Forest update from Mefisto part 2:
remaining images, rainforest, and hills convenience terrains
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@ -39,8 +39,9 @@ Version 1.11.0+svn:
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* Handle an exception in the SDL_net-based network code (bug #20205)
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* Terrains:
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* Added Unwalkable Overlay terrain (^Qov)
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* Added Dense Palm (^Ftp), Savanna (^Fts) forest terrains
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* Updated existing desert palms (^Ftd)
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* Added Dense Palm (^Ftp), Savanna (^Fts), and Rainforest (^Ftr) terrains
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* Updated graphics for palms (^Ftd), tropical forest (^Ft),
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plank bridge (^Bp*), stone bridge (^Bs*), and chasm bridge (^Bcx*)
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* User interface:
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* Healing animations are now played when poison is cured.
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* Moving units to a selected hex field
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data/core/images/terrain/forest/tropical/rainforest-small.png
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data/core/images/terrain/forest/tropical/rainforest-small2.png
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data/core/images/terrain/forest/tropical/rainforest-small3.png
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data/core/images/terrain/forest/tropical/rainforest-small4.png
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data/core/images/terrain/forest/tropical/rainforest-small5.png
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data/core/images/terrain/forest/tropical/rainforest-small6.png
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data/core/images/terrain/forest/tropical/rainforest-tile.png
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data/core/images/terrain/forest/tropical/rainforest.png
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data/core/images/terrain/forest/tropical/rainforest2.png
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data/core/images/terrain/forest/tropical/rainforest3.png
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data/core/images/terrain/forest/tropical/rainforest4.png
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data/core/images/terrain/forest/tropical/rainforest5.png
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data/core/images/terrain/forest/tropical/rainforest6.png
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data/core/images/terrain/forest/tropical/rainforest7.png
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data/core/images/terrain/forest/tropical/rainforest8.png
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data/core/images/terrain/forest/tropical/rainforest9.png
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@ -134,8 +134,11 @@
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{NEW:FOREST H*^Fp,M*^Fp (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/pine-sparse}
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{NEW:FOREST *^Fp (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/pine}
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{NEW:FOREST H*^Ft,M*^Ft (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical-sparse}
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{NEW:FOREST *^Ft (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical}
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{NEW:FOREST H*^Fpa,M*^Fpa (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/snow-forest-sparse}
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{NEW:FOREST *^Fpa (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/snow-forest}
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{NEW:FOREST H*^Ft,M*^Ft (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/jungle-sparse}
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{NEW:FOREST *^Ft (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/jungle}
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{NEW:FOREST H*^Ftd,M*^Ftd (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/palm-desert-sparse}
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{NEW:FOREST *^Ftd (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/palm-desert}
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@ -143,12 +146,11 @@
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{NEW:FOREST H*^Ftp,M*^Ftp (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/palms-sparse}
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{NEW:FOREST *^Ftp (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/palms}
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{NEW:FOREST *^Ftr (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/rainforest}
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{NEW:FOREST H*^Fts,M*^Fts (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/savanna-sparse}
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{NEW:FOREST *^Fts (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/tropical/savanna}
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{NEW:FOREST H*^Fpa,M*^Fpa (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/snow-forest-sparse}
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{NEW:FOREST *^Fpa (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/snow-forest}
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{NEW:FOREST H*^Fds,M*^Fds (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/deciduous-summer-sparse}
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{NEW:FOREST *^Fds (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/deciduous-summer}
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@ -176,13 +178,13 @@
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{NEW:FOREST *^Uf* (C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*) forest/mushrooms}
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# Great-tree
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{OVERLAY_RANDOM *^Fet forest/great-tree}
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{OVERLAY_RANDOM *^Fetd forest/great-tree-dead}
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{OVERLAY_RANDOM *^Fet forest/great-tree}
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{OVERLAY_RANDOM *^Fetd forest/great-tree-dead}
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# Oasis
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{OVERLAY_P *^Do 30 village/desert-oasis-1}
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{OVERLAY_P *^Do 43 village/desert-oasis-2}
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{OVERLAY_P *^Do 100 village/desert-oasis-3}
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{OVERLAY_P *^Do 30 village/desert-oasis-1}
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{OVERLAY_P *^Do 43 village/desert-oasis-2}
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{OVERLAY_P *^Do 100 village/desert-oasis-3}
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# Swamp
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{OVERLAY_COMPLETE_LF Ss (!,Xv,Chs,!,C*,H*,M*,X*,Q*,A*,Ke,Kea,Kud) -85 base2 swamp/reed}
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@ -479,7 +479,7 @@
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[/terrain_type]
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[terrain_type]
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symbol_image=forest/tropical-tile
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symbol_image=forest/tropical/jungle-tile
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id=tropical_forest
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name= _ "Forest"
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editor_name= _ "Tropical Forest"
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@ -490,6 +490,18 @@
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editor_group=forest
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[/terrain_type]
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[terrain_type]
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symbol_image=forest/tropical/rainforest-tile
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id=rainforest
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name= _ "Forest"
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editor_name= _ "Rainforest"
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string=^Ftr
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default_base=Gll
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aliasof=_bas,Ft
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mvt_alias=-,_bas,Ft
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editor_group=forest
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[/terrain_type]
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[terrain_type]
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symbol_image=forest/tropical/palm-desert-tile
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id=palm_desert_forest
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@ -838,7 +850,7 @@
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[/terrain_type]
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[terrain_type]
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symbol_image=forest/forested-tropical-hills-tile
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symbol_image=forest/tropical/jungle-hills-tile
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id=forest_tropical_hills
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name= _ "Hills"
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editor_name= _ "Tropical Forested Hills"
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@ -859,6 +871,28 @@
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editor_group=desert, forest, rough
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[/terrain_type]
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[terrain_type]
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symbol_image=forest/tropical/palms-on-hills-tile
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id=forest_palm_hills
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name= _ "Hills"
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editor_name= _ "Dense Palm Forested Hills"
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string=Hh^Ftp
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aliasof=Hh,Ft
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mvt_alias=-,Hh,Ft
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editor_group=forest, rough
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[/terrain_type]
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[terrain_type]
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symbol_image=forest/tropical/savanna-hills-tile
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id=savanna_hills
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name= _ "Hills"
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editor_name= _ "Savanna Forested Hills"
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string=Hhd^Fts
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aliasof=Hh,Ft
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mvt_alias=-,Hh,Ft
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editor_group=forest, rough
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[/terrain_type]
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#
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# ## Interior ##
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#
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@ -27,7 +27,8 @@ Version 1.11.0+svn:
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Portuguese (Brazil), Russian, Slovak, Ukrainian.
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||||
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* Terrain:
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* New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) terrains.
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* New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) and
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Rainforest (^Ftr) terrains.
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* User interface:
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* Healing animations are now played when poison is cured.
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