Fix hanging, chasm stone, and plank bridge elevations

The N-S hanging bridge variant does not need an elevation shift, and
all diagonal variants of the other two were missing their own.
This commit is contained in:
Ignacio R. Morelle 2015-08-25 02:22:44 -03:00
parent 58b0697b00
commit 1e32ae69f5
2 changed files with 8 additions and 1 deletions

View file

@ -27,6 +27,10 @@ Version 1.13.1+dev:
* Added wesnoth.set_dialog_visible function
* Music and sound effects:
* New dwarf hit and die sounds.
* Terrains:
* Removed unit elevation from N-S hanging bridges
* Added unit elevation to NW-SE and SW-NE stone chasm bridges
* Added unit elevation to NW-SE and SW-NE plank bridges
* User interface:
* GUI2:
* stacked_widget can optionally display a single layer at a time. This

View file

@ -2115,7 +2115,6 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bh|
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=20
editor_group=bridge, cave
[/terrain_type]
@ -2128,6 +2127,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bcx\
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
@ -2139,6 +2139,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bcx/
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
@ -2162,6 +2163,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bp\
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
@ -2173,6 +2175,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bp/
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]