Wedge009
63788d5f4a
Properly correct the broken Desert Sands / Oasis help entry (bug #23023 )
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Reverts the previous change to the terrain.cfg and allows the terrain code to fall back to name if editor name is unavailable.
2015-10-30 00:10:14 +11:00
Wedge009
61b3a9037b
Correct Desert Sands / Oasis Help Entry
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Reported in Bug #23023 .
2015-10-25 21:23:24 +11:00
Ignacio R. Morelle
a55bc98630
Make hanging, chasm stone, and plank bridges conform to naming conventions
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Namely, make the long descriptive name be displayed only in the editor,
and use the "Bridge" shorthand in-game instead.
2015-08-25 02:31:21 -03:00
Ignacio R. Morelle
1e32ae69f5
Fix hanging, chasm stone, and plank bridge elevations
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The N-S hanging bridge variant does not need an elevation shift, and
all diagonal variants of the other two were missing their own.
2015-08-25 02:31:17 -03:00
Thibault Févry
2f31e98054
Fix terrain2wiki.py for terrain.cfg syntax changes and add a note about terrain2wiki in terrain.cfg
2015-03-28 17:14:34 +01:00
Charles Dang
ad5f063198
Added Brazier and Lit Brazier embellishment terrains
2015-01-22 17:16:49 +11:00
Charles Dang
f5cb10f276
Removed self-leading help topic link in Cave
2014-12-23 06:07:12 +11:00
Ignacio R. Morelle
7b708514c7
Revert "Make Mushroom Grove/Lit Mushroom Grove behave like forests, move-wise"
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Requested by Wintermute: <http://r.wesnoth.org/p573664 >
This reverts commit 753ddabc4c
.
2014-10-11 03:15:21 -03:00
fendrin
426acf5a35
Fix for bug #21298 : Minimap shows invisible overlays
2014-07-14 18:40:53 -04:00
Ignacio R. Morelle
753ddabc4c
Make Mushroom Grove/Lit Mushroom Grove behave like forests, move-wise
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Prefer the terrain type with the worst movement costs between the base
and the overlay.
This is a forward-port of the following two commits from the 1.12
branch:
* 18282b542f
Fix bug #21971 : visual glitch of terrains on 2p - Hornshark Island
* 35a48f29f9
Make Lit Mushroom Grove stats identical to Mushroom Grove
2014-07-13 21:15:03 -04:00
Ignacio R. Morelle
e1d159ad31
'rarified' -> 'rarefied'
2014-02-20 03:47:07 -03:00
Ignacio R. Morelle
561b914643
Fix typo: 'facilites' -> 'facilities'
2014-02-20 03:44:18 -03:00
Ignacio R. Morelle
cfef162e40
Add wmllint spelling exception for 'unwalkable'
2014-02-20 03:43:40 -03:00
Ignacio R. Morelle
7555b7133b
Rename Elvish Castle terrain to "Elven Castle" for consistency with its keep
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This is an editor-only change.
2014-02-07 18:10:14 -03:00
Elvish_Hunter
7687c43d1e
Made terrains Cea, Coa, Kea and Koa aliases of both Ct and At. Fixes an inconsistency against Cha and Kha terrains reported in the forums by Xalzar
2014-02-07 15:05:48 +01:00
Alexander van Gessel
faf00cb278
Fix accidentally broken string
2014-02-02 13:33:01 +01:00
Ignacio R. Morelle
2db474c575
Add Dry Hills to the fall group
2014-02-01 03:46:03 -03:00
Ignacio R. Morelle
dd04a9e439
Add Cave Path terrain to the flat group
2014-02-01 03:46:03 -03:00
Ignacio R. Morelle
68ebf0c0d2
Add Snowy Human City village terrain to the frozen group
2014-02-01 03:46:03 -03:00
Ignacio R. Morelle
82517fdeed
Add Impassable and Unwalkable overlays to the obstacle group in the editor
2014-02-01 03:46:03 -03:00
Turuk
0ffa372f14
Villages fixed to give defense benefit again.
2014-01-11 09:50:30 -05:00
fendrin
c25849b7ea
Reduce the string for the village terrain from "Vit" to "Vt".
2014-01-09 07:17:57 +01:00
Ignacio R. Morelle
e9d5cecc27
Hide Village, Castle, and Keep Overlay terrains from help
2014-01-08 19:56:06 -03:00
fendrin
374227f76f
Adjust the id and terrain string for "Trash and litter" terrain.
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Also sorts the terrain to not show it at the top of the palette.
Fixes https://gna.org/bugs/index.php?21447
2014-01-07 02:32:15 +01:00
fendrin
87be0f688a
Fix the alias attribute of the "cloud" terrain.
2014-01-02 19:46:44 +01:00
Ignacio R. Morelle
9e3815fda1
Fix broken terrain alias causing lit Mushroom Groove to be unwalkable
2013-12-31 17:24:46 -03:00
fendrin
de0623ffc9
WML coding for the new detritus terrain from doofus.
2013-12-31 16:24:37 +01:00
Ignacio R. Morelle
51d39626de
Fix broken terrain aliases causing chasm bridges to be unwalkable
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These broken aliases were introduced in commit
f456850875
and were apparently meant to be
reverted by commit 10854d4802
.
2013-12-31 05:48:32 -03:00
Bär Halberkamp
9ce2dfbc84
ran wmlindent
2013-12-20 19:59:12 +01:00
fendrin
0e2d5dd5f2
Fixed to water terrains not based on virtual terrains.
2013-11-30 14:43:50 +01:00
fendrin
4e3338f90d
Enhanced the terrain symbol handling.
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1) Dehardcoded the terrain symbol icon.
2) Use mix colors for mixed terrain in the minimap.
3) Show colored terrain symbol in the help browser.
4) Don't show magenta colored empty symbol for offmap locations.
2013-11-30 13:10:11 +01:00
fendrin
a28cfc3fd9
New attribute in [terrain_type] for the help topic text.
2013-11-30 10:25:12 +01:00
fendrin
10854d4802
Changed the strings of base terrains to fit the *t convention.
2013-11-16 16:27:54 +01:00
fendrin
f456850875
Cleanups which prepare for autogenerated terrain help sections.
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Virtual parent terrain for every base one.
Added descriptions for the help browser's topics.
Introduced hide_help attribute.
Removed mixed forest terrains.
2013-11-16 16:27:54 +01:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c
make reindent minus some wmlindent issues
2013-08-04 23:22:56 +02:00
Simon Forsyth
ec2aaaccbc
Forest update from Mefisto part 2:
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remaining images, rainforest, and hills convenience terrains
2012-11-20 18:24:13 +00:00
Simon Forsyth
b3c9879f1e
Forest update from Mefisto part 1
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Add new palms, savanna
Update existing palms
Add jungle images
Updates to existing tropical forest + new rainforest waiting for
comments from Mefisto
2012-11-20 00:03:47 +00:00
Ignacio R. Morelle
f3bd8cc3cd
Add minimap 72x72 tile icons for the diagonal Plank Bridge terrains
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Fixes a bunch of warnings during editor usage, such as:
Detected an image with bad dimensions: terrain/bridge/planks-sw-ne.png: 90x108
It will not be masked, please use: 72x72
2012-10-21 21:16:20 +00:00
J. Tyne
01292136b1
Add [terrain_type] max_light= and min_light=.
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The defaults for these attributes fix bug #19250 .
2012-09-15 00:23:04 +00:00
Ignacio R. Morelle
d76362cc33
Add Unwalkable Overlay terrain (^Qov) (patch #3039 )
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I made the icon myself based on the Impassable Overlay terrain's. The
font is DejaVu Serif at size 35 with full grayscale hinting, which
should be the same as the Impassable Overlay icon's based on a visual
comparison (with very negligible rendering differences).
2012-09-11 08:35:06 +00:00
Charles Dang
7c68fe0240
Added tile image for lit stone walls and wired it in
2012-07-02 13:27:33 +00:00
Simon Forsyth
2b40ba62f0
add three new bridges
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there are some issues preventing the plank bridge from being used
adjacent to walkable areas but it is still useful enough to be worth
adding and it is likely that either the artist or I can resolve these
problems
2012-03-31 02:27:31 +00:00
Simon Forsyth
8c30a9b668
make some more terrains have unique ids
2012-03-11 01:23:48 +00:00
Simon Forsyth
39ac3633eb
as fire images now in terrain,
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...remove all terrain references to the ones in scenery
2012-03-10 19:30:20 +00:00
Simon Forsyth
5f1fb50b8d
move campfire terrain from Under the Burning Suns to core
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now in Embellishments group
does not deprecate ANIMATED_CAMPFIRE macro
- needed in case the terrain on the map already includes an overlay
other maps using campfire not yet updated
2012-03-10 19:09:59 +00:00
Simon Forsyth
9b37efa343
resolve duplicate terrain ids
2012-03-10 18:35:52 +00:00
Fabian Müller
d04b0bb3de
Based all fall tiles with deciduous forest on the leaf littered flat terrain.
2012-03-05 14:24:57 +00:00
Steven Panek
b457aea987
'autumn' -> 'fall' for the sake of consistency,
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...in category names and translatable strings, at least.
2012-02-28 13:20:14 +00:00