Removed self-leading help topic link in Cave
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@ -2241,7 +2241,7 @@ Most units receive 50% to 60% defense in mushroom groves, whereas cavalry receiv
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help_topic_text= _ "<italic>text='Cave'</italic> terrain represents any underground cavern with enough room for a unit to pass.
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Most units are wholly unfamiliar with the terrain, and thus are both slowed down and hindered in defense. Dwarves and trolls, who make their homes in caves, both have a relatively easy time navigating this terrain, especially dwarves, who by dint of their small size can navigate many obstacles that other races cannot. Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>.
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Rare patches of the underground world are illuminated by light from the surface shining down into the gloomy darkness. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units. In all other regards this terrain is functionally identical to normal <ref>dst='terrain_cave' text='cave terrains'</ref>.
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Rare patches of the underground world are illuminated by light from the surface shining down into the gloomy darkness. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units. In all other regards this terrain is functionally identical to normal cave terrains.
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Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
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hidden=yes
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