further fixes to editor names,
...and switching the tent village to not look like the encampment village. Part 2. Done.
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2 changed files with 35 additions and 49 deletions
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@ -240,7 +240,7 @@
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{NEW:VILLAGE *^Vl village/log-cabin}
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{NEW:VILLAGE *^Vla village/log-cabin-snow}
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{NEW:VILLAGE *^Vct village/tent}
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{NEW:VILLAGE *^Vct village/camp}
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#Drake villages
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#20% 20% 20% 20% 20%
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@ -469,8 +469,8 @@
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{KEEP_BASE Kv castle/elven/keep}
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{TERRAIN_BASE (Ce*,Ke*) flat/dirt}
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{OVERLAY_RANDOM Ke village/tent}
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{OVERLAY_RANDOM Kea village/tent-snow}
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{OVERLAY_RANDOM Ke castle/encampment/tent}
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{OVERLAY_RANDOM Kea castle/encampment/tent-snow}
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{TERRAIN_BASE Co* flat/dirt-dark}
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{KEEP_BASE Ko castle/orcish/keep}
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@ -992,7 +992,6 @@
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[terrain_type]
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symbol_image=village/desert-tile
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id=desert_village
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# name= _ "Village"
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editor_name= _ "Adobe Village"
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string=^Vda
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aliasof=Vi, _bas
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@ -1005,7 +1004,6 @@
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[terrain_type]
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symbol_image=village/desert-camp-tile
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id=desert_village
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# name= _ "Village"
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editor_name= _ "Desert Tent Village"
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string=^Vdt
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aliasof=Vi, _bas
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@ -1015,12 +1013,23 @@
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editor_group=village, desert
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[/terrain_type]
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[terrain_type]
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symbol_image=village/camp-tile
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id=camp_village
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editor_name= _ "Tent Village"
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string=^Vct
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aliasof=Vi, _bas
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default_base=Re
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heals=8
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gives_income=true
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editor_group=village
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[/terrain_type]
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# ## Orcish
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[terrain_type]
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symbol_image=village/orc-tile
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id=orcish_village
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# name= _ "Village"
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editor_name= _ "Orcish Village"
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string=^Vo
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aliasof=Vi, _bas
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@ -1033,7 +1042,6 @@
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[terrain_type]
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symbol_image=village/orc-snow-tile
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id=orcish_snow_village
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# name= _ "Village"
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editor_name= _ "Snowy Orcish Village"
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string=^Voa
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aliasof=Vi, _bas
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@ -1048,7 +1056,6 @@
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[terrain_type]
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symbol_image=village/elven-snow-tile
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id=elven_snow_village
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# name= _ "Village"
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editor_name= _ "Snowy Elven Village"
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string=^Vea
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aliasof=Vi, _bas
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@ -1061,7 +1068,6 @@
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[terrain_type]
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symbol_image=village/elven-tile
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id=elven_village
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# name= _ "Village"
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editor_name= _ "Elven Village"
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string=^Ve
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aliasof=Vi, _bas
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@ -1076,7 +1082,6 @@
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[terrain_type]
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symbol_image=village/human-tile
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id=human_village
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# name= _ "Village"
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editor_name= _ "Cottage"
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string=^Vh
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aliasof=Vi, _bas
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@ -1089,7 +1094,6 @@
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[terrain_type]
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symbol_image=village/snow-tile
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id=snow_village
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# name= _ "Village"
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editor_name= _ "Snowy Cottage"
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string=^Vha
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aliasof=Vi, _bas
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@ -1102,8 +1106,7 @@
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[terrain_type]
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symbol_image=village/human-city-tile
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id=city_village
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# name= _ "Village"
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editor_name= _ "Human City Village"
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editor_name= _ "Human City"
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string=^Vhc
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aliasof=Vi, _bas
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default_base=Rr
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@ -1115,8 +1118,7 @@
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[terrain_type]
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symbol_image=village/human-city-snow-tile
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id=city_village_wno
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# name= _ "Village"
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editor_name= _ "Snowy Human City Village"
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editor_name= _ "Snowy Human City"
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string=^Vhca
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aliasof=Vi, _bas
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default_base=Rrc
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@ -1128,7 +1130,6 @@
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[terrain_type]
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symbol_image=village/human-hills-tile
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id=hill_village
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# name= _ "Village"
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editor_name= _ "Hill Stone Village"
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string=^Vhh
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aliasof=Vi, _bas
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@ -1141,7 +1142,6 @@
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[terrain_type]
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symbol_image=village/human-snow-hills-tile
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id=snow-hill_village
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# name= _ "Village"
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editor_name= _ "Snowy Hill Stone Village"
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string=^Vhha
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aliasof=Vi, _bas
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@ -1154,7 +1154,6 @@
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[terrain_type]
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symbol_image=village/tropical-tile
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id=tropical_forest_village
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# name= _ "Village"
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editor_name= _ "Tropical Village"
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string=^Vht
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aliasof=Vi, _bas
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@ -1164,19 +1163,6 @@
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editor_group=village
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[/terrain_type]
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[terrain_type]
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symbol_image=village/camp-tile
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id=camp_village
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# name= _ "Village"
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editor_name= _ "Tent Village"
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string=^Vct
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aliasof=Vi, _bas
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default_base=Re
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heals=8
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gives_income=true
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editor_group=village
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[/terrain_type]
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[terrain_type]
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symbol_image=village/drake-tile
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id=drake_village
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@ -1396,7 +1382,7 @@
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[terrain_type]
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symbol_image=castle/ruin-tile
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id=ruin
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editor_name= _ "Ruined Castle"
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editor_name= _ "Ruined Human Castle"
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string=Chr
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aliasof=Ch
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unit_height_adjust=3
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@ -1407,7 +1393,7 @@
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[terrain_type]
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symbol_image=castle/sunken-ruin-tile
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id=sunkenruin
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name= _ "Sunken Ruin"
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name= _ "Sunken Human Ruin"
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string=Chw
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aliasof=Ch, Ww
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submerge=0.4
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@ -1419,7 +1405,7 @@
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[terrain_type]
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symbol_image=castle/swamp-ruin-tile
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id=swampruin
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name= _ "Swamp Ruin"
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name= _ "Swamp Human Ruin"
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string=Chs
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aliasof=Ch, Ss
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submerge=0.4
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@ -1495,7 +1481,7 @@
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symbol_image=castle/keep-tile
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id=human_keep
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name= _ "Keep"
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editor_name= _ "Castle Human Keep"
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editor_name= _ "Human Castle Keep"
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string=Kh
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aliasof=Ch
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unit_height_adjust=20
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@ -1507,7 +1493,7 @@
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[terrain_type]
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symbol_image=castle/snowy/keep-tile
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id=snow_keep
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editor_name= _ "Snowy Castle Keep"
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editor_name= _ "Snowy Human Castle Keep"
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string=Kha
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aliasof=Ch, At
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unit_height_adjust=20
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@ -1543,7 +1529,7 @@
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[terrain_type]
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symbol_image=castle/ruined-keep-tile
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id=ruined_keep
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editor_name= _ "Ruined Castle Keep"
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editor_name= _ "Ruined Human Castle Keep"
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string=Khr
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aliasof=Ch
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unit_height_adjust=20
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@ -1556,7 +1542,7 @@
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symbol_image=castle/sunken-keep-tile
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id=sunken_keep
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name= _ "Sunken Keep"
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editor_name= _ "Sunken Castle Keep"
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editor_name= _ "Sunken Human Castle Keep"
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string=Khw
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aliasof=Ch, Ww
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unit_height_adjust=20
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@ -1569,7 +1555,7 @@
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symbol_image=castle/swamp-keep-tile
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id=swamp_keep
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name= _ "Swamp Keep"
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editor_name= _ "Swamp Castle Keep"
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editor_name= _ "Swamp Human Castle Keep"
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string=Khs
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aliasof=Ch, Ss
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unit_height_adjust=20
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@ -1695,7 +1681,7 @@
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[terrain_type]
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symbol_image=cave/chasm-stone-bridge-s-n-tile
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id=bridgechasm
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editor_name= _ "Chasm Bridge"
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editor_name= _ "Cave Chasm Bridge"
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string=^Bs|
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aliasof=Uu,_bas
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default_base=Qxu
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@ -1705,7 +1691,7 @@
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[terrain_type]
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symbol_image=cave/chasm-stone-bridge-sw-ne-tile
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id=bridgechasmdiag1
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editor_name= _ "Chasm Bridge"
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editor_name= _ "Cave Chasm Bridge"
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unit_height_adjust=22
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string=^Bs/
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aliasof=Uu,_bas
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@ -1716,7 +1702,7 @@
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[terrain_type]
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symbol_image=cave/chasm-stone-bridge-se-nw-tile
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id=bridgechasmdiag2
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editor_name= _ "Chasm Bridge"
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editor_name= _ "Cave Chasm Bridge"
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unit_height_adjust=22
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string=^Bs\
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aliasof=Uu,_bas
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@ -1810,13 +1796,13 @@
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# editor_group=special
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#[/terrain_type]
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[terrain_type]
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symbol_image=test/b
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id=b
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name= _ "Test B"
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string=Jb
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editor_group=special
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[/terrain_type]
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#[terrain_type]
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# symbol_image=test/b
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# id=b
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# name= _ "Test B"
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# string=Jb
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# editor_group=special
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#[/terrain_type]
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#
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# ## Terrain Archetypes ##
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