Fix hanging, chasm stone, and plank bridge elevations
The N-S hanging bridge variant does not need an elevation shift, and all diagonal variants of the other two were missing their own.
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2 changed files with 8 additions and 1 deletions
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@ -27,6 +27,10 @@ Version 1.13.1+dev:
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* Added wesnoth.set_dialog_visible function
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* Music and sound effects:
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* New dwarf hit and die sounds.
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* Terrains:
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* Removed unit elevation from N-S hanging bridges
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* Added unit elevation to NW-SE and SW-NE stone chasm bridges
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* Added unit elevation to NW-SE and SW-NE plank bridges
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* User interface:
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* GUI2:
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* stacked_widget can optionally display a single layer at a time. This
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@ -2115,7 +2115,6 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bh|
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=20
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editor_group=bridge, cave
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[/terrain_type]
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@ -2128,6 +2127,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bcx\
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=22
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editor_group=bridge, cave
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hide_help=yes
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[/terrain_type]
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@ -2139,6 +2139,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bcx/
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=22
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editor_group=bridge, cave
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hide_help=yes
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[/terrain_type]
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@ -2162,6 +2163,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bp\
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=22
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editor_group=bridge, cave
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hide_help=yes
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[/terrain_type]
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@ -2173,6 +2175,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bp/
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=22
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editor_group=bridge, cave
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hide_help=yes
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[/terrain_type]
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