Fix typo: 'facilites' -> 'facilities'

This commit is contained in:
Ignacio R. Morelle 2014-02-20 03:44:00 -03:00
parent cfef162e40
commit 561b914643

View file

@ -1500,7 +1500,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
id=mermen-village
name= _ "Village"
editor_name= _ "Merfolk Village"
help_topic_text= _ "<italic>text='Submerged villages'</italic> are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilites are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hitpoints each turn, or be cured of poison.
help_topic_text= _ "<italic>text='Submerged villages'</italic> are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilities are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hitpoints each turn, or be cured of poison.
Merfolk and nagas have 60% defense in submerged villages, whereas land based units usually have a low defense."
string=^Vm