: update manual text and create new screenshots

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Jyrki Vesterinen 2018-03-03 17:46:14 +02:00
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@ -94,7 +94,7 @@ your language; then click the "Tutorial" button to run the tutorial;
and then play the campaign, "A Tale of Two Brothers" by clicking the "Campaign"
button and selecting it from the list provided.
image:images/main-menu-1.11.9.jpg["Main Menu"]
image:images/main-menu-1.13.11+dev.jpg["Main Menu"]
Tutorial::
The tutorial is a real, but basic, game which teaches you some of
@ -130,7 +130,7 @@ Load::
Click this button to load a previously saved game. You will be shown
a dialogue listing saved games. Select the game and click Ok to load
and continue, or Cancel to return to the Main Menu. If you select a
replay game, you can check the Replay check box. The loaded game will
replay game, you can check the "Show replay" check box. The loaded game will
make all the moves from the beginning while you watch.
Add-ons::
@ -156,7 +156,7 @@ Preferences::
Credits::
Click this button for a list of major Wesnoth contributors. You
will often be able to reach them in real time at
irc.freenode.org:6667 on #wesnoth.
irc.freenode.org:6667 on #wesnoth or at https://discord.gg/battleforwesnoth
Quit::
Click this button to close Wesnoth.
@ -172,6 +172,10 @@ Next::
Previous::
Click this button to read the previous little tip from the "Tome of Wesnoth".
i::
Click this button to view game version and technical information. It may be
useful when troubleshooting issues.
Game Modes
~~~~~~~~~~
@ -181,6 +185,8 @@ There are two basic ways to play Battle for Wesnoth:
the computer.
- Play a single scenario against computer or human opponents.
There are also campaigns that can be played in multiplayer.
Campaigns
^^^^^^^^^
@ -213,20 +219,20 @@ take anywhere from 1 hour to 10 hours, depending on how many players
there are (and the size of the map). The average time is between 3 to
7 hours. Games can be saved and loaded as many times as you like. So,
it's possible for some games to last 1 or 2 weeks, even though the play
time is only a few hours. You cannot carry over units in multiplayer
from one scenario to the next, so building up your army's strength is
possible only within the scenario.
time is only a few hours. When playing just a single scenario, your units won't
carry to future games and building up your army's strength is possible only
within the scenario.
There are several possible options you are provided with when clicking on the
"Multiplayer" button:
image:images/multiplayer-1.11.9.jpg["Multiplayer dialog"]
image:images/multiplayer-1.13.11+dev.png["Multiplayer dialog"]
Login
+++++
This will be your name on the multiplayer server. If you have an account on the
http://www.wesnoth.org/forum[Wesnoth forums], you may use the same username and
https://forums.wesnoth.org/[Wesnoth forums], you may use the same username and
password for joining the official server. A password box will pop up if a
password is required for the current username. You cannot use a registered name
without the password.
@ -247,7 +253,7 @@ there also is the button "View List" that does show a list of official servers
that can be used as backup if the main server is currently not available.
A complete list of official and user setup servers is listed at this
website: http://wesnoth.org/wiki/MultiplayerServers[Multiplayer servers].
website: https://wiki.wesnoth.org/MultiplayerServers[Multiplayer servers].
You can also reach servers hosted by any other player with this menu option.
So if you got a server running in your local network, just enter the address
@ -289,7 +295,7 @@ a game with a friend against an AI opponent.
The Game Screen
^^^^^^^^^^^^^^^
image:images/game-screen-1.11.9.jpg["Game Screen"]
image:images/game-screen-1.13.11+dev.jpg["Game Screen"]
Regardless of whether you are playing a scenario or a campaign, the
basic layout of the game screen is the same. The majority of the screen
@ -297,7 +303,7 @@ is filled with a map which shows all of the action that takes place
in the game. Around the map are various elements which provide useful
information about the game and are described in more detail below.
image:images/top_pane-1.11.9.jpg["Top Panel"]
image:images/top_pane-1.13.11+dev.png["Top Panel"]
Across the top of the screen from left to right are the following items:
@ -311,7 +317,7 @@ Across the top of the screen from left to right are the following items:
8. Your income
9. Current time or time left (in timed multiplayer games)
image:images/right_pane-1.11.9.jpg["Right Panel"]
image:images/right_pane-1.13.11+dev.png["Right Panel"]
Down the right of the screen from top to bottom are:
@ -505,7 +511,7 @@ Ctrl+c Clear onscreen labels
Alt+l Attach a text label to a terrain hex
Ctrl+l Set team label
: http://www.wesnoth.org/wiki/CommandMode[Command mode]
: https://wiki.wesnoth.org/CommandMode[Command mode]
F5 Refresh Cache
Shift+c Create Unit (Debug!)
f Run AI formula
@ -522,21 +528,6 @@ Ctrl+F5 Refresh Cache
Option+Space End this player's turn
------------------------------------------------------------------------------
Some hotkeys were changed slightly to make better use of the controls provided
by the Pandora. If you are using a Pandora, these keys differ from the lists
above:
.Pandora specific controls and hotkeys
`-------------------`---------------------------------------------------------
D-Pad Scroll
GamingButton A Recruit unit
GamingButton B Undo last move (only deterministic moves can be undone)
GamingButton X Cycle through units that have movement left
GamingButton Y Recall unit
Alt+GamingButton Y Move action down queue
Alt+GamingButton X Move action up queue
------------------------------------------------------------------------------
Gold
~~~~
@ -551,7 +542,7 @@ displayed as part of the scenario objectives.
Recruiting and Recalling
^^^^^^^^^^^^^^^^^^^^^^^^
image:images/recruit-1.11.9.jpg["Recruit dialog"]
image:images/recruit-1.13.11+dev.png["Recruit dialog"]
The major use for gold is to build your army by recruiting new units
or recalling units from previous scenarios in a campaign. Units may be
@ -698,6 +689,9 @@ Dextrous::
Fearless::
Does not suffer from a negative attack bonus during its unfavorable
time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).
Feral::
Units with the Feral trait only receive 50% defense in villages regardless of
the base terrain the village is on (Bats, Falcons).
Healthy::
Renowned for their vitality, some dwarves are sturdier than others and can
rest heal even when traveling or fighting.
@ -717,9 +711,6 @@ Elemental::
Elemental units aren't alive and thus are immune to poison, and drain and
plague don't work on them.
Elemental units generally have 'Elemental' as their only trait.
Feral::
Units with the Feral trait only receive 50% defense in villages regardless of
the base terrain the village is on.
Loyal::
Loyal units don't incur upkeep. Most units incur an upkeep cost at the end
of every turn, which is equal to their level. Loyal units do not incur this