Forest update from Mefisto part 2:

remaining images, rainforest, and hills convenience terrains
This commit is contained in:
Simon Forsyth 2012-11-20 18:24:13 +00:00
parent c7b5d25a10
commit ec2aaaccbc
59 changed files with 53 additions and 15 deletions

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@ -39,8 +39,9 @@ Version 1.11.0+svn:
* Handle an exception in the SDL_net-based network code (bug #20205)
* Terrains:
* Added Unwalkable Overlay terrain (^Qov)
* Added Dense Palm (^Ftp), Savanna (^Fts) forest terrains
* Updated existing desert palms (^Ftd)
* Added Dense Palm (^Ftp), Savanna (^Fts), and Rainforest (^Ftr) terrains
* Updated graphics for palms (^Ftd), tropical forest (^Ft),
plank bridge (^Bp*), stone bridge (^Bs*), and chasm bridge (^Bcx*)
* User interface:
* Healing animations are now played when poison is cured.
* Moving units to a selected hex field

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@ -134,8 +134,11 @@
{NEW:FOREST H*^Fp,M*^Fp (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/pine-sparse}
{NEW:FOREST *^Fp (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/pine}
{NEW:FOREST H*^Ft,M*^Ft (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical-sparse}
{NEW:FOREST *^Ft (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical}
{NEW:FOREST H*^Fpa,M*^Fpa (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/snow-forest-sparse}
{NEW:FOREST *^Fpa (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/snow-forest}
{NEW:FOREST H*^Ft,M*^Ft (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/jungle-sparse}
{NEW:FOREST *^Ft (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/jungle}
{NEW:FOREST H*^Ftd,M*^Ftd (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/palm-desert-sparse}
{NEW:FOREST *^Ftd (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/palm-desert}
@ -143,12 +146,11 @@
{NEW:FOREST H*^Ftp,M*^Ftp (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/palms-sparse}
{NEW:FOREST *^Ftp (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/palms}
{NEW:FOREST *^Ftr (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/rainforest}
{NEW:FOREST H*^Fts,M*^Fts (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/savanna-sparse}
{NEW:FOREST *^Fts (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/savanna}
{NEW:FOREST H*^Fpa,M*^Fpa (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/snow-forest-sparse}
{NEW:FOREST *^Fpa (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/snow-forest}
{NEW:FOREST H*^Fds,M*^Fds (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/deciduous-summer-sparse}
{NEW:FOREST *^Fds (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/deciduous-summer}
@ -176,13 +178,13 @@
{NEW:FOREST *^Uf* (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/mushrooms}
# Great-tree
{OVERLAY_RANDOM *^Fet forest/great-tree}
{OVERLAY_RANDOM *^Fetd forest/great-tree-dead}
{OVERLAY_RANDOM *^Fet forest/great-tree}
{OVERLAY_RANDOM *^Fetd forest/great-tree-dead}
# Oasis
{OVERLAY_P *^Do 30 village/desert-oasis-1}
{OVERLAY_P *^Do 43 village/desert-oasis-2}
{OVERLAY_P *^Do 100 village/desert-oasis-3}
{OVERLAY_P *^Do 30 village/desert-oasis-1}
{OVERLAY_P *^Do 43 village/desert-oasis-2}
{OVERLAY_P *^Do 100 village/desert-oasis-3}
# Swamp
{OVERLAY_COMPLETE_LF Ss (!,Xv,Chs,!,C*,H*,M*,X*,Q*,A*,Ke,Kea,Kud) -85 base2 swamp/reed}

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@ -479,7 +479,7 @@
[/terrain_type]
[terrain_type]
symbol_image=forest/tropical-tile
symbol_image=forest/tropical/jungle-tile
id=tropical_forest
name= _ "Forest"
editor_name= _ "Tropical Forest"
@ -490,6 +490,18 @@
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/tropical/rainforest-tile
id=rainforest
name= _ "Forest"
editor_name= _ "Rainforest"
string=^Ftr
default_base=Gll
aliasof=_bas,Ft
mvt_alias=-,_bas,Ft
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/tropical/palm-desert-tile
id=palm_desert_forest
@ -838,7 +850,7 @@
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-tropical-hills-tile
symbol_image=forest/tropical/jungle-hills-tile
id=forest_tropical_hills
name= _ "Hills"
editor_name= _ "Tropical Forested Hills"
@ -859,6 +871,28 @@
editor_group=desert, forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/tropical/palms-on-hills-tile
id=forest_palm_hills
name= _ "Hills"
editor_name= _ "Dense Palm Forested Hills"
string=Hh^Ftp
aliasof=Hh,Ft
mvt_alias=-,Hh,Ft
editor_group=forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/tropical/savanna-hills-tile
id=savanna_hills
name= _ "Hills"
editor_name= _ "Savanna Forested Hills"
string=Hhd^Fts
aliasof=Hh,Ft
mvt_alias=-,Hh,Ft
editor_group=forest, rough
[/terrain_type]
#
# ## Interior ##
#

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@ -27,7 +27,8 @@ Version 1.11.0+svn:
Portuguese (Brazil), Russian, Slovak, Ukrainian.
* Terrain:
* New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) terrains.
* New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) and
Rainforest (^Ftr) terrains.
* User interface:
* Healing animations are now played when poison is cured.