J.W. Bjerk
d4a50b4499
further rationalization of terrain names.
2010-10-22 20:51:37 +00:00
Steven Panek
06829acc9a
'Lava chasm' -> 'Lava Chasm'.
2010-10-19 22:00:49 +00:00
Steven Panek
9f1003f2f6
Made the deprecated volcano's name string untranslatable.
2010-10-19 21:20:12 +00:00
J.W. Bjerk
ada69446ac
further fixes to editor names,
...
...and switching the tent village to not look like the encampment
village.
Part 2. Done.
2010-10-19 16:23:01 +00:00
J.W. Bjerk
fe2cfbbc71
giving proper editor names to most terrains.
2010-10-18 22:54:52 +00:00
Lari Nieminen
2177f66403
Added missing default_base=Qxu for the north-south chasm bridge.
2010-10-18 13:43:15 +00:00
J.W. Bjerk
7838170877
adding 'off-map' to the 'obstacles' editor group.
2010-10-06 03:03:23 +00:00
J.W. Bjerk
e0e2426052
reactivation one of my test terrains.
2010-09-28 02:51:30 +00:00
J.W. Bjerk
e2af692104
converting the ocean variants to auto-recolor...
...
...and adding a third ocean variant (Wog).
2010-09-24 23:58:34 +00:00
J.W. Bjerk
b51d1204f1
cleaning up after the auto-colored water change.
2010-09-24 18:38:06 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
J.W. Bjerk
965ebc7bc6
Making the standard shallow water color-shifted from tropical.
...
Removed extra water terrain.
2010-09-19 15:58:48 +00:00
Lari Nieminen
478c88a1e7
Made the shallow water terrains appear in order of saturation...
...
...(from most saturated to least saturated) in the editor.
2010-09-19 12:21:31 +00:00
J.W. Bjerk
43fb7e53ad
refinements to the auto-color water variations.
...
Note this is probably a speed regression due to previously disabled
animations being re-enabled.
2010-09-19 11:37:18 +00:00
Lari Nieminen
2bb50e539b
Added two new macros to internal-generic.cfg...
...
...for creating IPF-capable animated water terrains and transitions,
changed all water transitions to use them and added two new
colour-shifted water variant terrains.
2010-09-19 10:28:56 +00:00
J.W. Bjerk
f72a82b678
converted volcanoes from 'Qv' to 'Mv' for saner and easier wildcarding.
...
Think i got all the maps that used it too.
2010-09-19 02:11:56 +00:00
Lari Nieminen
d375903a1f
Changed the default base of snowy human city village from cobbles to snow.
2010-09-17 22:36:26 +00:00
Lari Nieminen
ee41249f68
Added swamp as the default base of the non-aquatic swamp village.
2010-09-15 16:48:42 +00:00
Lari Nieminen
060a150a6c
Allowed the chasm bridges to be placed on any terrain,
...
...removed the lava chasm bridge terrains and made the chasm bridges
simply use the lit-by-lava images when placed on top of lava.
2010-09-15 16:47:40 +00:00
Ali El Gariani
c7ee3061a2
Remove tiny negative height for water hexes.
...
This was barely visible and looked silly for big unit north of land
(feet sometimes visible there)
But the main reason is that this helps perfomance by keeping unit in their hex.
PS: I will maybe reactivate this later with another implementation of
the submerge effect
2010-09-15 05:24:55 +00:00
Lari Nieminen
e9a0764584
Added a WIP of a new experimental fake map edge terrain.
2010-09-14 08:44:28 +00:00
Lari Nieminen
825b03c4e2
Removed the new obsolete village terrain variants.
2010-09-13 16:57:46 +00:00
Eric S. Raymond
4147c6c77f
Village-code changes requested by zookeeper,
...
...and wmllint code to perform them.
2010-09-13 16:43:50 +00:00
Lari Nieminen
641523dbc4
Allowed the Ss^Vhs swamp village to be placed on different base...
...
...terrains. Also a bunch of trailing whitespace trimming.
2010-09-13 15:08:36 +00:00
Lari Nieminen
3387bf7d21
Made all villages except for water and swamp villages alias to village,base.
2010-09-12 22:43:38 +00:00
J.W. Bjerk
3491f69927
Old Desert Mountains replaced with a non-green version of...
...
...Frien's mountains. Good riddance.
2010-09-07 23:00:10 +00:00
J.W. Bjerk
3dcd3a4a5f
further clean up of terrain names, so that there's less 'flat (flat)'...
...
...type redundancy. Some triple combo terrains will display oddly
which illustrates the brokeness of the current system. Village on snow
hills should report it's aliases as (snow, hills, village), but it
will only list the two most immediate names in the tree of aliases.
2010-09-03 00:26:01 +00:00
J.W. Bjerk
0a9183d9da
fixed the move/def of the muddy quagmire
...
i.e. actually made it an alias of swamp.
2010-09-02 19:46:17 +00:00
J.W. Bjerk
17f0c16532
Adding new terrain 'Muddy Quagmire' (Sm)...
...
...which is a plant-less alias of the swamp. Currently it
appropriates existing graphics, so looks similar to the ford.
2010-09-01 02:27:45 +00:00
J.W. Bjerk
bf6e3f8285
adding in the snowy human city village by doofus-01
2010-08-28 16:52:54 +00:00
J.W. Bjerk
b8736ca272
Adding tropical ocean terrain.
...
Near the bottom of 'terrain-graphics.cfg' several lines are noted that
can improve speed without totally deactivating animations. Improved
transitions between ocean and void and off-map.
2010-08-27 23:15:50 +00:00
J.W. Bjerk
e7c25b4e47
moved fog and void images into eponymous subfolders.
2010-08-23 20:30:20 +00:00
J.W. Bjerk
da8b79495a
fixed the move/def of the wood floor.
2010-08-23 16:48:52 +00:00
J.W. Bjerk
a6a23b7552
added a few castles to additional groups.
2010-08-23 12:00:43 +00:00
Jérémy Rosen
b50c6034df
adjust various keep height, patch by Gambit
2010-08-22 14:34:07 +00:00
J.W. Bjerk
44106f5cf0
standardized the naming of terrains,
...
...and eliminated the redundant 'description' key. A verbose name
intended for the distinguish similar terrains in the editor has been
added but is commented out for now.
2010-08-18 02:22:38 +00:00
J.W. Bjerk
9f4497b841
commented out the test terrains.
2010-08-16 15:14:11 +00:00
J.W. Bjerk
0a97051048
as requested added a desert plants overlay without the skulls and ribs.
2010-08-13 21:36:40 +00:00
J.W. Bjerk
fbb18ebb77
fixed error with volcano tile.
2010-08-13 16:36:34 +00:00
J.W. Bjerk
0ee23d5ce4
fixed alias of new earthy cave floor terrain, Uue.
2010-08-11 10:23:02 +00:00
J.W. Bjerk
1afad9d26e
adding 3 new cave wall varieties and a new cave floor.
...
These are admittedly ugly stand-in graphics.
2010-08-11 01:45:15 +00:00
J.W. Bjerk
8c5447a121
fixed the reef on the minimap.
2010-08-10 15:15:27 +00:00
Lari Nieminen
3b4efcf529
Added missing human-city-tile.png.
2010-08-08 10:41:35 +00:00
J.W. Bjerk
37ba057986
moved the 'test' terrains to the bottom of the editor list,
...
...since they will seldom be needed. Also removed the unneeded (and
probably never used) Wt terrain from all editor groups.
2010-08-06 00:12:11 +00:00
J.W. Bjerk
bb4bd6f9db
full support for chasms that blend seamlessly...
...
...with different colored chasms. Also a new earth-toned chasm. Also
much file reorganization amongt the chasms.
2010-08-05 23:14:39 +00:00
J.W. Bjerk
26ac0fbdb2
Adding the snowy encampment by Doofus-01.
...
Also moving encampments to its own subfolder and updating the regular
encampments editor icons.
2010-08-04 19:36:03 +00:00
Steven Panek
b69e7e53f8
Fixed broken image paths.
2010-08-01 06:42:45 +00:00
Steven Panek
b2196ab563
Gave the wooden floor a proper translatable name.
2010-08-01 03:48:21 +00:00
Lari Nieminen
fb521a9078
Added a single-hex tile for the new volcano. Transitions not working yet.
2010-07-31 19:19:10 +00:00
J.W. Bjerk
e7e52aa9da
adding new mushroom farm terrain.
2010-07-31 18:57:42 +00:00