Properly correct the broken Desert Sands / Oasis help entry (bug #23023)
Reverts the previous change to the terrain.cfg and allows the terrain code to fall back to name if editor name is unavailable.
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2 changed files with 1 additions and 2 deletions
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@ -315,7 +315,6 @@ Most units receive 20 to 40% defense in sand."
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symbol_image=sand/desert-oasis
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id=oasis
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name= _ "Oasis"
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editor_name= _ "Oasis"
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default_base=Dd
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string=^Do
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aliasof=_bas
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@ -203,7 +203,7 @@ terrain_type::terrain_type(const terrain_type& base, const terrain_type& overlay
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editor_image_(base.editor_image_ + "~BLIT(" + overlay.editor_image_ +")"),
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id_(base.id_+"^"+overlay.id_),
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name_(overlay.name_),
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editor_name_(base.editor_name_ + " / " + overlay.editor_name_),
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editor_name_(base.editor_name_ + " / " + (overlay.editor_name_.empty() ? overlay.name_ : overlay.editor_name_)), // Resolve Bug #23023: fall back to overlay name if overlay editor name is empty
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description_(overlay.description()),
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help_topic_text_(),
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number_(t_translation::t_terrain(base.number_.base, overlay.number_.overlay)),
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