Fixed some typos found by spellcheck
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1 changed files with 3 additions and 3 deletions
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@ -478,7 +478,7 @@ Dextrous is a trait possessed only by elves. The elven people are known for thei
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[topic]
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id=traits_healthy
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title= _"Healthy"
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text= _"Renowned for their vitality, some dwarves are sturdier than others and can rest even when travelling." + _"
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text= _"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." + _"
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<italic>text='Healthy'</italic> units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn they did not fight. They also suffer a quarter less damage from poison."
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[/topic]
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@ -524,11 +524,11 @@ Basic terrain types include Flat, Hills, Mountains, Sands, Water and Swamps. The
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" + "<img>src='terrain/grass/green.png'</img>" + "<img>src='terrain/hills/regular.png'</img>" + "<img>src='terrain/mountains/dry-tile.png'</img>" + "<img>src='terrain/sand/desert.png'</img>" + "<img>src='terrain/water/coast-tile.png'</img>" + "<img>src='terrain/swamp/water-tile.png'</img>" + _"
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Every unit has a defense rating and a movement cost for each of the basic terrain types, and these values are listed in the unit’s help page. Basic terrain types may have unique properties like illumation effects as well." + _"
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Every unit has a defense rating and a movement cost for each of the basic terrain types, and these values are listed in the unit’s help page. Basic terrain types may have unique properties like illumination effects as well." + _"
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<header>text='Mixed Terrain Types'</header>" + _"
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Mixed terrain types share the properties of multiple basic terrain types — units generally recieve the <italic>text='best defense'</italic> and <italic>text='worst movement'</italic> of the underlying basic types when they move onto a mixed type. For example, this is the case with <italic>text='forested hills'</italic>, <italic>text='sand hills'</italic>, and <italic>text='cave hills'</italic>.
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Mixed terrain types share the properties of multiple basic terrain types — units generally receive the <italic>text='best defense'</italic> and <italic>text='worst movement'</italic> of the underlying basic types when they move onto a mixed type. For example, this is the case with <italic>text='forested hills'</italic>, <italic>text='sand hills'</italic>, and <italic>text='cave hills'</italic>.
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" + "<img>src='terrain/hills/regular.png~BLIT(terrain/forest/pine-tile.png)'</img>" + "<img>src='terrain/hills/desert.png'</img>" + "<img>src='terrain/cave/hills-variation.png'</img>" + _"
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