Old Desert Mountains replaced with a non-green version of...

...Frien's mountains.  Good riddance.
This commit is contained in:
J.W. Bjerk 2010-09-07 23:00:10 +00:00
parent 09e92a931f
commit 3491f69927
14 changed files with 34 additions and 13 deletions

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@ -63,6 +63,7 @@ Version 1.9.0+svn:
oceans.
* Snowy Human City Village added
* Muddy Quagmire (Sm) added - alias of swamp
* Old Desert Mountains replaced with a non-green version of the mountains
* Language and i18n:
* Updated fonts: DejaVu 2.32
* Updated translations: Chinese (Simplified), Chinese (Traditional), French,

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@ -100,13 +100,13 @@
{OVERLAY_COMPLETE Chs (!,Chs,Chw,Chr,Cha) swamp/reed}
# Large volcano
{VOLCANO_2x2 Qv Mm 100 overlay mountains/volcano6}
{VOLCANO_2x2 Qv Mm,Md 100 overlay mountains/volcano6}
# Mountains
{OVERLAY_RESTRICTED3 Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
{OVERLAY_ROTATION_RESTRICTED2 Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle}
{OVERLAY_RESTRICTED2 Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
{OVERLAY_ROTATION_RESTRICTED Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle}
{OVERLAY_RESTRICTED3 Mm (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
{OVERLAY_ROTATION_RESTRICTED2 Mm (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/basic-castle}
{OVERLAY_RESTRICTED2 Mm (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
{OVERLAY_ROTATION_RESTRICTED Mm (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/basic-castle}
{MOUNTAINS_2x4_NW_SE Mm 18 overlay mountains/basic_range3}
{MOUNTAINS_2x4_SW_NE Mm 26 overlay mountains/basic_range4}
@ -121,14 +121,33 @@
{MOUNTAIN_SINGLE Mm 50 overlay mountains/basic2}
{MOUNTAIN_SINGLE Mm 100 overlay mountains/basic}
# Dry Mountains
{OVERLAY_RESTRICTED3 Md (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/dry-castle-n}
{OVERLAY_ROTATION_RESTRICTED2 Md (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/dry-castle}
{OVERLAY_RESTRICTED2 Md (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/dry-castle-n}
{OVERLAY_ROTATION_RESTRICTED Md (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/dry-castle}
{MOUNTAINS_2x4_NW_SE Md 18 overlay mountains/dry_range3}
{MOUNTAINS_2x4_SW_NE Md 26 overlay mountains/dry_range4}
{MOUNTAINS_1x3_NW_SE Md 20 overlay mountains/dry_range1}
{MOUNTAINS_1x3_SW_NE Md 20 overlay mountains/dry_range2}
{MOUNTAINS_2x2 Md 40 overlay mountains/dry5}
{MOUNTAINS_2x2 Md 30 overlay mountains/dry6}
{MOUNTAIN_SINGLE Md 33 overlay mountains/dry3}
{MOUNTAIN_SINGLE Md 50 overlay mountains/dry2}
{MOUNTAIN_SINGLE Md 100 overlay mountains/dry}
# Single-hex volcano
{MOUNTAIN_SINGLE Qv 100 overlay mountains/volcano}
# Snow mountains (uncomment rules as the corresponding tiles are added)
#{OVERLAY_RESTRICTED3 Ms (C*,K*,X*,Ql,Qx*) mountains/snow-castle-n}
#{OVERLAY_ROTATION_RESTRICTED2 Ms (C*,K*,X*,Ql,Qx*) mountains/snow-castle}
#{OVERLAY_RESTRICTED2 Ms (C*,K*,X*,Ql,Qx*) mountains/snow-castle-n}
#{OVERLAY_ROTATION_RESTRICTED Ms (C*,K*,X*,Ql,Qx*) mountains/snow-castle}
#{OVERLAY_RESTRICTED3 Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/snow-castle-n}
#{OVERLAY_ROTATION_RESTRICTED2 Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/snow-castle}
#{OVERLAY_RESTRICTED2 Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/snow-castle-n}
#{OVERLAY_ROTATION_RESTRICTED Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) mountains/snow-castle}
#{MOUNTAINS_2x4_NW_SE Ms 18 overlay mountains/snow_range3}
#{MOUNTAINS_2x4_SW_NE Ms 26 overlay mountains/snow_range4}
@ -145,6 +164,7 @@
#This one is to fill any "gaps" there might be when next to castles or walls
{TERRAIN_BASE Mm,Qv hills/regular}
{TERRAIN_BASE Md hills/dry}
{TERRAIN_BASE Ms hills/snow}
{OVERLAY_LF *^Xm 1 clouds1 mountains/cloud1_1}
@ -357,7 +377,6 @@
{TERRAIN_BASE_F *^Dc overlay sand/crater}
{TERRAIN_BASE_RANDOM Hd hills/desert}
{TERRAIN_BASE_RANDOM Md mountains/desert}
# Frozen base terrain
@ -568,7 +587,7 @@
# Default layer ist -500, so anything layering above should be higher.
{TRANSITION_COMPLETE_L Md (!,Md,Qx*) -160 mountains/desert}
{TRANSITION_COMPLETE_L (Md) (!,Md,Hhd) -166 mountains/dry}
# Special mountain to dry/desert terrain trans
{TRANSITION_COMPLETE_LF (Hd,Hhd,Rb,Re,Rd,D*,Gd,Ha,A*,U*) Mm,Qv 0 transition3 mountains/blend-from-dry}

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@ -579,10 +579,10 @@
[/terrain_type]
[terrain_type]
symbol_image=mountains/desert
symbol_image=mountains/dry-tile
id=desert_mountains
# name= _ "Mountains"
# editor_name= _ "Desert Mountains"
# editor_name= _ "Dry Mountains"
string=Md
aliasof=Mm
editor_group=rough, desert

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@ -27,6 +27,7 @@ Version 1.9.0+svn:
attack and defence.
* New portraits: Inferno Drake
* New Terrain: Tropical Ocean, Snowy Human City Village, Muddy Quagmire
* Improved Terrain: Desert Mountains
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), French,