Commit graph

55 commits

Author SHA1 Message Date
Hejnewar
bbe26527c8
Balance for Undead 1.18 2023-07-16 00:19:19 +02:00
Pentarctagon
9bfd432abe Update image pages for webp extension. 2022-04-30 14:23:32 -05:00
doofus-01
a2ad3ae198
1.17 undead sprite cleanup (#6655)
* move bats out of undead/, into bats/

* move ghost line to separate folder

* bats, undead corpses and spirits sprite palette cleanup
2022-04-30 10:50:52 -07:00
Celtic Minstrel
3568b5ff66 An easier way of setting special notes in the most common use-case (abilities and weapon specials)
Rebased version of e6c58fc35c, with merge conflicts resolved.
2021-06-01 14:29:57 +02:00
Hejnewar
11dcfe14a7
AoH balancing changes 2020-02-25 00:33:02 +01:00
doofus-01
7b56aba4ac adjusting bat cropping for help pages 2019-10-01 15:16:22 +02:00
Celtic Minstrel
c0210efb6d Move all core units to the new special notes system 2019-09-12 08:51:05 -04:00
doofus-01
3fb552396b dread bat portrait 2019-06-06 21:42:49 +02:00
doofus-01
5071800a48 adding cuttlefish and bat portraits 2019-06-06 21:42:49 +02:00
Severin Glöckner
eb1ebe1cd8 Help: cut portraits of monsters, bats and zombies
This will less often wrap the text of the descriptions.

For many of the zombies is more possible, but it has been taken care to have the
linebreak for 'required xp' and in the variation list the same on all their pages.

The reason for the 319px height on some of them is:
- It's still taking enough space to have 'required xp' on a new line.
- It does for both the WC and Soulless not interfere with the description text.
- The swimmer can't be smaller than 319px without cutting any non-tranaparent
  pixel. To have more structure the goblin/dwarf/dog use the same.

[ci skip]
2018-11-14 23:45:45 +01:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Charles Dang
dc566e46b6 Strip unused [portrait] blocks from unit files 2015-04-19 21:06:22 +11:00
David Mikos
2c805ea9b7 AnimationWML: explicitly set movement animations for vampire/blood bat. 2014-04-21 17:50:30 +09:30
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
4f8f50051b Removed no longer useful ellipse= key from mainline units (bats)
Since ellipses automatically change depending on the ZoC emission, there is no point to change them manually in the cfgs - we don't want the engine to look for a misc/ellipse-nozoc-nozoc file. This commit is the first of a series that will fix all mainline units, even the campaign-specific ones.
2013-07-21 14:26:28 +02:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87 Remove [unit_type] undead_variation keys that are now unnecessary 2011-11-05 17:16:46 +01:00
Dan Gerhards
e79a60b675 Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Simon Forsyth
9d69eb2e24 Make defense values reported in unit help...
...reflect end result of required feral trait
2011-10-21 23:04:54 +00:00
Lari Nieminen
e3c91b01a7 Made feral's defense effect be applied by the trait itself. 2010-10-25 00:04:58 +00:00
Lari Nieminen
9084ba279f Gave bats the feral trait, capping their defense in any village to 40%. 2010-09-12 22:39:00 +00:00
Phil Barber
9fc53dd5f7 Add and wire new Bat portrait, update changelogs, portrait credits. 2009-09-05 19:53:21 +00:00
Eric S. Raymond
daaf4d8980 Beginning of usage-polishing pass on unit descriptions. 2009-06-27 06:04:04 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00
Ali El Gariani
d930c3b7fc Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Lari Nieminen
936e0029de Added in_hex=yes to standing anims which remain in the hex. 2009-03-20 19:49:36 +00:00
Eric S. Raymond
51c13fb819 Pre-1.6 reindent and whitespace cleanup. 2009-03-01 12:56:14 +00:00
Jérémy Rosen
a3ef5bf63d make all standing animations where the unit is flying...
...be on layer 60, so they are drawn over castles and stuff...
2009-02-09 21:06:47 +00:00
Benoît Timbert
605294cf7c Fixed the description (no string change) 2008-11-09 22:02:39 +00:00
Gunter Labes
7d19a4aaca fixed the dread bat stats 2008-11-09 20:57:06 +00:00
Steven Panek
f4af8b818f Mainlined Dread Bat. 2008-11-03 22:21:04 +00:00
Eric S. Raymond
fec0ec9d71 advancesto -> advances_to. 2008-08-29 19:03:00 +00:00
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60 [unit_type] unit_description -> description 2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081 [unit] enclosing UnitWML becomes [unit_type]
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Gunter Labes
00e1b8d240 revised map: The Freelands
decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Jérémy Rosen
052b3a88b7 default anmiations are now based on standing animations...
...instead of standing frames. Also removed anims in bats and ghost
caused by that bug (fix bug 10898)
2008-02-02 14:53:37 +00:00
Jérémy Rosen
01b208448b add a select anim to bats, fixes bug 10837 2008-01-28 23:01:27 +00:00
Jérémy Rosen
4091dfa9b3 add a recruit anim to bats, partial fix for #10837 2008-01-28 19:47:47 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Eric S. Raymond
1df3a924c4 Use the mainline Vampire Bat instead of the special Cave Bat unit in DiD;
they're functionally the same.

Also, clean up a minor problem caused by the recent change in bat images.
2008-01-21 18:28:02 +00:00
Eric S. Raymond
937f600c90 Clean up after some wmllint warnings. 2008-01-21 18:02:15 +00:00
Richard Kettering
741bcf6c8e New, team-colored images for the blood bat. 2008-01-14 04:52:34 +00:00
Richard Kettering
54419eac78 New, team-colored images for the bat. 2008-01-14 00:13:18 +00:00
Gunter Labes
b28effc1e8 increased the XP requirement of the Vampire Bat from 14 to 22
decreased the HP of the Vampire Bat from 17 to 16
2008-01-11 01:06:14 +00:00
Gunter Labes
7af52d0018 increased the XP requirement of the Vampire Bat from 14 to 20 2008-01-10 19:51:49 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Nils Kneuper
170c33654e seperate 'Special Notes:' from the units into a macro on its own (patch #889) 2007-12-20 19:23:12 +00:00