Manual update part 1: update manual text and create new screenshots
[ci skip]
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@ -94,7 +94,7 @@ your language; then click the "Tutorial" button to run the tutorial;
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and then play the campaign, "A Tale of Two Brothers" by clicking the "Campaign"
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button and selecting it from the list provided.
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image:images/main-menu-1.11.9.jpg["Main Menu"]
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image:images/main-menu-1.13.11+dev.jpg["Main Menu"]
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Tutorial::
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The tutorial is a real, but basic, game which teaches you some of
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@ -130,7 +130,7 @@ Load::
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Click this button to load a previously saved game. You will be shown
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a dialogue listing saved games. Select the game and click Ok to load
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and continue, or Cancel to return to the Main Menu. If you select a
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replay game, you can check the Replay check box. The loaded game will
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replay game, you can check the "Show replay" check box. The loaded game will
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make all the moves from the beginning while you watch.
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Add-ons::
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@ -156,7 +156,7 @@ Preferences::
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Credits::
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Click this button for a list of major Wesnoth contributors. You
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will often be able to reach them in real time at
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irc.freenode.org:6667 on #wesnoth.
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irc.freenode.org:6667 on #wesnoth or at https://discord.gg/battleforwesnoth
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Quit::
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Click this button to close Wesnoth.
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@ -172,6 +172,10 @@ Next::
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Previous::
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Click this button to read the previous little tip from the "Tome of Wesnoth".
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i::
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Click this button to view game version and technical information. It may be
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useful when troubleshooting issues.
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Game Modes
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~~~~~~~~~~
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@ -181,6 +185,8 @@ There are two basic ways to play Battle for Wesnoth:
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the computer.
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- Play a single scenario against computer or human opponents.
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There are also campaigns that can be played in multiplayer.
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Campaigns
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^^^^^^^^^
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@ -213,20 +219,20 @@ take anywhere from 1 hour to 10 hours, depending on how many players
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there are (and the size of the map). The average time is between 3 to
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7 hours. Games can be saved and loaded as many times as you like. So,
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it's possible for some games to last 1 or 2 weeks, even though the play
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time is only a few hours. You cannot carry over units in multiplayer
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from one scenario to the next, so building up your army's strength is
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possible only within the scenario.
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time is only a few hours. When playing just a single scenario, your units won't
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carry to future games and building up your army's strength is possible only
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within the scenario.
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There are several possible options you are provided with when clicking on the
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"Multiplayer" button:
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image:images/multiplayer-1.11.9.jpg["Multiplayer dialog"]
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image:images/multiplayer-1.13.11+dev.png["Multiplayer dialog"]
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Login
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+++++
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This will be your name on the multiplayer server. If you have an account on the
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http://www.wesnoth.org/forum[Wesnoth forums], you may use the same username and
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https://forums.wesnoth.org/[Wesnoth forums], you may use the same username and
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password for joining the official server. A password box will pop up if a
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password is required for the current username. You cannot use a registered name
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without the password.
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@ -247,7 +253,7 @@ there also is the button "View List" that does show a list of official servers
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that can be used as backup if the main server is currently not available.
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A complete list of official and user setup servers is listed at this
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website: http://wesnoth.org/wiki/MultiplayerServers[Multiplayer servers].
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website: https://wiki.wesnoth.org/MultiplayerServers[Multiplayer servers].
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You can also reach servers hosted by any other player with this menu option.
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So if you got a server running in your local network, just enter the address
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@ -289,7 +295,7 @@ a game with a friend against an AI opponent.
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The Game Screen
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^^^^^^^^^^^^^^^
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image:images/game-screen-1.11.9.jpg["Game Screen"]
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image:images/game-screen-1.13.11+dev.jpg["Game Screen"]
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Regardless of whether you are playing a scenario or a campaign, the
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basic layout of the game screen is the same. The majority of the screen
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@ -297,7 +303,7 @@ is filled with a map which shows all of the action that takes place
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in the game. Around the map are various elements which provide useful
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information about the game and are described in more detail below.
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image:images/top_pane-1.11.9.jpg["Top Panel"]
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image:images/top_pane-1.13.11+dev.png["Top Panel"]
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Across the top of the screen from left to right are the following items:
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@ -311,7 +317,7 @@ Across the top of the screen from left to right are the following items:
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8. Your income
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9. Current time or time left (in timed multiplayer games)
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image:images/right_pane-1.11.9.jpg["Right Panel"]
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image:images/right_pane-1.13.11+dev.png["Right Panel"]
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Down the right of the screen from top to bottom are:
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@ -505,7 +511,7 @@ Ctrl+c Clear onscreen labels
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Alt+l Attach a text label to a terrain hex
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Ctrl+l Set team label
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: http://www.wesnoth.org/wiki/CommandMode[Command mode]
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: https://wiki.wesnoth.org/CommandMode[Command mode]
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F5 Refresh Cache
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Shift+c Create Unit (Debug!)
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f Run AI formula
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@ -522,21 +528,6 @@ Ctrl+F5 Refresh Cache
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Option+Space End this player's turn
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------------------------------------------------------------------------------
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Some hotkeys were changed slightly to make better use of the controls provided
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by the Pandora. If you are using a Pandora, these keys differ from the lists
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above:
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.Pandora specific controls and hotkeys
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`-------------------`---------------------------------------------------------
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D-Pad Scroll
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GamingButton A Recruit unit
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GamingButton B Undo last move (only deterministic moves can be undone)
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GamingButton X Cycle through units that have movement left
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GamingButton Y Recall unit
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Alt+GamingButton Y Move action down queue
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Alt+GamingButton X Move action up queue
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------------------------------------------------------------------------------
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Gold
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~~~~
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@ -551,7 +542,7 @@ displayed as part of the scenario objectives.
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Recruiting and Recalling
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^^^^^^^^^^^^^^^^^^^^^^^^
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image:images/recruit-1.11.9.jpg["Recruit dialog"]
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image:images/recruit-1.13.11+dev.png["Recruit dialog"]
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The major use for gold is to build your army by recruiting new units
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or recalling units from previous scenarios in a campaign. Units may be
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@ -698,6 +689,9 @@ Dextrous::
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Fearless::
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Does not suffer from a negative attack bonus during its unfavorable
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time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).
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Feral::
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Units with the Feral trait only receive 50% defense in villages regardless of
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the base terrain the village is on (Bats, Falcons).
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Healthy::
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Renowned for their vitality, some dwarves are sturdier than others and can
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rest heal even when traveling or fighting.
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@ -717,9 +711,6 @@ Elemental::
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Elemental units aren't alive and thus are immune to poison, and drain and
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plague don't work on them.
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Elemental units generally have 'Elemental' as their only trait.
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Feral::
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Units with the Feral trait only receive 50% defense in villages regardless of
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the base terrain the village is on.
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Loyal::
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Loyal units don't incur upkeep. Most units incur an upkeep cost at the end
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of every turn, which is equal to their level. Loyal units do not incur this
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