Old Desert Mountains replaced with a non-green version of...
...Frien's mountains. Good riddance.
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@ -63,6 +63,7 @@ Version 1.9.0+svn:
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oceans.
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* Snowy Human City Village added
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* Muddy Quagmire (Sm) added - alias of swamp
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* Old Desert Mountains replaced with a non-green version of the mountains
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* Language and i18n:
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* Updated fonts: DejaVu 2.32
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* Updated translations: Chinese (Simplified), Chinese (Traditional), French,
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Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
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@ -100,13 +100,13 @@
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{OVERLAY_COMPLETE Chs (!,Chs,Chw,Chr,Cha) swamp/reed}
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# Large volcano
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{VOLCANO_2x2 Qv Mm 100 overlay mountains/volcano6}
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{VOLCANO_2x2 Qv Mm,Md 100 overlay mountains/volcano6}
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# Mountains
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{OVERLAY_RESTRICTED3 Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
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{OVERLAY_ROTATION_RESTRICTED2 Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle}
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{OVERLAY_RESTRICTED2 Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
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{OVERLAY_ROTATION_RESTRICTED Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle}
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{OVERLAY_RESTRICTED3 Mm (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
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{OVERLAY_ROTATION_RESTRICTED2 Mm (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/basic-castle}
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{OVERLAY_RESTRICTED2 Mm (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
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{OVERLAY_ROTATION_RESTRICTED Mm (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/basic-castle}
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{MOUNTAINS_2x4_NW_SE Mm 18 overlay mountains/basic_range3}
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{MOUNTAINS_2x4_SW_NE Mm 26 overlay mountains/basic_range4}
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@ -121,14 +121,33 @@
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{MOUNTAIN_SINGLE Mm 50 overlay mountains/basic2}
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{MOUNTAIN_SINGLE Mm 100 overlay mountains/basic}
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# Dry Mountains
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{OVERLAY_RESTRICTED3 Md (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/dry-castle-n}
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{OVERLAY_ROTATION_RESTRICTED2 Md (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/dry-castle}
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{OVERLAY_RESTRICTED2 Md (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/dry-castle-n}
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{OVERLAY_ROTATION_RESTRICTED Md (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/dry-castle}
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{MOUNTAINS_2x4_NW_SE Md 18 overlay mountains/dry_range3}
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{MOUNTAINS_2x4_SW_NE Md 26 overlay mountains/dry_range4}
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{MOUNTAINS_1x3_NW_SE Md 20 overlay mountains/dry_range1}
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{MOUNTAINS_1x3_SW_NE Md 20 overlay mountains/dry_range2}
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{MOUNTAINS_2x2 Md 40 overlay mountains/dry5}
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{MOUNTAINS_2x2 Md 30 overlay mountains/dry6}
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{MOUNTAIN_SINGLE Md 33 overlay mountains/dry3}
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{MOUNTAIN_SINGLE Md 50 overlay mountains/dry2}
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{MOUNTAIN_SINGLE Md 100 overlay mountains/dry}
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# Single-hex volcano
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{MOUNTAIN_SINGLE Qv 100 overlay mountains/volcano}
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# Snow mountains (uncomment rules as the corresponding tiles are added)
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#{OVERLAY_RESTRICTED3 Ms (C*,K*,X*,Ql,Qx*) mountains/snow-castle-n}
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#{OVERLAY_ROTATION_RESTRICTED2 Ms (C*,K*,X*,Ql,Qx*) mountains/snow-castle}
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#{OVERLAY_RESTRICTED2 Ms (C*,K*,X*,Ql,Qx*) mountains/snow-castle-n}
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#{OVERLAY_ROTATION_RESTRICTED Ms (C*,K*,X*,Ql,Qx*) mountains/snow-castle}
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#{OVERLAY_RESTRICTED3 Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/snow-castle-n}
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#{OVERLAY_ROTATION_RESTRICTED2 Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/snow-castle}
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#{OVERLAY_RESTRICTED2 Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/snow-castle-n}
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#{OVERLAY_ROTATION_RESTRICTED Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/snow-castle}
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#{MOUNTAINS_2x4_NW_SE Ms 18 overlay mountains/snow_range3}
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#{MOUNTAINS_2x4_SW_NE Ms 26 overlay mountains/snow_range4}
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@ -145,6 +164,7 @@
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#This one is to fill any "gaps" there might be when next to castles or walls
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{TERRAIN_BASE Mm,Qv hills/regular}
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{TERRAIN_BASE Md hills/dry}
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{TERRAIN_BASE Ms hills/snow}
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{OVERLAY_LF *^Xm 1 clouds1 mountains/cloud1_1}
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@ -357,7 +377,6 @@
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{TERRAIN_BASE_F *^Dc overlay sand/crater}
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{TERRAIN_BASE_RANDOM Hd hills/desert}
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{TERRAIN_BASE_RANDOM Md mountains/desert}
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# Frozen base terrain
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@ -568,7 +587,7 @@
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# Default layer ist -500, so anything layering above should be higher.
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{TRANSITION_COMPLETE_L Md (!,Md,Qx*) -160 mountains/desert}
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{TRANSITION_COMPLETE_L (Md) (!,Md,Hhd) -166 mountains/dry}
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# Special mountain to dry/desert terrain trans
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{TRANSITION_COMPLETE_LF (Hd,Hhd,Rb,Re,Rd,D*,Gd,Ha,A*,U*) Mm,Qv 0 transition3 mountains/blend-from-dry}
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@ -579,10 +579,10 @@
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[/terrain_type]
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[terrain_type]
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symbol_image=mountains/desert
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symbol_image=mountains/dry-tile
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id=desert_mountains
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# name= _ "Mountains"
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# editor_name= _ "Desert Mountains"
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# editor_name= _ "Dry Mountains"
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string=Md
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aliasof=Mm
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editor_group=rough, desert
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@ -27,6 +27,7 @@ Version 1.9.0+svn:
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attack and defence.
|
||||
* New portraits: Inferno Drake
|
||||
* New Terrain: Tropical Ocean, Snowy Human City Village, Muddy Quagmire
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||||
* Improved Terrain: Desert Mountains
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||||
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||||
* Language and i18n:
|
||||
* Updated translations: Chinese (Simplified), Chinese (Traditional), French,
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