Add Unwalkable Overlay terrain (^Qov) (patch #3039)

I made the icon myself based on the Impassable Overlay terrain's. The
font is DejaVu Serif at size 35 with full grayscale hinting, which
should be the same as the Impassable Overlay icon's based on a visual
comparison (with very negligible rendering differences).
This commit is contained in:
Ignacio R. Morelle 2012-09-11 08:35:06 +00:00
parent 89a4852902
commit d76362cc33
4 changed files with 14 additions and 0 deletions

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@ -7,6 +7,8 @@ Version 1.11.0+svn:
* Keep a spawned unit from disappearing on reload in scenario 6b
* Language and i18n:
* Updated translations: British English, Croatian, French, Italian
* Terrains:
* Added Unwalkable Overlay terrain (^Qov)
* User interface:
* Healing animations are now played when poison is cured.
* The recruit and recall commands are restored when right-clicking on a

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@ -47,6 +47,7 @@
# Editor overlays - for overlays that should only be visible in the editor
{EDITOR_OVERLAY *^Xo impassable-editor}
{EDITOR_OVERLAY *^Qov unwalkable-editor}
{EDITOR_OVERLAY *^Vov village/village-overlay-editor}
{EDITOR_OVERLAY *^Cov castle/castle-overlay-editor}
{EDITOR_OVERLAY *^Kov castle/keep-overlay-editor}

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@ -1151,6 +1151,17 @@
editor_group=special
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=unwalkable-editor
id=unwalkable_overlay
editor_name= _ "Unwalkable Overlay"
string=^Qov
aliasof=_bas,Qt
mvt_alias=Qt
editor_group=special
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=void/void-editor