Revert "Make Mushroom Grove/Lit Mushroom Grove behave like forests, move-wise"
Requested by Wintermute: <http://r.wesnoth.org/p573664>
This reverts commit 753ddabc4c
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parent
a524452e26
commit
7b708514c7
3 changed files with 2 additions and 8 deletions
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@ -299,8 +299,6 @@ Version 1.13.0-dev:
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* Add [has_ally], [has_enemy] to work around issues reported here: http://forums.wesnoth.org/viewtopic.php?f=21&t=40702
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In a side_filter, [has_ally] and [has_enemy] are corrected / simplified versions of [allied_with] / [enemy_of], this
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is an extension of the bugfixes for [filter_vision].
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* Mushroom Grove and Lit Mushroom Grove now favor the terrain with the worst
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movement costs between the base and overlay (bug #21971).
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* Fix [side] share_view/maps always beeing false for non-first levels in mp campaigns
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* Fixes start-of-scenario multiplaer saves (#22068)
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* Fix bug wherein "lobby sounds" advanced preference didn't do anything for the normal (GUI 1) lobby.
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@ -845,8 +845,7 @@ Most units receive 20 to 40% defense in sand."
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name= _ "Mushroom Grove"
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editor_name= _ "Mushroom Grove"
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string=^Uf
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aliasof=_bas,Uft
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mvt_alias=-,_bas,Uft
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aliasof=Uft
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default_base=Uu
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editor_group=cave, forest
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[/terrain_type]
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@ -858,8 +857,7 @@ Most units receive 20 to 40% defense in sand."
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editor_name= _ "Lit Mushroom Grove"
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string=^Ufi
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default_base=Uu
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aliasof=_bas,Uft
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mvt_alias=-,_bas,Uft
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aliasof=Uft
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light=25
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editor_group=cave
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[/terrain_type]
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@ -78,8 +78,6 @@ Version 1.13.0-dev:
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* Fix unit move continuation if enemy discovered (#21372)
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* Support for total conversions, so called "cores".
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* Partial moves now able to be continued properly in whiteboard (#22231)
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* Mushroom Grove and Lit Mushroom Grove now favor the terrain with the worst
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movement costs between the base and overlay (bug #21971).
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* Fix bug wherein "lobby sounds" advanced preference didn't do anything for the default lobby.
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* Fix bug wherein dbus notifications did not have a wesnoth icon
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* Fix bug wherein chat history synopses weren't working right in the dbus notifications
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