Migrate links to https if available

This commit is contained in:
Martin Hrubý (hrubymar10) 2018-07-10 00:19:37 +11:00 committed by Charles Dang
parent e9026f837f
commit c18537edc0
1284 changed files with 1341 additions and 1341 deletions

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@ -56,7 +56,7 @@ features:
## 2. Build Environment
You can obtain the source code tarball for the latest version from
<http://www.wesnoth.org/downloads>.
<https://www.wesnoth.org/downloads>.
Before building, make sure to untar the package and change into the newly
created directory:

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@ -3638,7 +3638,7 @@
2 different guardians and a coward, healer support, lurkers,
messenger escort, patrol, protect and move a unit, and 2 alternative
recruiting strategies.
* Documentation at http://wiki.wesnoth.org/Micro_AIs
* Documentation at https://wiki.wesnoth.org/Micro_AIs
* New leader_ignores_keep AI aspect that lets AI leader take part in the same
AI moves as the non-leader units.
* Rename passive_leader_shares_keep candidate action to leader_shares_keep.
@ -6110,7 +6110,7 @@
* Event "turn refresh" is now fired at turn 1 too
### Miscellaneous and bugfixes
* Using a hotkey to reload during an attack no longer disables the mouse
(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
(https://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
* Removed some unused Drake macros from animation_utils
* Add recruitment anims for the Sky and Hurricane Drakes
* Removed the old stats code (Debian bug #555276, CVE-2007-2383,
@ -6371,7 +6371,7 @@
pre-srng or with srng disabled as well can work without OOS. This is a
testing feature that will likely be removed prior to 1.8.
* Room support via /join and /room commands, better support in the
experimental new lobby. See http://www.wesnoth.org/wiki/MultiplayerRooms
experimental new lobby. See https://www.wesnoth.org/wiki/MultiplayerRooms
for details.
### Multiplayer server
* Added server-side RNG support. Old clients can still play as normal.
@ -7562,7 +7562,7 @@
improvements.
* Built by default in scons, cmake and autotools, if building manually
see RELEASE_NOTES.
* See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
* See https://www.wesnoth.org/wiki/Editor2 for details and known issues.
### Language and i18n
* updated fonts: DejaVuSans 2.26
* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
@ -7981,7 +7981,7 @@
* Fix graphic artifact bug #11438
### Formula AI
* added support for Formula AI language, more info available at:
http://www.wesnoth.org/wiki/FormulaAI
https://www.wesnoth.org/wiki/FormulaAI
### graphics
* Fixed broken TC on transport-galleon and drake walking corpse graphics
* New portraits: Elvish Sorceress
@ -9893,7 +9893,7 @@
### terrain system
* The entire underlaying system has been converted to a new system,
this might render some UMC broken, read this forum thread for more details
http://www.wesnoth.org/forum/viewtopic.php?t=14910
https://www.wesnoth.org/forum/viewtopic.php?t=14910
* Terrain of the starting position can be changed in the map,
the automatic conversion to a keep is no longer done
* New definition for the maps in terrain-graphics
@ -11231,7 +11231,7 @@
* increased the holy resistance of the scuttlefoot movetype from 0% to 20%
* made Fireball, Gate, Galeons & Watch Tower unpoisonable and unplaguable
* recosting and minor stats changes for many level 2+ units:
http://www.wesnoth.org/forum/viewtopic.php?p=121154#121154
https://www.wesnoth.org/forum/viewtopic.php?p=121154#121154
* user interface:
* added font colors to theme
* reorganized side-bar information
@ -11291,7 +11291,7 @@
* various other changes:
* --with-preferences-dir configure option for coexistence of multiple versions
* experimental Python API for AI.
See http://www.wesnoth.org/wiki/ReferencePythonAPI for more information.
See https://www.wesnoth.org/wiki/ReferencePythonAPI for more information.
* various bug fixes and code cleanups
* better support for MacOSX filesystems
@ -14207,7 +14207,7 @@
* added some explanatory tooltips for some unit attributes on sidebar
* added in flag to show whose turn it currently is
* added end turn confirmation when units can still move (requires
editing preferences-file - see WesnothPreferences on http://wiki.wesnoth.org for more information)
editing preferences-file - see WesnothPreferences on https://wiki.wesnoth.org for more information)
* added 'unit list' to context menu
* restored 'save game' in the context menu (#7172)
* multiplayer improvements:

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@ -17,7 +17,7 @@ set(GETTEXT_XGETTEXT_OPTIONS
--force-po
--add-comments=TRANSLATORS
--copyright-holder=\"Wesnoth development team\"
--msgid-bugs-address=\"http://bugs.wesnoth.org/\"
--msgid-bugs-address=\"https://bugs.wesnoth.org/\"
--from-code=UTF-8
--sort-by-file
--keyword=_

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@ -6,7 +6,7 @@
# used in building Vorbis.
# Copied from
# http://code.google.com/p/osgaudio/source/browse/trunk/CMakeModules/FindVorbisFile.cmake
# https://code.google.com/p/osgaudio/source/browse/trunk/CMakeModules/FindVorbisFile.cmake
SET(VORBISFILE_SEARCH_PATHS
~/Library/Frameworks

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@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2

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@ -7,7 +7,7 @@
[ai]
id=ai_default_rca
description=_"Multiplayer_AI^Default AI (RCA)" # wmllint: no spellcheck
# RCA := Register Candidate Action; more info at http://forums.wesnoth.org/viewtopic.php?p=419625#p419625
# RCA := Register Candidate Action; more info at https://forums.wesnoth.org/viewtopic.php?p=419625#p419625
[stage]
id=main_loop
name=ai_default_rca::candidate_action_evaluation_loop

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@ -8,7 +8,7 @@
[ai]
id=ai_default_rca_alternate_recruiting
description=_"Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting" # wmllint: no spellcheck
# RCA := Register Candidate Action; more info at http://forums.wesnoth.org/viewtopic.php?p=419625#p419625
# RCA := Register Candidate Action; more info at https://forums.wesnoth.org/viewtopic.php?p=419625#p419625
[stage]
id=main_loop
name=ai_default_rca::candidate_action_evaluation_loop

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@ -218,7 +218,7 @@
image=wesnoth-icon.png
message= _ "This is a reenactment of scenario The Elves Besieged of the mainline campaign Heir to the Throne, just that the AI is playing Konrad's side here. The goal is to move Konrad to the signpost in the northwest, while keeping both Konrad and Delfador alive. The same AI as in scenario Protect Unit is used.
Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off

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@ -371,7 +371,7 @@
Note that there is no end to this scenario. For demonstration purposes, any unit that is killed is replaced by another unit of the same type at the beginning of the next turn. In order to end the scenario, there's a right-click option - but that only works in human-controlled mode. In AI-only mode, you have to press 'Esc' or reload a previous savefile.
Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information." # wmllint: no spellcheck
Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information." # wmllint: no spellcheck
# wmlindent: stop ignoring
# wmllint: unbalanced-off
[option]

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@ -98,7 +98,7 @@
speaker=LuaAI
message= _ "We need to hold that pass for as long as we can. Let's put our strongest fighters on the front line and bring injured units to the back for healing. If we're careful enough, we might even win this battle. I'll join you as soon as I'm done recruiting and do my share of the fighting.
Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off
# wmllint: local spellings AIs RCA

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@ -96,7 +96,7 @@ A few details (features, not bugs, but can be changed if desired):
- A kill only makes me go home when I am the attacker, not as defender.
- Occasionally I will not move at all while wandering (a dragon has to rest sometimes!)
Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off

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@ -420,7 +420,7 @@
The player controls Side 1. There are right-click context menu options for adding Side 1 units to the map and for taking them off again. This is useful mostly for testing how the Side 3 guardians react.
Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off

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@ -579,7 +579,7 @@ This also demonstrates how to combine candidate actions from Formula AI and Lua
Note to the player: the right-click context menu provides information about each of the units' behavior.
Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off
{CLEAR_VARIABLE profile}

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@ -119,7 +119,7 @@
speaker=Good Bandit
message= _ "That outlaw over there is going to run for the keep in the southeast. He's only going to recruit for three rounds before he'll start moving and he and his footpads are much faster than we are. Let's make haste or we'll never catch him.
Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro AI which makes the Side 2 units remain around the keep for two turns (while moving off castle tiles to allow for recruiting) and the Messenger Escort AI which takes over after that. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro AI which makes the Side 2 units remain around the keep for two turns (while moving off castle tiles to allow for recruiting) and the Messenger Escort AI which takes over after that. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off

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@ -82,7 +82,7 @@
For clarity, each healer announces her upcoming support move. If you don't want to see that each time, just hit 'esc' when it happens the first time.
Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off
[/event]

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@ -476,7 +476,7 @@ We also added two other sides, which demonstrate lurker behavior coded in WML (S
Any unit not adjacent to swamp (and water, for the nagas) is safe from the lurkers, thus it is easy to keep Pekzs from being attacked.
The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off

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@ -155,7 +155,7 @@ Note that the messenger route is set up through a series of waypoints here simpl
Also note that the messenger does not have to get exactly to each signpost (except for the last one), getting close is good enough.
The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off

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@ -246,7 +246,7 @@ The Longbowman attacks any enemy unit he ends up next to at the end of his move.
They all have in common, however, that getting to their next waypoint takes priority over attacking. They will thus prefer to move around enemies rather than straight for them. Also, if a waypoint is occupied by a unit they are not instructed to attack, they will (eventually) abandon that waypoint once they get close enough and move on to the next one.
The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off

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@ -149,7 +149,7 @@
# wmllint: unbalanced-on
message= _ "In this scenario, the AI playing the humans in the east (Langzhar) is instructed to protect the wizard Rossauba, while moving him safely to the signpost. On the other side, Koorzhar's units (in the west) will primarily attack Rossauba, even if a better target is available. Do you want to play either of the sides or let the AIs battle it out among themselves?
Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information." # wmllint: no spellcheck
Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information." # wmllint: no spellcheck
# wmllint: unbalanced-off
[option]
label= _ "<span font='16'>I'll watch the two AIs fight it out</span>" # wmllint: no spellcheck

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@ -102,7 +102,7 @@
Side 2 uses the Rush Recruitment Micro AI (which is also used in the Experimental AI).
A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off
[/event]

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@ -145,7 +145,7 @@
The player controls a side of gryphons, each of which is given 99 moves so that the reaction of the swarm to enemies can be tested easily. There are also several right-click options, for example for adding bats or gryphons or for taking units off the map.
Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
[/message]
# wmllint: unbalanced-off

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@ -208,7 +208,7 @@ To emphasize which wolf belongs to which pack, the pack number will be displayed
Note that the leader of the human-controlled side, Rutburt, can move 99 hexes per turn, so that it is always possible to keep him out of harm's way.
Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information." # wmllint: no spellcheck
Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information." # wmllint: no spellcheck
# wmllint: unbalanced-off
[option]
label= _ "<span font='16'>I'll just watch the two wolf sides.</span>"

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@ -12,7 +12,7 @@
#
# when adding new probabilities update the commented line
# the proper way to calculate the propabilities is described here
# http://www.wesnoth.org/wiki/TerrainGraphicsTutorial#Cumulative_Probabilities
# https://www.wesnoth.org/wiki/TerrainGraphicsTutorial#Cumulative_Probabilities
# NOTE the terrain _off^_usr gets its definition from the code since it's
# themable

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@ -2223,7 +2223,7 @@ Also, 0..9 = $below_ten, one,two,three = $ascii and the bonus answer is $mixed."
#wmlindent: start ignoring
[lua]
# Uses the special syntax as described at
# http://www.wesnoth.org/wiki/DescriptionWML
# https://www.wesnoth.org/wiki/DescriptionWML
# The ; doesn't seem to work in the old gui so no need to port it.
#
# On 800x480 a scrollbar should appear.

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@ -4,7 +4,7 @@
# some information about how theming works (especially the coordinates
# defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
# https://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
[theme]
id=Classic

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@ -4,7 +4,7 @@
# some information about how theming works (especially the coordinates
# defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
# https://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
#define DEFAULT_FONT_NORMAL
17#enddef

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@ -4,7 +4,7 @@
# some information about how theming works
# (especially the coordinates defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
# https://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
[theme]
id=editor

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@ -22,7 +22,7 @@ class Campaign:
self.id = self.parser.get_text_val("id")
self.description = self.parser.get_text_val("description")
self.levels = len(self.parser.get_all(tag="difficulty"))
self.credits_link = "http://wiki.wesnoth.org/Credits#" + self.id
self.credits_link = "https://wiki.wesnoth.org/Credits#" + self.id
self.units_link = "http://units.wesnoth.org/trunk/mainline/en_US/%s.html" % self.id
def wiki_output(campaign):

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@ -12,8 +12,8 @@ If texinfo installed, the manual can be produced in PDF and info format using:
$ make doc
Otherwise, an online version of the manual can be found here:
http://www.wesnoth.org/wiki/Wesnoth_Mode
https://www.wesnoth.org/wiki/Wesnoth_Mode
For the latest updates and information or if you have any questions, problems
or suggestions regarding Wesnoth Mode, please direct them to:
http://www.wesnoth.org/forum/viewtopic.php?t=13798.
https://www.wesnoth.org/forum/viewtopic.php?t=13798.

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@ -85,7 +85,7 @@ the markup language extensively used in Wesnoth, a turn-based fantasy
strategy game. From the Wesnoth Wiki: "The Wesnoth Markup Language
(WML) is used to code almost everything in Wesnoth, including scenarios,
units, save files, and the user interface layout."
@footnote{@uref{http://www.wesnoth.org/wiki/ReferenceWML}}
@footnote{@uref{https://www.wesnoth.org/wiki/ReferenceWML}}
Wesnoth Mode is supported under GNU Emacs 21 onwards and (with some
minor limitations) XEmacs 21. Wesnoth Mode adds support for syntax
@ -117,7 +117,7 @@ Wesnoth Mode can be activated as the current major-mode for a buffer via
@kbd{M-x wesnoth-mode}.
The latest release of Wesnoth Mode along with release notes can be found
at @uref{http://www.wesnoth.org/forum/viewtopic.php?t=13798}.
at @uref{https://www.wesnoth.org/forum/viewtopic.php?t=13798}.
Alternatively, the development version is available using git. To
checkout the latest changes, the following command can be used:

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@ -3,7 +3,7 @@
# expand-terrain-macros.py - Expand "meta-macros" for terrain WML
#
# Copyright (C) 2008 - 2009 by Moritz Goebelbecker
# Part of the Battle for Wesnoth Project http://www.wesnoth.org
# Part of the Battle for Wesnoth Project https://www.wesnoth.org
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License version 2

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@ -1,7 +1,7 @@
" Vim syntax file
" Language: WML (Wesnoth Markup Language)
" Maintainer: Étienne Simon <etienne.jl.simon@gmail.com>
" URL: http://wesnoth.org
" URL: https://wesnoth.org
" Last Change: 26 Feb 2012
" LICENSE (3-clause BSD) :
@ -143,7 +143,7 @@ syn region wesmlLuaQ start=+\(^[^#]*code\s*=\s*"\)\@<=+ skip=+""+ end=+\ze"+ con
"""""""""""""""""
" Standard tags "
"""""""""""""""""
" Copied from the wiki: <http://wiki.wesnoth.org/AlphabeticalWML>
" Copied from the wiki: <https://wiki.wesnoth.org/AlphabeticalWML>
syn keyword wesmlStdTag contained abilities about advanced_preference advancefrom advancement
syn keyword wesmlStdTag contained advances ai allow_end_turn allow_extra_recruit allow_recruit
syn keyword wesmlStdTag contained allow_undo and animate_unit animation array

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@ -3,7 +3,7 @@
#
"""
Copyright (C) 2007 by Mark de Wever <koraq@xs4all.nl>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License.

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@ -51,7 +51,7 @@ class Parser:
data_dir is used for resolving {filepath} and {@filepath}
user_dir is used for resolving {~filepath} and {@filepath}
See http://www.wesnoth.org/wiki/PreprocessorRef
See https://www.wesnoth.org/wiki/PreprocessorRef
"""
self.data_dir = data_dir

View file

@ -2953,7 +2953,7 @@ Also validates WML to check for errors.''',
epilog = '''For more about wmllint, including how to prevent unwanted conversions and false
positive warnings with magic comments, read the introduction in the wmllint
file itself.
See also: http://wiki.wesnoth.org/Maintenance_tools.''',
See also: https://wiki.wesnoth.org/Maintenance_tools.''',
formatter_class = argparse.RawTextHelpFormatter
)

View file

@ -2026,7 +2026,7 @@ Usage: wmllint [options] [dir]
defaulting to universal newlines support there.
--future Enable experimental WML conversions.
More about wmllint can be found in the introduction in the file itself, and
at http://wiki.wesnoth.org/Maintenance_tools.""", file=sys.stderr)
at https://wiki.wesnoth.org/Maintenance_tools.""", file=sys.stderr)
if __name__ == '__main__':
global versions

View file

@ -4,7 +4,7 @@ Late 2007 I started to rewrite the gui engine of Wesnoth, this project is called
the gui2 project. A lot of code and documentation has been written since. The
documentation is available at:
\begin{itemize}
\item \url{http://wiki.wesnoth.org/GUIToolkit} The general information
\item \url{https://wiki.wesnoth.org/GUIToolkit} The general information
regarding the project and documentation regarding the WML used.
\item \url{http://devdocs.wesnoth.org} The general doxygen information.
\item \url{http://devdocs.wesnoth.org/pages.html} Contains some links to more

View file

@ -81,7 +81,7 @@ the files after which I dive more into the implementation of each file.
\item[\Lref{progress_bar.cfg:class}]
Beginning of the progress bar. This part is much better documented in
the wiki\footnote{\url{http://wiki.wesnoth.org/GUIWidgetDefinitionWML}}.
the wiki\footnote{\url{https://wiki.wesnoth.org/GUIWidgetDefinitionWML}}.
Since this part is aimed at WML authors, duplicating that effort here
makes no sense so just visit the wiki.

View file

@ -278,7 +278,7 @@ Soliton <soliton.de@gmail.com> ja Thomas Baumhauer
<thomas.baumhauer@gmail.com>. Tämän manuaalin alkuperäisversion
kirjoitti Cyril Bouthors <cyril@bouthors.org>.
Suomentanut Wesnothin suomennosryhmä
(http://www.wesnoth.org/wiki/FinnishTranslation).
(https://www.wesnoth.org/wiki/FinnishTranslation).
.br
Visit the official homepage: https://www.wesnoth.org/
.

View file

@ -65,7 +65,7 @@ are deemed insufficiently complete.
打印数据目录的路径并退出。
.TP
\fB\-d, \-\-debug\fP
在游戏中启用额外的命令模式选项。关于命令模式的更多信息请参阅wiki页面http://www.wesnoth.org/wiki/CommandMode
在游戏中启用额外的命令模式选项。关于命令模式的更多信息请参阅wiki页面https://www.wesnoth.org/wiki/CommandMode
.TP
\fB\-e[\fP\fIfile\fP\fB],\ \-\-editor[\fP\fI=file\fP\fB]\fP
直接启动游戏内置的地图编辑器。如果指定了\fIfile\fP,则和\fB\-e \-\-load\fP等价
@ -145,7 +145,7 @@ log domain. Available levels: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebu
\fB\-p,\ \-\-preprocess\fP\fI\ source\-file/folder\fP\fB\ \fP\fItarget\-directory\fP
预处理指定的文件/文件夹。针对每个文件,一个未处理的.cfg文件和一个处理过的.cfg文件会被写入指定的目标目录中。如果指定的是个文件夹那么将根据已知的预处理器规则递归地预处理之。“data/core/macros”目录中的常用宏会在指定的资源之前被预处理。例如
\fB\-p ~/wesnoth/data/campaigns/tutorial ~/result.\fP
有关预处理器的详情请见http://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor
有关预处理器的详情请见https://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor
.TP
\fB\-\-preprocess\-defines=\fP\fIDEFINE1\fP\fB,\fP\fIDEFINE2\fP\fB,\fP\fI...\fP
由逗号分隔的定义列表,用于 \fB\-\-preprocess\fP 指令。如果\fBSKIP_CORE\fP在定义列表中则“data/core”目录不会被预处理。

View file

@ -33,7 +33,7 @@ wesnothd \- 韦诺之战Battle for \fBWesnoth\fP多人网络守护进程
.
.SH 描述
.
管理韦诺之战的多人游戏。请参见http://www.wesnoth.org/wiki/ServerAdministration以查看服务器可以接受的命令列表。服务器可以从wesnoth客户端/query
管理韦诺之战的多人游戏。请参见https://www.wesnoth.org/wiki/ServerAdministration以查看服务器可以接受的命令列表。服务器可以从wesnoth客户端/query
\&...或者fifo接受命令。
.
.SH 选项

View file

@ -173,7 +173,7 @@ ne pouvez pas transférer des unités d'un jeu multijoueur à un autre : la
construction de forces armées expérimentées n'est possible qu'au sein du
scénario.</p><p>Plusieurs options apparaissent après avoir appuyé sur le bouton
« Multijoueur » :</p><p><span class="inlinemediaobject"><img src="images/multiplayer-1.13.11+dev.png" alt="Dialogue multijoueur" /></span></p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_login"></a>Identifiant</h4></div></div></div><p>Ceci sera votre nom sur le serveur multijoueurs. Si vous possédez un compte
sur <a class="ulink" href="http://www.wesnoth.org/forum" target="_top">les forums de Wesnoth</a>,
sur <a class="ulink" href="https://www.wesnoth.org/forum" target="_top">les forums de Wesnoth</a>,
vous pouvez utiliser les mêmes identifiants de connexion et mots de passe
pour vous connecter au serveur officiel. Une invite vous demandera de saisir
un mot de passe si c'est nécessaire. Vous ne pouvez pas utiliser un nom déjà

View file

@ -159,7 +159,7 @@ Shadow Master: Huh? Hmm...
A 'save the wings' movement? :P
-- cycholka, on why Desert Elves should not have winged shydes.
%
01:19 <Shadow_Master> niice: http://www.wesnoth.org/forum/viewtopic.php?f=5&t=21612
01:19 <Shadow_Master> niice: https://www.wesnoth.org/forum/viewtopic.php?f=5&t=21612
[...]
20:39 <Shadow_Master> ilor: nice, thanks
[...]

View file

@ -59,7 +59,7 @@ if "pot-update" in COMMAND_LINE_TARGETS:
--from-code=UTF-8 --sort-by-file \
--keyword=_ --keyword=N_ --keyword=sgettext --keyword=vgettext --keyword=VGETTEXT \
--keyword=_n:1,2 --keyword=sngettext:1,2 --keyword=vngettext:1,2 --keyword=VNGETTEXT:1,2 \
--files-from=%s --copyright-holder='Wesnoth development team' --msgid-bugs-address=http://bugs.wesnoth.org/ \
--files-from=%s --copyright-holder='Wesnoth development team' --msgid-bugs-address=https://bugs.wesnoth.org/ \
--output=$TARGET \
; sed -i s/charset=CHARSET/charset=UTF-8/ $TARGET \
""" % (domain, join("po", domain, "POTFILES.in"))

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"#-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-07-08 04:51-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"#-#-#-#-# wesnoth-help.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-07-08 04:51-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"#-#-#-#-# wesnoth-lib.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-07-08 04:51-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
@ -5878,7 +5878,7 @@ msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:952
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at http://bugs.wesnoth.org."
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:131

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"#-#-#-#-# wesnoth-test.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-07-08 04:51-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -34,7 +34,7 @@ COPYRIGHT_HOLDER = Wesnoth development team
# It can be your email address, or a mailing list address where translators
# can write to without being subscribed, or the URL of a web page through
# which the translators can contact you.
MSGID_BUGS_ADDRESS =http://bugs.wesnoth.org/
MSGID_BUGS_ADDRESS =https://bugs.wesnoth.org/
# This is the list of locale categories, beyond LC_MESSAGES, for which the
# message catalogs shall be used. It is usually empty.

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"#-#-#-#-# wesnoth.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-07-08 04:51-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2014 by Sebastian Koelle <sk.aquileia@gmail.com>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2016 - 2018 by the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2016 - 2018 by the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2016 - 2018 by the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2016 - 2018 by the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,6 +1,6 @@
/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2017-2018 the Battle for Wesnoth Project http://www.wesnoth.org/
Copyright (C) 2017-2018 the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

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