further fixes to editor names,

...and switching the tent village to not look like the encampment
village.

Part 2.  Done.
This commit is contained in:
J.W. Bjerk 2010-10-19 16:23:01 +00:00
parent ea73194348
commit ada69446ac
2 changed files with 35 additions and 49 deletions

View file

@ -240,7 +240,7 @@
{NEW:VILLAGE *^Vl village/log-cabin}
{NEW:VILLAGE *^Vla village/log-cabin-snow}
{NEW:VILLAGE *^Vct village/tent}
{NEW:VILLAGE *^Vct village/camp}
#Drake villages
#20% 20% 20% 20% 20%
@ -469,8 +469,8 @@
{KEEP_BASE Kv castle/elven/keep}
{TERRAIN_BASE (Ce*,Ke*) flat/dirt}
{OVERLAY_RANDOM Ke village/tent}
{OVERLAY_RANDOM Kea village/tent-snow}
{OVERLAY_RANDOM Ke castle/encampment/tent}
{OVERLAY_RANDOM Kea castle/encampment/tent-snow}
{TERRAIN_BASE Co* flat/dirt-dark}
{KEEP_BASE Ko castle/orcish/keep}

View file

@ -992,7 +992,6 @@
[terrain_type]
symbol_image=village/desert-tile
id=desert_village
# name= _ "Village"
editor_name= _ "Adobe Village"
string=^Vda
aliasof=Vi, _bas
@ -1005,7 +1004,6 @@
[terrain_type]
symbol_image=village/desert-camp-tile
id=desert_village
# name= _ "Village"
editor_name= _ "Desert Tent Village"
string=^Vdt
aliasof=Vi, _bas
@ -1015,12 +1013,23 @@
editor_group=village, desert
[/terrain_type]
[terrain_type]
symbol_image=village/camp-tile
id=camp_village
editor_name= _ "Tent Village"
string=^Vct
aliasof=Vi, _bas
default_base=Re
heals=8
gives_income=true
editor_group=village
[/terrain_type]
# ## Orcish
[terrain_type]
symbol_image=village/orc-tile
id=orcish_village
# name= _ "Village"
editor_name= _ "Orcish Village"
string=^Vo
aliasof=Vi, _bas
@ -1033,7 +1042,6 @@
[terrain_type]
symbol_image=village/orc-snow-tile
id=orcish_snow_village
# name= _ "Village"
editor_name= _ "Snowy Orcish Village"
string=^Voa
aliasof=Vi, _bas
@ -1048,7 +1056,6 @@
[terrain_type]
symbol_image=village/elven-snow-tile
id=elven_snow_village
# name= _ "Village"
editor_name= _ "Snowy Elven Village"
string=^Vea
aliasof=Vi, _bas
@ -1061,7 +1068,6 @@
[terrain_type]
symbol_image=village/elven-tile
id=elven_village
# name= _ "Village"
editor_name= _ "Elven Village"
string=^Ve
aliasof=Vi, _bas
@ -1076,7 +1082,6 @@
[terrain_type]
symbol_image=village/human-tile
id=human_village
# name= _ "Village"
editor_name= _ "Cottage"
string=^Vh
aliasof=Vi, _bas
@ -1089,7 +1094,6 @@
[terrain_type]
symbol_image=village/snow-tile
id=snow_village
# name= _ "Village"
editor_name= _ "Snowy Cottage"
string=^Vha
aliasof=Vi, _bas
@ -1102,8 +1106,7 @@
[terrain_type]
symbol_image=village/human-city-tile
id=city_village
# name= _ "Village"
editor_name= _ "Human City Village"
editor_name= _ "Human City"
string=^Vhc
aliasof=Vi, _bas
default_base=Rr
@ -1115,8 +1118,7 @@
[terrain_type]
symbol_image=village/human-city-snow-tile
id=city_village_wno
# name= _ "Village"
editor_name= _ "Snowy Human City Village"
editor_name= _ "Snowy Human City"
string=^Vhca
aliasof=Vi, _bas
default_base=Rrc
@ -1128,7 +1130,6 @@
[terrain_type]
symbol_image=village/human-hills-tile
id=hill_village
# name= _ "Village"
editor_name= _ "Hill Stone Village"
string=^Vhh
aliasof=Vi, _bas
@ -1141,7 +1142,6 @@
[terrain_type]
symbol_image=village/human-snow-hills-tile
id=snow-hill_village
# name= _ "Village"
editor_name= _ "Snowy Hill Stone Village"
string=^Vhha
aliasof=Vi, _bas
@ -1154,7 +1154,6 @@
[terrain_type]
symbol_image=village/tropical-tile
id=tropical_forest_village
# name= _ "Village"
editor_name= _ "Tropical Village"
string=^Vht
aliasof=Vi, _bas
@ -1164,19 +1163,6 @@
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/camp-tile
id=camp_village
# name= _ "Village"
editor_name= _ "Tent Village"
string=^Vct
aliasof=Vi, _bas
default_base=Re
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/drake-tile
id=drake_village
@ -1396,7 +1382,7 @@
[terrain_type]
symbol_image=castle/ruin-tile
id=ruin
editor_name= _ "Ruined Castle"
editor_name= _ "Ruined Human Castle"
string=Chr
aliasof=Ch
unit_height_adjust=3
@ -1407,7 +1393,7 @@
[terrain_type]
symbol_image=castle/sunken-ruin-tile
id=sunkenruin
name= _ "Sunken Ruin"
name= _ "Sunken Human Ruin"
string=Chw
aliasof=Ch, Ww
submerge=0.4
@ -1419,7 +1405,7 @@
[terrain_type]
symbol_image=castle/swamp-ruin-tile
id=swampruin
name= _ "Swamp Ruin"
name= _ "Swamp Human Ruin"
string=Chs
aliasof=Ch, Ss
submerge=0.4
@ -1495,7 +1481,7 @@
symbol_image=castle/keep-tile
id=human_keep
name= _ "Keep"
editor_name= _ "Castle Human Keep"
editor_name= _ "Human Castle Keep"
string=Kh
aliasof=Ch
unit_height_adjust=20
@ -1507,7 +1493,7 @@
[terrain_type]
symbol_image=castle/snowy/keep-tile
id=snow_keep
editor_name= _ "Snowy Castle Keep"
editor_name= _ "Snowy Human Castle Keep"
string=Kha
aliasof=Ch, At
unit_height_adjust=20
@ -1543,7 +1529,7 @@
[terrain_type]
symbol_image=castle/ruined-keep-tile
id=ruined_keep
editor_name= _ "Ruined Castle Keep"
editor_name= _ "Ruined Human Castle Keep"
string=Khr
aliasof=Ch
unit_height_adjust=20
@ -1556,7 +1542,7 @@
symbol_image=castle/sunken-keep-tile
id=sunken_keep
name= _ "Sunken Keep"
editor_name= _ "Sunken Castle Keep"
editor_name= _ "Sunken Human Castle Keep"
string=Khw
aliasof=Ch, Ww
unit_height_adjust=20
@ -1569,7 +1555,7 @@
symbol_image=castle/swamp-keep-tile
id=swamp_keep
name= _ "Swamp Keep"
editor_name= _ "Swamp Castle Keep"
editor_name= _ "Swamp Human Castle Keep"
string=Khs
aliasof=Ch, Ss
unit_height_adjust=20
@ -1695,7 +1681,7 @@
[terrain_type]
symbol_image=cave/chasm-stone-bridge-s-n-tile
id=bridgechasm
editor_name= _ "Chasm Bridge"
editor_name= _ "Cave Chasm Bridge"
string=^Bs|
aliasof=Uu,_bas
default_base=Qxu
@ -1705,7 +1691,7 @@
[terrain_type]
symbol_image=cave/chasm-stone-bridge-sw-ne-tile
id=bridgechasmdiag1
editor_name= _ "Chasm Bridge"
editor_name= _ "Cave Chasm Bridge"
unit_height_adjust=22
string=^Bs/
aliasof=Uu,_bas
@ -1716,7 +1702,7 @@
[terrain_type]
symbol_image=cave/chasm-stone-bridge-se-nw-tile
id=bridgechasmdiag2
editor_name= _ "Chasm Bridge"
editor_name= _ "Cave Chasm Bridge"
unit_height_adjust=22
string=^Bs\
aliasof=Uu,_bas
@ -1810,13 +1796,13 @@
# editor_group=special
#[/terrain_type]
[terrain_type]
symbol_image=test/b
id=b
name= _ "Test B"
string=Jb
editor_group=special
[/terrain_type]
#[terrain_type]
# symbol_image=test/b
# id=b
# name= _ "Test B"
# string=Jb
# editor_group=special
#[/terrain_type]
#
# ## Terrain Archetypes ##